BloodMagic/BM_src/WayofTime/alchemicalWizardry/common/block/BlockMasterStone.java
Fenn e3644f2d2b Massive rework of configs, items and blocks.
I redone where the items/blocsks are stored and how the configs are
handled to clean up it and give space. You can change the config line to
AWWayofTime if you want to keep the compatibility with old configs. Now
you reference the blocks from the ModBlocks and Items from the ModItems.
2014-01-17 21:05:38 +00:00

72 lines
2.2 KiB
Java

package WayofTime.alchemicalWizardry.common.block;
import WayofTime.alchemicalWizardry.common.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.common.items.ActivationCrystal;
import WayofTime.alchemicalWizardry.common.tileEntity.TEMasterStone;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
public class BlockMasterStone extends BlockContainer {
public BlockMasterStone(int id)
{
super(id, Material.iron);
setHardness(2.0F);
setResistance(5.0F);
setCreativeTab(AlchemicalWizardry.tabBloodMagic);
setUnlocalizedName("blockMasterStone");
// TODO Auto-generated constructor stub
}
@Override
@SideOnly(Side.CLIENT)
public void registerIcons(IconRegister iconRegister)
{
this.blockIcon = iconRegister.registerIcon("AlchemicalWizardry:MasterStone");
}
@Override
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int idk, float what, float these, float are)
{
TEMasterStone tileEntity = (TEMasterStone) world.getBlockTileEntity(x, y, z);
if (tileEntity == null || player.isSneaking())
{
return false;
}
ItemStack playerItem = player.getCurrentEquippedItem();
if (playerItem == null)
{
return false;
}
Item item = playerItem.getItem();
if (!(item instanceof ActivationCrystal))
{
return false;
}
ActivationCrystal acItem = (ActivationCrystal) item;
tileEntity.setOwner(acItem.getOwnerName(playerItem));
tileEntity.activateRitual(world, acItem.getCrystalLevel(playerItem));
world.markBlockForUpdate(x, y, z);
return true;
}
@Override
public TileEntity createNewTileEntity(World world)
{
return new TEMasterStone();
}
}