BloodMagic/BM_src/WayofTime/alchemicalWizardry/common/entity/projectile/EntityEnergyBazookaSecondaryProjectile.java
Fenn e3644f2d2b Massive rework of configs, items and blocks.
I redone where the items/blocsks are stored and how the configs are
handled to clean up it and give space. You can change the config line to
AWWayofTime if you want to keep the compatibility with old configs. Now
you reference the blocks from the ModBlocks and Items from the ModItems.
2014-01-17 21:05:38 +00:00

508 lines
16 KiB
Java

package WayofTime.alchemicalWizardry.common.entity.projectile;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.IProjectile;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.*;
import net.minecraft.world.World;
import java.util.Iterator;
import java.util.List;
public class EntityEnergyBazookaSecondaryProjectile extends EnergyBlastProjectile implements IProjectile {
private int xTile = -1;
private int yTile = -1;
private int zTile = -1;
private int inTile = 0;
private int inData = 0;
private boolean inGround = false;
/**
* The owner of this arrow.
*/
public EntityLivingBase shootingEntity;
private int ticksInAir = 0;
private int ricochetCounter = 0;
private boolean scheduledForDeath = false;
public int damage;
public EntityEnergyBazookaSecondaryProjectile(World par1World)
{
super(par1World);
this.setSize(0.5F, 0.5F);
damage = 5;
}
public EntityEnergyBazookaSecondaryProjectile(World par1World, double par2, double par4, double par6, int damage)
{
super(par1World);
this.setSize(0.5F, 0.5F);
this.setPosition(par2, par4, par6);
yOffset = 0.0F;
this.damage = damage;
}
public EntityEnergyBazookaSecondaryProjectile(World par1World, EntityPlayer par2EntityPlayer, int damage)
{
super(par1World);
shootingEntity = par2EntityPlayer;
float par3 = 0.8F;
this.setSize(0.1F, 0.1F);
this.setLocationAndAngles(par2EntityPlayer.posX, par2EntityPlayer.posY + par2EntityPlayer.getEyeHeight(), par2EntityPlayer.posZ, par2EntityPlayer.rotationYaw, par2EntityPlayer.rotationPitch);
posX -= MathHelper.cos(rotationYaw / 180.0F * (float) Math.PI) * 0.16F;
posY -= 0.2D;
posZ -= MathHelper.sin(rotationYaw / 180.0F * (float) Math.PI) * 0.16F;
this.setPosition(posX, posY, posZ);
yOffset = 0.0F;
motionX = -MathHelper.sin(rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(rotationPitch / 180.0F * (float) Math.PI);
motionZ = MathHelper.cos(rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(rotationPitch / 180.0F * (float) Math.PI);
motionY = -MathHelper.sin(rotationPitch / 180.0F * (float) Math.PI);
this.setThrowableHeading(motionX, motionY, motionZ, par3 * 1.5F, 1.0F);
this.damage = damage;
}
@Override
protected void entityInit()
{
dataWatcher.addObject(16, Byte.valueOf((byte) 0));
}
/**
* Similar to setArrowHeading, it's point the throwable entity to a x, y, z
* direction.
*/
@Override
public void setThrowableHeading(double var1, double var3, double var5, float var7, float var8)
{
float var9 = MathHelper.sqrt_double(var1 * var1 + var3 * var3 + var5 * var5);
var1 /= var9;
var3 /= var9;
var5 /= var9;
var1 += rand.nextGaussian() * 0.007499999832361937D * var8;
var3 += rand.nextGaussian() * 0.007499999832361937D * var8;
var5 += rand.nextGaussian() * 0.007499999832361937D * var8;
var1 *= var7;
var3 *= var7;
var5 *= var7;
motionX = var1;
motionY = var3;
motionZ = var5;
float var10 = MathHelper.sqrt_double(var1 * var1 + var5 * var5);
prevRotationYaw = rotationYaw = (float) (Math.atan2(var1, var5) * 180.0D / Math.PI);
prevRotationPitch = rotationPitch = (float) (Math.atan2(var3, var10) * 180.0D / Math.PI);
}
@Override
@SideOnly(Side.CLIENT)
/**
* Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
* posY, posZ, yaw, pitch
*/
public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9)
{
this.setPosition(par1, par3, par5);
this.setRotation(par7, par8);
}
@Override
@SideOnly(Side.CLIENT)
/**
* Sets the velocity to the args. Args: x, y, z
*/
public void setVelocity(double par1, double par3, double par5)
{
motionX = par1;
motionY = par3;
motionZ = par5;
if (prevRotationPitch == 0.0F && prevRotationYaw == 0.0F)
{
float var7 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
prevRotationYaw = rotationYaw = (float) (Math.atan2(par1, par5) * 180.0D / Math.PI);
prevRotationPitch = rotationPitch = (float) (Math.atan2(par3, var7) * 180.0D / Math.PI);
prevRotationPitch = rotationPitch;
prevRotationYaw = rotationYaw;
this.setLocationAndAngles(posX, posY, posZ, rotationYaw, rotationPitch);
}
}
/**
* Called to update the entity's position/logic.
*/
@Override
public void onUpdate()
{
if (ticksInAir > 600)
{
this.setDead();
}
if (shootingEntity == null)
{
List players = worldObj.getEntitiesWithinAABB(EntityPlayer.class, AxisAlignedBB.getBoundingBox(posX - 1, posY - 1, posZ - 1, posX + 1, posY + 1, posZ + 1));
Iterator i = players.iterator();
double closestDistance = Double.MAX_VALUE;
EntityPlayer closestPlayer = null;
while (i.hasNext())
{
EntityPlayer e = (EntityPlayer) i.next();
double distance = e.getDistanceToEntity(this);
if (distance < closestDistance)
{
closestPlayer = e;
}
}
if (closestPlayer != null)
{
shootingEntity = closestPlayer;
}
}
if (prevRotationPitch == 0.0F && prevRotationYaw == 0.0F)
{
float var1 = MathHelper.sqrt_double(motionX * motionX + motionZ * motionZ);
prevRotationYaw = rotationYaw = (float) (Math.atan2(motionX, motionZ) * 180.0D / Math.PI);
prevRotationPitch = rotationPitch = (float) (Math.atan2(motionY, var1) * 180.0D / Math.PI);
}
int var16 = worldObj.getBlockId(xTile, yTile, zTile);
if (var16 > 0)
{
Block.blocksList[var16].setBlockBoundsBasedOnState(worldObj, xTile, yTile, zTile);
AxisAlignedBB var2 = Block.blocksList[var16].getCollisionBoundingBoxFromPool(worldObj, xTile, yTile, zTile);
if (var2 != null && var2.isVecInside(worldObj.getWorldVec3Pool().getVecFromPool(posX, posY, posZ)))
{
inGround = true;
}
}
if (inGround)
{
int var18 = worldObj.getBlockId(xTile, yTile, zTile);
int var19 = worldObj.getBlockMetadata(xTile, yTile, zTile);
if (var18 == inTile && var19 == inData)
{
// this.groundImpact();
// this.setDead();
}
} else
{
++ticksInAir;
if (ticksInAir > 1 && ticksInAir < 3)
{
worldObj.spawnParticle("flame", posX + smallGauss(0.1D), posY + smallGauss(0.1D), posZ + smallGauss(0.1D), 0D, 0D, 0D);
for (int particles = 0; particles < 3; particles++)
{
this.doFiringParticles();
}
}
Vec3 var17 = worldObj.getWorldVec3Pool().getVecFromPool(posX, posY, posZ);
Vec3 var3 = worldObj.getWorldVec3Pool().getVecFromPool(posX + motionX, posY + motionY, posZ + motionZ);
MovingObjectPosition var4 = worldObj.rayTraceBlocks_do_do(var17, var3, false, true);
var17 = worldObj.getWorldVec3Pool().getVecFromPool(posX, posY, posZ);
var3 = worldObj.getWorldVec3Pool().getVecFromPool(posX + motionX, posY + motionY, posZ + motionZ);
if (var4 != null)
{
var3 = worldObj.getWorldVec3Pool().getVecFromPool(var4.hitVec.xCoord, var4.hitVec.yCoord, var4.hitVec.zCoord);
}
Entity var5 = null;
List var6 = worldObj.getEntitiesWithinAABBExcludingEntity(this, boundingBox.addCoord(motionX, motionY, motionZ).expand(1.0D, 1.0D, 1.0D));
double var7 = 0.0D;
Iterator var9 = var6.iterator();
float var11;
while (var9.hasNext())
{
Entity var10 = (Entity) var9.next();
if (var10.canBeCollidedWith() && (var10 != shootingEntity || ticksInAir >= 5))
{
var11 = 0.3F;
AxisAlignedBB var12 = var10.boundingBox.expand(var11, var11, var11);
MovingObjectPosition var13 = var12.calculateIntercept(var17, var3);
if (var13 != null)
{
double var14 = var17.distanceTo(var13.hitVec);
if (var14 < var7 || var7 == 0.0D)
{
var5 = var10;
var7 = var14;
}
}
}
}
if (var5 != null)
{
var4 = new MovingObjectPosition(var5);
}
if (var4 != null)
{
this.onImpact(var4);
if (scheduledForDeath)
{
this.setDead();
}
}
posX += motionX;
posY += motionY;
posZ += motionZ;
MathHelper.sqrt_double(motionX * motionX + motionZ * motionZ);
this.setPosition(posX, posY, posZ);
motionY -= 0.1f; //TODO
this.doBlockCollisions();
}
}
public void doFiringParticles()
{
worldObj.spawnParticle("mobSpellAmbient", posX + smallGauss(0.1D), posY + smallGauss(0.1D), posZ + smallGauss(0.1D), 0.5D, 0.5D, 0.5D);
worldObj.spawnParticle("flame", posX, posY, posZ, gaussian(motionX), gaussian(motionY), gaussian(motionZ));
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
@Override
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
{
par1NBTTagCompound.setShort("xTile", (short) xTile);
par1NBTTagCompound.setShort("yTile", (short) yTile);
par1NBTTagCompound.setShort("zTile", (short) zTile);
par1NBTTagCompound.setByte("inTile", (byte) inTile);
par1NBTTagCompound.setByte("inData", (byte) inData);
par1NBTTagCompound.setByte("inGround", (byte) (inGround ? 1 : 0));
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
@Override
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
{
xTile = par1NBTTagCompound.getShort("xTile");
yTile = par1NBTTagCompound.getShort("yTile");
zTile = par1NBTTagCompound.getShort("zTile");
inTile = par1NBTTagCompound.getByte("inTile") & 255;
inData = par1NBTTagCompound.getByte("inData") & 255;
inGround = par1NBTTagCompound.getByte("inGround") == 1;
}
/**
* returns if this entity triggers Block.onEntityWalking on the blocks they
* walk on. used for spiders and wolves to prevent them from trampling crops
*/
@Override
protected boolean canTriggerWalking()
{
return false;
}
@Override
@SideOnly(Side.CLIENT)
public float getShadowSize()
{
return 0.0F;
}
/**
* Sets the amount of knockback the arrow applies when it hits a mob.
*/
public void setKnockbackStrength(int par1)
{
}
/**
* If returns false, the item will not inflict any damage against entities.
*/
@Override
public boolean canAttackWithItem()
{
return false;
}
/**
* Whether the arrow has a stream of critical hit particles flying behind
* it.
*/
public void setIsCritical(boolean par1)
{
byte var2 = dataWatcher.getWatchableObjectByte(16);
if (par1)
{
dataWatcher.updateObject(16, Byte.valueOf((byte) (var2 | 1)));
} else
{
dataWatcher.updateObject(16, Byte.valueOf((byte) (var2 & -2)));
}
}
/**
* Whether the arrow has a stream of critical hit particles flying behind
* it.
*/
public boolean getIsCritical()
{
byte var1 = dataWatcher.getWatchableObjectByte(16);
return (var1 & 1) != 0;
}
public void onImpact(MovingObjectPosition mop)
{
if (mop.typeOfHit == EnumMovingObjectType.ENTITY && mop.entityHit != null)
{
if (mop.entityHit == shootingEntity)
{
return;
}
this.onImpact(mop.entityHit);
} else if (mop.typeOfHit == EnumMovingObjectType.TILE)
{
this.groundImpact(mop.sideHit);
worldObj.createExplosion(shootingEntity, posX, posY, posZ, 2, false);
}
}
public void onImpact(Entity mop)
{
if (mop == shootingEntity && ticksInAir > 3)
{
shootingEntity.attackEntityFrom(DamageSource.causeMobDamage(shootingEntity), 1);
this.setDead();
} else
{
doDamage(this.damage + d6(), mop);
worldObj.createExplosion(shootingEntity, posX, posY, posZ, 2, false);
}
spawnHitParticles("magicCrit", 8);
this.setDead();
}
private int d6()
{
return rand.nextInt(6) + 1;
}
public void spawnHitParticles(String string, int i)
{
for (int particles = 0; particles < i; particles++)
{
worldObj.spawnParticle(string, posX, posY - (string == "portal" ? 1 : 0), posZ, gaussian(motionX), gaussian(motionY), gaussian(motionZ));
}
}
public void doDamage(int i, Entity mop)
{
mop.attackEntityFrom(this.getDamageSource(), i);
}
public DamageSource getDamageSource()
{
return DamageSource.causeMobDamage(shootingEntity);
}
public void groundImpact(int sideHit)
{
this.ricochet(sideHit);
}
public double smallGauss(double d)
{
return (worldObj.rand.nextFloat() - 0.5D) * d;
}
public double gaussian(double d)
{
return d + d * ((rand.nextFloat() - 0.5D) / 4);
}
private void ricochet(int sideHit)
{
switch (sideHit)
{
case 0:
case 1:
// topHit, bottomHit, reflect Y
motionY = motionY * -1;
break;
case 2:
case 3:
// westHit, eastHit, reflect Z
motionZ = motionZ * -1;
break;
case 4:
case 5:
// southHit, northHit, reflect X
motionX = motionX * -1;
break;
}
ricochetCounter++;
if (ricochetCounter > this.getRicochetMax())
{
scheduledForDeath = true;
for (int particles = 0; particles < 4; particles++)
{
switch (sideHit)
{
case 0:
worldObj.spawnParticle("smoke", posX, posY, posZ, gaussian(0.1D), -gaussian(0.1D), gaussian(0.1D));
break;
case 1:
worldObj.spawnParticle("smoke", posX, posY, posZ, gaussian(0.1D), gaussian(0.1D), gaussian(0.1D));
break;
case 2:
worldObj.spawnParticle("smoke", posX, posY, posZ, gaussian(0.1D), gaussian(0.1D), -gaussian(0.1D));
break;
case 3:
worldObj.spawnParticle("smoke", posX, posY, posZ, gaussian(0.1D), gaussian(0.1D), gaussian(0.1D));
break;
case 4:
worldObj.spawnParticle("smoke", posX, posY, posZ, -gaussian(0.1D), gaussian(0.1D), gaussian(0.1D));
break;
case 5:
worldObj.spawnParticle("smoke", posX, posY, posZ, gaussian(0.1D), gaussian(0.1D), gaussian(0.1D));
break;
}
}
}
}
private int getRicochetMax()
{
return 3;
}
}