
I redone where the items/blocsks are stored and how the configs are handled to clean up it and give space. You can change the config line to AWWayofTime if you want to keep the compatibility with old configs. Now you reference the blocks from the ModBlocks and Items from the ModItems.
58 lines
1.6 KiB
Java
58 lines
1.6 KiB
Java
package WayofTime.alchemicalWizardry.common.block;
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import WayofTime.alchemicalWizardry.common.AlchemicalWizardry;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.texture.IconRegister;
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import net.minecraft.util.Icon;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.fluids.BlockFluidClassic;
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public class LifeEssenceBlock extends BlockFluidClassic {
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public LifeEssenceBlock(int id)
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{
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super(id, AlchemicalWizardry.lifeEssenceFluid, Material.water);
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AlchemicalWizardry.lifeEssenceFluid.setBlockID(id);
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//setCreativeTab(AlchemicalWizardry.tabBloodMagic);
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}
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@Override
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@SideOnly(Side.CLIENT)
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public Icon getIcon(int side, int meta)
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{
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return this.blockIcon;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void registerIcons(IconRegister iconRegister)
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{
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this.blockIcon = iconRegister.registerIcon("AlchemicalWizardry:lifeEssenceStill");
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this.getFluid().setIcons(blockIcon);
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}
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@Override
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public boolean canDisplace(IBlockAccess world, int x, int y, int z)
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{
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if (world.getBlockMaterial(x, y, z).isLiquid())
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{
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return false;
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}
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return super.canDisplace(world, x, y, z);
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}
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@Override
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public boolean displaceIfPossible(World world, int x, int y, int z)
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{
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if (world.getBlockMaterial(x, y, z).isLiquid())
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{
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return false;
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}
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return super.displaceIfPossible(world, x, y, z);
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}
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}
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