
I redone where the items/blocsks are stored and how the configs are handled to clean up it and give space. You can change the config line to AWWayofTime if you want to keep the compatibility with old configs. Now you reference the blocks from the ModBlocks and Items from the ModItems.
95 lines
2.6 KiB
Java
95 lines
2.6 KiB
Java
package WayofTime.alchemicalWizardry.common.items;
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import WayofTime.alchemicalWizardry.common.AlchemicalWizardry;
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import WayofTime.alchemicalWizardry.common.ArmourUpgrade;
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import WayofTime.alchemicalWizardry.common.ModItems;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.client.renderer.texture.IconRegister;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemArmor;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.Icon;
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import net.minecraft.world.World;
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import thaumcraft.api.IGoggles;
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import thaumcraft.api.IVisDiscounter;
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import thaumcraft.api.nodes.IRevealer;
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import java.util.List;
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public class ItemSanguineArmour extends ItemArmor implements IRevealer, ArmourUpgrade, IGoggles, IVisDiscounter {
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private static Icon helmetIcon;
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public ItemSanguineArmour(int par1)
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{
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super(par1, AlchemicalWizardry.sanguineArmourArmourMaterial, 4, 0);
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setCreativeTab(AlchemicalWizardry.tabBloodMagic);
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void registerIcons(IconRegister iconRegister)
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{
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//this.itemIcon = iconRegister.registerIcon("AlchemicalWizardry:SheathedItem");
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this.itemIcon = iconRegister.registerIcon("AlchemicalWizardry:SanguineHelmet");
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}
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@Override
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public String getArmorTexture(ItemStack stack, Entity entity, int slot, int layer)
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{
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//if(AlchemicalWizardry.isThaumcraftLoaded)
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{
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if (itemID == ModItems.sanguineHelmet.itemID)
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{
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return "alchemicalwizardry:models/armor/sanguineArmour_layer_1.png";
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}
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}
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return null;
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}
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@Override
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public void addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)
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{
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par3List.add("A pair of goggles imbued with power");
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par3List.add("Vis discount: " + this.getVisDiscount() + "%");
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}
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@Override
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public boolean showNodes(ItemStack itemstack, EntityLivingBase player)
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{
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return true;
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}
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@Override
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public void onArmourUpdate(World world, EntityPlayer player, ItemStack thisItemStack)
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{
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return;
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}
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@Override
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public boolean isUpgrade()
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{
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return true;
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}
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@Override
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public int getEnergyForTenSeconds()
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{
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return 0;
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}
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@Override
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public boolean showIngamePopups(ItemStack itemstack, EntityLivingBase player)
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{
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return true;
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}
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@Override
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public int getVisDiscount()
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{
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return 10;
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}
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}
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