
I redone where the items/blocsks are stored and how the configs are handled to clean up it and give space. You can change the config line to AWWayofTime if you want to keep the compatibility with old configs. Now you reference the blocks from the ModBlocks and Items from the ModItems.
130 lines
4.1 KiB
Java
130 lines
4.1 KiB
Java
package WayofTime.alchemicalWizardry.common.items;
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import WayofTime.alchemicalWizardry.common.AlchemicalWizardry;
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import WayofTime.alchemicalWizardry.common.alchemy.AlchemyRecipeRegistry;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.client.renderer.texture.IconRegister;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumChatFormatting;
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import net.minecraft.util.Icon;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.World;
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import org.lwjgl.input.Keyboard;
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import java.util.List;
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public class ActivationCrystal extends EnergyItems {
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private static final String[] ACTIVATION_CRYSTAL_NAMES = new String[]{"Weak", "Awakened"};
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@SideOnly(Side.CLIENT)
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private Icon[] icons;
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public ActivationCrystal(int id)
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{
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super(id);
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this.maxStackSize = 1;
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setEnergyUsed(100);
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this.setCreativeTab(AlchemicalWizardry.tabBloodMagic);
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this.hasSubtypes = true;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void registerIcons(IconRegister iconRegister)
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{
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icons = new Icon[ACTIVATION_CRYSTAL_NAMES.length];
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for (int i = 0; i < ACTIVATION_CRYSTAL_NAMES.length; ++i)
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{
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icons[i] = iconRegister.registerIcon("AlchemicalWizardry:" + "activationCrystal" + ACTIVATION_CRYSTAL_NAMES[i]);
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}
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}
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@Override
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public void addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)
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{
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switch (par1ItemStack.getItemDamage())
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{
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case 0:
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{
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par3List.add("Activates low-level rituals");
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break;
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}
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case 1:
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{
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par3List.add("Activates more powerful rituals");
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if (Keyboard.isKeyDown(Keyboard.KEY_RSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_LSHIFT))
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{
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ItemStack[] recipe = AlchemyRecipeRegistry.getRecipeForItemStack(par1ItemStack);
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if (recipe != null)
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{
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par3List.add(EnumChatFormatting.BLUE + "Recipe:");
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for (ItemStack item : recipe)
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{
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if (item != null)
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{
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par3List.add("" + item.getDisplayName());
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}
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}
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}
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} else
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{
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par3List.add("-Press " + EnumChatFormatting.BLUE + "shift" + EnumChatFormatting.GRAY + " for Recipe-");
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}
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break;
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}
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}
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if (!(par1ItemStack.stackTagCompound == null))
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{
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par3List.add("Current owner: " + par1ItemStack.stackTagCompound.getString("ownerName"));
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}
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}
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@Override
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public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
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{
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EnergyItems.checkAndSetItemOwner(par1ItemStack, par3EntityPlayer);
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return par1ItemStack;
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}
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public int getCrystalLevel(ItemStack itemStack)
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{
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return itemStack.getItemDamage() + 1;
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}
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@Override
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public String getUnlocalizedName(ItemStack itemStack)
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{
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//This is what will do all the localisation things on the alchemy components so you dont have to set it :D
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int meta = MathHelper.clamp_int(itemStack.getItemDamage(), 0, ACTIVATION_CRYSTAL_NAMES.length - 1);
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return ("" + "item.activationCrystal" + ACTIVATION_CRYSTAL_NAMES[meta]);
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}
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@Override
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@SideOnly(Side.CLIENT)
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public Icon getIconFromDamage(int meta)
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{
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int j = MathHelper.clamp_int(meta, 0, ACTIVATION_CRYSTAL_NAMES.length - 1);
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return icons[j];
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void getSubItems(int id, CreativeTabs creativeTab, List list)
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{
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for (int meta = 0; meta < ACTIVATION_CRYSTAL_NAMES.length; ++meta)
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{
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list.add(new ItemStack(id, 1, meta));
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}
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}
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}
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