
I redone where the items/blocsks are stored and how the configs are handled to clean up it and give space. You can change the config line to AWWayofTime if you want to keep the compatibility with old configs. Now you reference the blocks from the ModBlocks and Items from the ModItems.
115 lines
4 KiB
Java
115 lines
4 KiB
Java
package WayofTime.alchemicalWizardry.common.entity.projectile;
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import net.minecraft.block.Block;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.potion.Potion;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.EnumMovingObjectType;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.world.World;
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public class FireProjectile extends EnergyBlastProjectile {
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public FireProjectile(World par1World)
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{
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super(par1World);
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}
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public FireProjectile(World par1World, double par2, double par4, double par6)
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{
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super(par1World, par2, par4, par6);
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}
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public FireProjectile(World par1World, EntityLivingBase par2EntityPlayer, int damage)
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{
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super(par1World, par2EntityPlayer, damage);
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}
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public FireProjectile(World par1World, EntityLivingBase par2EntityPlayer, int damage, int maxTicksInAir, double posX, double posY, double posZ, float rotationYaw, float rotationPitch)
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{
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super(par1World, par2EntityPlayer, damage, maxTicksInAir, posX, posY, posZ, rotationYaw, rotationPitch);
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}
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public FireProjectile(World par1World, EntityLivingBase par2EntityLivingBase, EntityLivingBase par3EntityLivingBase, float par4, float par5, int damage, int maxTicksInAir)
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{
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super(par1World, par2EntityLivingBase, par3EntityLivingBase, par4, par5, damage, maxTicksInAir);
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}
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@Override
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public DamageSource getDamageSource()
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{
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return DamageSource.causeMobDamage(shootingEntity);
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}
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@Override
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public void onImpact(MovingObjectPosition mop)
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{
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if (mop.typeOfHit == EnumMovingObjectType.ENTITY && mop.entityHit != null)
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{
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if (mop.entityHit == shootingEntity)
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{
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return;
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}
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this.onImpact(mop.entityHit);
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} else if (mop.typeOfHit == EnumMovingObjectType.TILE)
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{
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for (int i = -1; i <= 1; i++)
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{
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for (int j = -1; j <= 1; j++)
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{
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for (int k = -1; k <= 1; k++)
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{
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if (worldObj.isAirBlock((int) this.posX + i, (int) this.posY + j, (int) this.posZ + k))
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{
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worldObj.setBlock((int) this.posX + i, (int) this.posY + j, (int) this.posZ + k, Block.fire.blockID);
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}
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}
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}
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}
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//worldObj.createExplosion(this, this.posX, this.posY, this.posZ, (float)(0.1), true);
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}
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this.setDead();
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}
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@Override
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public void onImpact(Entity mop)
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{
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if (mop == shootingEntity && ticksInAir > 3)
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{
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shootingEntity.attackEntityFrom(DamageSource.causeMobDamage(shootingEntity), 1);
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this.setDead();
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} else
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{
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//doDamage(8 + d6(), mop);
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if (mop instanceof EntityLivingBase)
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{
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//((EntityLivingBase)mop).addPotionEffect(new PotionEffect(Potion.weakness.id, 60,2));
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((EntityLivingBase) mop).setFire(50);
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((EntityLivingBase) mop).setRevengeTarget(shootingEntity);
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if (((EntityLivingBase) mop).isPotionActive(Potion.fireResistance) || ((EntityLivingBase) mop).isImmuneToFire())
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{
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((EntityLivingBase) mop).attackEntityFrom(DamageSource.causeMobDamage(shootingEntity), 1);
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} else
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{
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doDamage(projectileDamage, mop);
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((EntityLivingBase) mop).hurtResistantTime = 0;
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}
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}
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//worldObj.createExplosion(this, this.posX, this.posY, this.posZ, (float)(0.1), true);
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}
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if (worldObj.isAirBlock((int) this.posX, (int) this.posY, (int) this.posZ))
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{
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worldObj.setBlock((int) this.posX, (int) this.posY, (int) this.posZ, Block.fire.blockID);
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}
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spawnHitParticles("magicCrit", 8);
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this.setDead();
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}
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}
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