
I redone where the items/blocsks are stored and how the configs are handled to clean up it and give space. You can change the config line to AWWayofTime if you want to keep the compatibility with old configs. Now you reference the blocks from the ModBlocks and Items from the ModItems.
26 lines
1 KiB
Java
26 lines
1 KiB
Java
package WayofTime.alchemicalWizardry.common.entity.mob;
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import WayofTime.alchemicalWizardry.common.AlchemicalWizardry;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.monster.IMob;
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import net.minecraft.potion.Potion;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.world.World;
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public class EntityShadeElemental extends EntityElemental implements IMob {
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public EntityShadeElemental(World world)
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{
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super(world, AlchemicalWizardry.entityShadeElementalID);
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}
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public void inflictEffectOnEntity(Entity target)
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{
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if (target instanceof EntityLivingBase)
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{
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((EntityLivingBase) target).addPotionEffect(new PotionEffect(Potion.blindness.id, 100, 1));
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((EntityLivingBase) target).addPotionEffect(new PotionEffect(AlchemicalWizardry.customPotionInhibit.id, 150, 0));
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((EntityLivingBase) target).addPotionEffect(new PotionEffect(Potion.nightVision.id, 100, 0));
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}
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}
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} |