
- Changed the stat tracker for Tough Palms so that it counts number of hearts sacrificed, not number of sacrifices
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385 lines
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Version 2.0.0-38
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- Fixed it so that the Sentient weaponry is actually repairable using any demon will crystals in an anvil
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- Changed the stat tracker for Tough Palms so that it counts number of hearts sacrificed, not number of sacrifices
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Version 2.0.0-37
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- Fixed Elytra upgrade not working on servers. Oops!
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Version 2.0.0-36
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- Added JEI compat for the Alchemy Table
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- Changed the Item Routing system so that it used capabilities instead
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- Updated the Alchemy Table recipe system so that it can provide better custom recipes.
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- Added some more recipes (like rudimentary ore doubling) to the alchemy table.
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- Added Explosive Powder, which is used to reduce cobblestone into gravel and gravel into sand (64 uses)
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Version 2.0.0-35
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- Changed Living Armour so that it is now damagable. The Living Armour Chestplate will be damaged, but will not break. If it gets to ~0 durability, it will damage your LP network heavily.
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- Living Armour is now repairable in an anvil with Binding Reagent.
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- Started adding in the Alchemy Table... not really started.
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- Changed it so that the Mending enchantment consumes the EXP before the Tome of Peritia does
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- Added fall distance mitigation to the jump upgrade
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- Fixed Lava Crystals... again.
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- Worked on the Alchemy Table
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- Added the Elytra upgrade - craft the tome in an anvil by using a book and a full Elytra.
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Version 2.0.0-34
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- Added config to Blood Magic that will prevent the compression handler from reading the recipes added by the Compression mod (default is true).
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- Added Japanese localization and fixed Czech (I can't spell) localization.
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Version 2.0.0-33
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- Fixed a few localization derps.
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- Fixed a few minor bugs.
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Version 2.0.0-32
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- Changed Tome of Peritia's recipe
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- Added step assist living armour upgrade tracker.
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- Added new Living Armour upgrades:
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- Added Charging Strike, which increases knockback and damage for attacks while sprinting
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- Added True Strike, increasing the damage of critical hits
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- Updated for Forge 12.16.0.1859
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- Did some work on the Sentient Bow to start adding abilities to it
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- Fixed the Speed and Jump rituals so that they correctly update the player's motion.
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- Implemented the "Ritual Tinkerer" and added its recipe.
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Version 2.0.0-31
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- Fixed NPE when using an empty bucket.
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- Added Living Armour Upgrades:
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- Strong Legs increases jump height. Pro tip: hold shift to bypass this jump boost.
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- Soft Fall decreases all fall damage, up to 100% at level 5.
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- Grave Digger, for fun times with alternative weapons
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- Added increase in speed for Routing nodes inside of a chunk with Demon Aura
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- Fixed OutOfBoundsException in the Sentient Sword when you didn't have enough Will.
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- Fixed custom potion effects so they could be applied server-sided
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- Added recipe for the Tome of Peritia
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Version 2.0.0-30
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- Wow, there are a lot of bug fixes lately.
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- Fixed it so that the blood orb is no longer consumed in the crafting grid.
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Version 2.0.0-29
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- Fixed formatting not working properly on servers.
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Version 2.0.0-28
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- Fixed the soul snare.
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- Removed health buff from Steadfast armour
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- Changed corrosive sword's effect from poison to wither
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- Fixed living armour's training bracelet so that it deactivates any training of upgrades not supported
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- Added "Experienced" living armour upgrade, which provides more xp from picked up orbs.
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- Updated to Forge 1826
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Version 2.0.0-27
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- Added OreDict support for the altar (was done in 26)
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- Made it so that the Tartaric gem would show visually what type of will was contained
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- Allowed the Sentient Sword to use different wills, and change its colour based on the used one. Also made it so you do not toggle it by right clicking, but it simply
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rechecks itself when you smack something and when you right-click.
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- Fixed item binding. Yusssss.
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- Added Sword, Armour, and Bow texture changes when you have different demonic will in your inventory.
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- Finalized sentient sword effects
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- Did work on the unique demon will effects for armour
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- FINALLY changed it so farm animals do not drop demon will.
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Version 2.0.0-23
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- Fixed "see through world" syndrome for most blocks
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- Fixed .obj models so that they will properly render while in-hand
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- Fixed routing node attaching logic
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- Changed the growth behavior of the crystals
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- Fixed Potion getting for various methods
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- Started work on crystal automation ritual
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- Finished first iteration of the iterator of AreaDescriptor (hehe)
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- Finished the crystal automation ritual, "Gathering of the Forsaken Souls." This ritual damages mobs in it's area (21^3 cube around the MRS) and once it kills a mob it
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uses its life essence to feed the demonic will crystals inside of its area (two blocks above the ritual stone, 7x7 region and 5 high). This costs LP and
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demonic will from the aura of the particular type, and costs less will the more... varied the mobs killed are. Growth amount is dictated by the max health
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of the mobs killed.
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- Updated to Forge 1811
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Version 2.0.0-22
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- Fixed client disconnect when joining servers
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- Fixed Bound Blade having same damage between activated and deactivated states
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- Fixed Sentient Armour gem so it works, now
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- Fixed Armour model textures
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- Fixed crash on newer versions of Forge
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- Updated zh_CN localization
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Version 2.0.0-21
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- Initial release to 1.9. Many glitches that have yet to be ironed out, some of them Forge issues. Probably best not to play with this one until Forge stabilizes.
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Version 2.0.0-20
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- Fixed Blood Altar crashing on odd occasions.
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- Fixed GUI of hellfire forge.
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- Fixed issue with Will Chunks not generating when requested in new chunks
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- Fixed issue where Orb Tier was never set for a player internally
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- Fixed Creative Dagger. It now works correctly. Shift + Right Click on an Altar to fill it to capacity.
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- Fixed step height being set to incorrect value. Your Chisels and Bits stairs should work, now!
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- Fixed Bound Tools not being enchantable.
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- Fixed Bound Tools "Beast Mode" breaking blocks unreliably.
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- Fixed Blood Light Sigil not using LP
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- Changed Will system so that it automatically goes into your inventory and then drops any excess Will on the ground.
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- Changed Blood Light to render more particles when the sigil is held to make them easier to find.
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- Added debug commands. These work exactly the same as in the 1.7.10 version
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- [API] Fixed AddToNetworkEvent not being cancellable even though it should be
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- [API] Helper method in NetworkHelper to obtain the highest possible capacity for a given tier.
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Version 2.0.0-19
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- Fixed path blocks so they are actually craftable.
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- Added gui stuff to enable priority in the item routing system: nodes with a lower value priority will be accessed first. (May be rotated in the future)
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- Grayed out the currently active side's button in the item routers.
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- Added Demon Pylon
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- Changed behaviour of Demon Crucible
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- Fully implemented the behaviour of the crystal growing process.
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- A Demon Crucible will be able to syphon the demon will from the tartaric gems inside of its inventory - right click with a gem to place it into the inventory.
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- The syphoned will from the gem will go into the chunk, staying in the air - it will not move to neighbouring chunks unless forced to do so through other means
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- The Demon Pylon draws will in the air from surrounding chunks and puts it into its own chunk - this acts as sort of like a pressure system, where it will even out the will distribution, but only goes one way.
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- The Demon Crystallizer takes 100 will from the air (need a demon crucible for it to work) and forms a demon crystal on top of it. There is a 10% chance that this crystal will be of a special type.
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- The Demon Crystals can be mined in order to collect their crystals. These crystals can be used for crafting more powerful stuff. If you have over 1024 will on your person when you right click the crystal, you can harvest a single crystal instead of the entire thing.
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- You can put the harvested crystals inside of a demon crucible. Each crystal is worth 10 will, so this acts as a way to semi-automate will creation.
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- When a hellfire forge is inside of a chunk with demon will, it will fill its contained tartaric gem with will.
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- Changed a few recipes (like the greater tartaric gem) to match this new system.
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Version 2.0.0-18
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- Fixed issue with lava crystal working even their is no LP available.
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- Added upgrade trainer
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- Fixed step height issue with C&B stuff. Apparently step height is now 0.6 by default instead of 0.5.
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- Added Ritual: Song of the Cleansing Soul to remove Living Armour upgrades from the armour.
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- Added Ritual: Ritual of Living Evolution, which is used to set the living armour's max upgrade points to 300.
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- Added Ritual: The Timberman to cut down trees. Requires a chest on top of the MRS in order to collect the drops from harvested trees.
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- Added Ritual: Hymn of Syphoning, which syphons up fluids around it in a 16 block radius and puts the fluid in the tank above it. The tank above it must have at least one bucket of the fluid you want to syphon inside of it.
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- Added Ritual: The Assembly of the High Altar, which places runes and blocks from the inventory above it in the world in the form of a blood altar. Autobuilding altars~
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- Added Ritual: The Gate of the Fold.
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- Added Ritual: The Filler. Places blocks from the inventory on top of it in the world.
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- Added Ritual: Le Vulcanos Frigius
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- Added tooltip to living armour to show the current upgrade points of the armour.
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- Added recipe for the training bracelet. Combine in an anvil with an upgrade tome to set it as the upgrade to train.
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- Ammended range of Zephyr ritual
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- Fixed Green Grove ritual
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- Fixed Crusher ritual so it didn't break everything at once.
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- Removed the FOV effect from the Quick Feet speed upgrade.
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- Minor work on the Demon Crucible.
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- Crucibles now fill the tartaric gems of close-by hellfire forges
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- Fixed rituals not correctly re-activating when taking off a redstone signal after reloading the world.
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- Added Teleposition Sigil, which teleports the user to the bound Teleposer.
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- Added Transposition Sigil, which picks up the block clicked on including the NBT of the given tile.
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Version 2.0.0-17
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- Added Living Armour Upgrades
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- Solar Powered
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- Grim Reaper's Sprint
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- [Thaumcraft] Runic Shielding
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- Fixed Blood Altar's progress resetting when clicking with another item
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- Fixed Divination and Seer sigils crashing when clicking on an altar while not bound
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- Added crafting recipes for the following sigils:
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- Compression
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- Phantom Bridge
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- Ender Severance
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- Haste
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- Dagger now bypasses checks of armour
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Version 2.0.0-16
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- Fixed a major bug with the Blood Orbs.
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Version 2.0.0-15
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- Added blood lamp sigil array texture and reagent. Made it so the blood lamp sigil will place the light when right clicking on a block.
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- Added magnetism sigil array texture and reagent.
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- Added the ability for the blood altar to have its buffer tanks accessed (Semi-tested)
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- Improved readability for large numbers
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- Fixed break particle for Alchemy Array
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- Waila handling for Alchemy Array
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- Fixed Ritual eating LP when reactivated via a Redstone signal
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- Ritual Stones now always drop blank stones
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- Bound Blade is now enchant-able
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- Goggles of Revealing upgrade for Living Helmet. Combine a Living Helmet and Goggles of Revealing in an Anvil
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- Fixed config for disabling rituals
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- [API] Lots of changes to the binding system. It's now handled automatically for all items that implement IBindable.
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- Added Incense Altar system.
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- Added models for the routing nodes, incense altar, and the hellfire forge.
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Version 2.0.0-14
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- [API] Added support for some IMC methods:
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- FMLInterModComs.sendMessage("BloodMagic", "teleposerBlacklist", ItemStack)
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- FMLInterModComs.sendMessage("BloodMagic", "sacrificeValue", "ClassName;Value")
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- FMLInterModComs.sendMessage("BloodMagic", "greenGroveBlacklist", "domain:name")
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- Fixed the bound sword so that it now drops weak blood shards.
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- Fixed the demon will so that you can actually pick it up!
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Version 2.0.0-13
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- Added recipes and temp textures for path blocks. More path blocks to come.
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- Tweaked the Incense altar and added its recipe.
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- Fixed Blood Light sigil not providing the right coloured particles
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- Added the ability for the divination sigil to look up information about the incense altar.
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- Fix another NPE when checking of a player has a full set of Living Armor
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Version 2.0.0-12
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- This build doesn't exist. Shhh
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Version 2.0.0-11
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- Fix NPE when checking if a player has a full Living Armor set
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Version 2.0.0-10
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- Added recipe for Sentient Armour - craft a Sentient Armour Gem and right click with it to toggle the armour.
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- Added recipes for the Greater and Grand Tartaric gems. These are temporary recipes.
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- Updated textures.
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- Added ability to fill gems from other gems. Right click with a gem to fill other gems in your inventory.
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- Un-nerfed the Ritual Stone recipe to provide 4 again
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- Rituals can now be toggled with Redstone. Provide a redstone signal to the Master Ritual Stone to turn it off.
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- Made the Sentient sword able to block.
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- Fixed the Sentient Sword so that even when not activated it will still do damage - just at a reduced amount.
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- Made it so that Demon Will will be voided if all of the player's tartaric gems are filled.
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Version 2.0.0-9
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- Fixed the rituals so that they no longer caused nausea no matter what.
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Version 2.0.0-8
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- Fixed crash when activating rituals while operating on servers
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- Added the majority of stuff for the item routing system.
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Version 2.0.0-7
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- JEI now displays more information for Altar recipes. Hover over the Altar image to view it.
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- Added particles to the Blood Altar on the server-side.
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- Allow configuration of entity sacrificial values
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- [API] Allow setting of entity sacrificial values via API. Takes precedence over config values.
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- [API] Method to easily get instances of Items and Blocks
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- [API] Allow mods to blacklist their blocks from the Green Grove ritual/sigil
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Version 2.0.0-6
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- Fixed the LivingArmourTracker for defense so that it no longer ate up armour (om nom nom nom)
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Version 2.0.0-5
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- Tweaked Sentient Sword's will drop rate
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- No longer 1.8.8 compatible
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- Cleaned some clutter from JEI
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- Added a potential fix to some server mod issues.
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Version 2.0.0-4
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- Added Physical resistance upgrade (Tough skin)
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- Added health boost upgrade (Healthy)
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- Added melee damage upgrade (Fierce strike)
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- Added trick shot upgrade (Have fun finding it! :D)
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- Added T5 orb recipe and Demonic Activation Crystal
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- Added Rituals:
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- Animal Growth ritual
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- Harvest ritual
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- Magnetism ritual
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- Crushing ritual
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- Full Stomach ritual
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- Added parts for the new Demon Will System
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- Added the Demon Will item
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- Added the Sentient Sword, which will be powered by consuming demon will
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- Added a Lesser Tartaric Gem in order to hold onto more will
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- SSSSSSSSoooooooouuuuuuulllllllllsssssss
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- Added Hellfire Forge block
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- Added rudimentary snare and recipe - has 25% chance for monster to drop its soul
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- Added Sentient Bow
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- Added Sentient Armour
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- Fixed binding of togglable sigils
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- Added saving for ritual tags
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Version 2.0.0-3
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- Fixed client-side issue when shift-clicking lava crystals into a furnace while on a server.
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- Added poison upgrade to Living Armour
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- Fixed digging upgrade
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- Added self sacrifice upgrade to Living Armour (Tough Palms)
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- Added knockback resistance upgrade to Living Armour, trained via eating (Body Builder)
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Version 2.0.0-2
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- Added Life Essence bucket recipe
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- Added the rendering of LP inside of the altar
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- Added Living Armour including some upgrades:
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- Added speed upgrade
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- Added digging upgrade
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- Modified Divination Sigil recipe - no longer uses a block of glass because of issues on servers (tempramental)
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- Modified Apprentice Blood Orb recipe to require a block of redstone instead.
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- Added the Reagent Air recipe.
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Version 2.0.0
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Initial release of the open beta for the mod to Minecraft v1.8.9! This mod version has a lot of changes. Because it is a full-on rewrite, some of the mechanics of the mod have changed/are going to change. As such, the feel of the mod will be slightly different than previous iterations.
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This mod has a large amount of compatibility with the recipe look-up mod, Just Enough Items (JEI). It is VERY much recommended that you download JEI, since it will make your life a lot easier with the new mechanics.
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Because this is a beta of a rewrite, there will be a lot of missing content. I am trying my hardest to add new content as fast as I can, but my team and I are only human and can only code so fast. Please give a little patience while we make the mod the best it possibly can!
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Also, please submit bug reports or feature requests to the github, https://github.com/WayofTime/BloodMagic. We'll get to the issue soon!
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New
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- Added "Alchemy Array" crafting - this is achieved by making some "Arcane Ash" and clicking on the ground to create an array. You then click on the array with the first ingredient and then the second - breaking the array will give the items back.
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- Added JEI compatibility
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- Added WAILA compatibility (No more needing 3rd-party addons!)
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Changed
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- Lots of internals have changed. Too many to list.
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- A graphical overhaul of everything has been implemented. These textures were provided by CyanideX's Unity texture pack. BBoldt and Yulife (Inap) from the Unity team are our new permanent texture artists.
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Bug Fixes
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- |