
I redone where the items/blocsks are stored and how the configs are handled to clean up it and give space. You can change the config line to AWWayofTime if you want to keep the compatibility with old configs. Now you reference the blocks from the ModBlocks and Items from the ModItems.
101 lines
3.1 KiB
Java
101 lines
3.1 KiB
Java
package WayofTime.alchemicalWizardry.common.items;
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import WayofTime.alchemicalWizardry.common.AlchemicalWizardry;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.texture.IconRegister;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import java.util.List;
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public class BloodboundSword extends EnergyItems {
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private float weaponDamage;
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//private int maxMode = 3;
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private NBTTagCompound data;
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public BloodboundSword(int id)
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{
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super(id);
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this.maxStackSize = 1;
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setCreativeTab(AlchemicalWizardry.tabBloodMagic);
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setEnergyUsed(100);
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setFull3D();
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weaponDamage = 10.0F;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void registerIcons(IconRegister iconRegister)
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{
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this.itemIcon = iconRegister.registerIcon("AlchemicalWizardry:EnergySword");
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}
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public boolean hitEntity(ItemStack par1ItemStack, EntityLivingBase par2EntityLivingBase, EntityLivingBase par3EntityLivingBase)
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{
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if (par3EntityLivingBase instanceof EntityPlayer)
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{
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EnergyItems.checkAndSetItemOwner(par1ItemStack, (EntityPlayer) par3EntityLivingBase);
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if (!this.syphonBatteries(par1ItemStack, (EntityPlayer) par3EntityLivingBase, this.getEnergyUsed()))
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{
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//this.damagePlayer(null, (EntityPlayer)par3EntityLivingBase, (this.getEnergyUsed() + 99) / 100);
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}
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}
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return true;
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}
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/*
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public int getDamageVsEntity(Entity par1Entity)
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{
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return this.weaponDamage;
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}
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*/
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public float func_82803_g()
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{
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return 4.0F;
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}
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@Override
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public void addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)
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{
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par3List.add("Caution: may cause");
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par3List.add("a bad day...");
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if (!(par1ItemStack.stackTagCompound == null))
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{
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par3List.add("Current owner: " + par1ItemStack.stackTagCompound.getString("ownerName"));
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}
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}
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@Override
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public float getStrVsBlock(ItemStack par1ItemStack, Block par2Block)
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{
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if (par2Block.blockID == Block.web.blockID)
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{
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return 15.0F;
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} else
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{
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Material material = par2Block.blockMaterial;
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return material != Material.plants && material != Material.vine && material != Material.coral && material != Material.leaves && material != Material.pumpkin ? 1.0F : 1.5F;
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}
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}
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public boolean getIsRepairable(ItemStack par1ItemStack, ItemStack par2ItemStack)
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{
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return false;
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}
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// public Multimap func_111205_h()
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// {
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// Multimap multimap = super.func_111205_h();
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// multimap.put(SharedMonsterAttributes.field_111264_e.func_111108_a(), new AttributeModifier(field_111210_e, "Weapon modifier", (double)this.weaponDamage, 0));
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// return multimap;
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// }
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} |