
I redone where the items/blocsks are stored and how the configs are handled to clean up it and give space. You can change the config line to AWWayofTime if you want to keep the compatibility with old configs. Now you reference the blocks from the ModBlocks and Items from the ModItems.
75 lines
3.3 KiB
Java
75 lines
3.3 KiB
Java
package WayofTime.alchemicalWizardry.common;
|
|
|
|
import WayofTime.alchemicalWizardry.common.entity.projectile.*;
|
|
import WayofTime.alchemicalWizardry.common.tileEntity.TEAltar;
|
|
import WayofTime.alchemicalWizardry.common.tileEntity.TEMasterStone;
|
|
import cpw.mods.fml.common.registry.EntityRegistry;
|
|
import cpw.mods.fml.common.registry.GameRegistry;
|
|
import net.minecraft.world.World;
|
|
|
|
public class CommonProxy {
|
|
public static String ITEMS_PNG = "/WayofTime/alchemicalWizardry/items.png";
|
|
public static String BLOCK_PNG = "/WayofTime/alchemicalWizardry/block.png";
|
|
|
|
// Client stuff
|
|
public void registerRenderers()
|
|
{
|
|
// Nothing here as the server doesn't render graphics!
|
|
}
|
|
|
|
public void registerEntities()
|
|
{
|
|
}
|
|
|
|
public World getClientWorld()
|
|
{
|
|
return null;
|
|
}
|
|
|
|
public void registerActions()
|
|
{
|
|
}
|
|
|
|
public void registerEvents()
|
|
{
|
|
}
|
|
|
|
public void registerSoundHandler()
|
|
{
|
|
// Nothing here as this is a server side proxy
|
|
}
|
|
|
|
public void registerTileEntities()
|
|
{
|
|
GameRegistry.registerTileEntity(TEAltar.class, "containerAltar");
|
|
GameRegistry.registerTileEntity(TEMasterStone.class, "containerMasterStone");
|
|
}
|
|
|
|
public void registerEntityTrackers()
|
|
{
|
|
EntityRegistry.registerModEntity(EnergyBlastProjectile.class, "energyBlastProjectile", 0, AlchemicalWizardry.instance, 128, 5, true);
|
|
EntityRegistry.registerModEntity(FireProjectile.class, "fireProjectile", 1, AlchemicalWizardry.instance, 128, 5, true);
|
|
EntityRegistry.registerModEntity(IceProjectile.class, "iceProjectile", 2, AlchemicalWizardry.instance, 128, 5, true);
|
|
EntityRegistry.registerModEntity(ExplosionProjectile.class, "explosionProjectile", 3, AlchemicalWizardry.instance, 128, 5, true);
|
|
EntityRegistry.registerModEntity(HolyProjectile.class, "holyProjectile", 4, AlchemicalWizardry.instance, 128, 5, true);
|
|
EntityRegistry.registerModEntity(WindGustProjectile.class, "windGustProjectile", 5, AlchemicalWizardry.instance, 128, 5, true);
|
|
EntityRegistry.registerModEntity(LightningBoltProjectile.class, "lightningBoltProjectile", 6, AlchemicalWizardry.instance, 128, 5, true);
|
|
EntityRegistry.registerModEntity(WaterProjectile.class, "waterProjectile", 7, AlchemicalWizardry.instance, 128, 5, true);
|
|
EntityRegistry.registerModEntity(MudProjectile.class, "mudProjectile", 8, AlchemicalWizardry.instance, 128, 5, true);
|
|
EntityRegistry.registerModEntity(TeleportProjectile.class, "teleportProjectile", 9, AlchemicalWizardry.instance, 128, 5, true);
|
|
EntityRegistry.registerModEntity(EntityEnergyBazookaMainProjectile.class, "energyBazookaMain", 10, AlchemicalWizardry.instance, 128, 3, true);
|
|
EntityRegistry.registerModEntity(EntityEnergyBazookaSecondaryProjectile.class, "energyBazookaSecondary", 11, AlchemicalWizardry.instance, 128, 3, true);
|
|
EntityRegistry.registerModEntity(EntityBloodLightProjectile.class, "bloodLightProjectile", 12, AlchemicalWizardry.instance, 128, 3, true);
|
|
EntityRegistry.registerModEntity(EntityMeteor.class, "Meteor", 13, AlchemicalWizardry.instance, 128, 3, true);
|
|
}
|
|
|
|
public void registerTickHandlers()
|
|
{
|
|
}
|
|
|
|
public void InitRendering()
|
|
{
|
|
// TODO Auto-generated method stub
|
|
}
|
|
}
|