
I redone where the items/blocsks are stored and how the configs are handled to clean up it and give space. You can change the config line to AWWayofTime if you want to keep the compatibility with old configs. Now you reference the blocks from the ModBlocks and Items from the ModItems.
65 lines
1.7 KiB
Java
65 lines
1.7 KiB
Java
package WayofTime.alchemicalWizardry.common.entity.projectile;
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import WayofTime.alchemicalWizardry.common.summoning.meteor.MeteorRegistry;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.EnumMovingObjectType;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.world.World;
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public class EntityMeteor extends EnergyBlastProjectile {
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private int meteorID;
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public EntityMeteor(World par1World)
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{
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super(par1World);
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this.meteorID = 0;
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}
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public EntityMeteor(World par1World, double par2, double par4, double par6, int meteorID)
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{
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super(par1World, par2, par4, par6);
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this.meteorID = meteorID;
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}
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@Override
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public DamageSource getDamageSource()
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{
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return DamageSource.fallingBlock;
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}
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@Override
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public void onImpact(MovingObjectPosition mop)
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{
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if (worldObj.isRemote)
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{
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return;
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}
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if (mop.typeOfHit == EnumMovingObjectType.ENTITY && mop.entityHit != null)
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{
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this.onImpact(mop.entityHit);
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} else if (mop.typeOfHit == EnumMovingObjectType.TILE)
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{
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MeteorRegistry.createMeteorImpact(worldObj, mop.blockX, mop.blockY, mop.blockZ, this.meteorID);
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}
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this.setDead();
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}
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@Override
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public void onImpact(Entity mop)
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{
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if (mop == shootingEntity && ticksInAir > 3)
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{
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shootingEntity.attackEntityFrom(DamageSource.causeMobDamage(shootingEntity), 1);
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this.setDead();
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} else
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{
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MeteorRegistry.createMeteorImpact(worldObj, (int) this.posX, (int) this.posY, (int) this.posZ, meteorID);
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}
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this.setDead();
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}
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}
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