BloodMagic/src/main/java/wayoftime/bloodmagic/common/data/GeneratorBlockStates.java
WayofTime df286a73f1 Added the Fungal charge.
Fungal Charges work on all nether and giant mushrooms.
2021-01-23 19:06:35 -05:00

358 lines
22 KiB
Java

package wayoftime.bloodmagic.common.data;
import net.minecraft.block.Block;
import net.minecraft.block.CropsBlock;
import net.minecraft.block.FenceGateBlock;
import net.minecraft.block.RotatedPillarBlock;
import net.minecraft.block.StairsBlock;
import net.minecraft.block.WallBlock;
import net.minecraft.data.DataGenerator;
import net.minecraft.state.IntegerProperty;
import net.minecraft.util.Direction;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.generators.BlockModelBuilder;
import net.minecraftforge.client.model.generators.BlockStateProvider;
import net.minecraftforge.client.model.generators.ConfiguredModel;
import net.minecraftforge.client.model.generators.ConfiguredModel.Builder;
import net.minecraftforge.client.model.generators.ModelBuilder.ElementBuilder;
import net.minecraftforge.client.model.generators.ModelBuilder.FaceRotation;
import net.minecraftforge.client.model.generators.ModelFile;
import net.minecraftforge.client.model.generators.MultiPartBlockStateBuilder;
import net.minecraftforge.client.model.generators.MultiPartBlockStateBuilder.PartBuilder;
import net.minecraftforge.client.model.generators.VariantBlockStateBuilder;
import net.minecraftforge.common.data.ExistingFileHelper;
import net.minecraftforge.fml.RegistryObject;
import wayoftime.bloodmagic.BloodMagic;
import wayoftime.bloodmagic.common.block.BlockAlchemicalReactionChamber;
import wayoftime.bloodmagic.common.block.BlockDemonCrystal;
import wayoftime.bloodmagic.common.block.BlockShapedExplosive;
import wayoftime.bloodmagic.common.block.BloodMagicBlocks;
import wayoftime.bloodmagic.common.block.base.BlockPillarCap;
public class GeneratorBlockStates extends BlockStateProvider
{
public GeneratorBlockStates(DataGenerator gen, ExistingFileHelper exFileHelper)
{
super(gen, BloodMagic.MODID, exFileHelper);
}
@Override
protected void registerStatesAndModels()
{
// buildCubeAll(BloodMagicBlocks.TARTARICFORGE.get());
// buildCubeAll(BloodMagicBlocks.SPEED_RUNE.get());
for (RegistryObject<Block> block : BloodMagicBlocks.BASICBLOCKS.getEntries())
{
buildCubeAll(block.get());
}
for (RegistryObject<Block> block : BloodMagicBlocks.DUNGEONBLOCKS.getEntries())
{
buildDungeonBlock(block.get());
}
buildCubeAll(BloodMagicBlocks.BLOOD_LIGHT.get());
buildCubeAll(BloodMagicBlocks.BLANK_RITUAL_STONE.get());
buildCubeAll(BloodMagicBlocks.AIR_RITUAL_STONE.get());
buildCubeAll(BloodMagicBlocks.WATER_RITUAL_STONE.get());
buildCubeAll(BloodMagicBlocks.FIRE_RITUAL_STONE.get());
buildCubeAll(BloodMagicBlocks.EARTH_RITUAL_STONE.get());
buildCubeAll(BloodMagicBlocks.DUSK_RITUAL_STONE.get());
buildCubeAll(BloodMagicBlocks.DAWN_RITUAL_STONE.get());
buildFarmland(BloodMagicBlocks.NETHER_SOIL.get(), BloodMagic.rl("block/nether_soil"), new ResourceLocation("block/netherrack"));
buildFurnace(BloodMagicBlocks.ALCHEMICAL_REACTION_CHAMBER.get());
buildCrystal(BloodMagicBlocks.RAW_CRYSTAL_BLOCK.get(), "defaultcrystal");
buildCrystal(BloodMagicBlocks.CORROSIVE_CRYSTAL_BLOCK.get(), "corrosivecrystal");
buildCrystal(BloodMagicBlocks.DESTRUCTIVE_CRYSTAL_BLOCK.get(), "destructivecrystal");
buildCrystal(BloodMagicBlocks.VENGEFUL_CRYSTAL_BLOCK.get(), "vengefulcrystal");
buildCrystal(BloodMagicBlocks.STEADFAST_CRYSTAL_BLOCK.get(), "steadfastcrystal");
buildRandomStone(BloodMagicBlocks.DUNGEON_STONE.get(), BloodMagic.rl("block/dungeon/dungeon_stone"));
stairsBlock((StairsBlock) BloodMagicBlocks.DUNGEON_BRICK_STAIRS.get(), BloodMagic.rl("block/dungeon/dungeon_brick1"));
stairsBlock((StairsBlock) BloodMagicBlocks.DUNGEON_POLISHED_STAIRS.get(), BloodMagic.rl("block/dungeon/dungeon_polished"));
buildPillarCenter(BloodMagicBlocks.DUNGEON_PILLAR_CENTER.get(), BloodMagic.rl("block/dungeon/dungeon_pillar"), BloodMagic.rl("block/dungeon/dungeon_pillarheart"));
buildPillarCenter(BloodMagicBlocks.DUNGEON_PILLAR_SPECIAL.get(), BloodMagic.rl("block/dungeon/dungeon_pillarspecial"), BloodMagic.rl("block/dungeon/dungeon_pillarheart"));
buildWallInventory((WallBlock) BloodMagicBlocks.DUNGEON_BRICK_WALL.get(), BloodMagic.rl("block/dungeon/dungeon_brick1"));
buildWallInventory((WallBlock) BloodMagicBlocks.DUNGEON_POLISHED_WALL.get(), BloodMagic.rl("block/dungeon/dungeon_polished"));
fenceGateBlock((FenceGateBlock) BloodMagicBlocks.DUNGEON_BRICK_GATE.get(), BloodMagic.rl("block/dungeon/dungeon_brick1"));
fenceGateBlock((FenceGateBlock) BloodMagicBlocks.DUNGEON_POLISHED_GATE.get(), BloodMagic.rl("block/dungeon/dungeon_polished"));
buildPillarCap(BloodMagicBlocks.DUNGEON_PILLAR_CAP.get(), BloodMagic.rl("block/dungeon/dungeon_pillarheart"), BloodMagic.rl("block/dungeon/dungeon_pillarbottom"), BloodMagic.rl("block/dungeon/dungeon_pillartop"));
buildAssortedBlock(BloodMagicBlocks.DUNGEON_BRICK_ASSORTED.get(), modLoc("dungeon_brick1"), modLoc("dungeon_brick2"), modLoc("dungeon_brick3"));
buildCubeAllWithTextureName("etherealopaquemimic");
buildCubeAllWithTextureName("sentientmimic");
buildCubeAllWithTextureName("solidclearmimic");
buildCubeAllWithTextureName("solidlightmimic");
buildCubeAllWithTextureName("solidopaquemimic");
buildCrop(BloodMagicBlocks.GROWING_DOUBT.get(), CropsBlock.AGE, 7, BloodMagic.rl("block/creeping_doubt_1"), BloodMagic.rl("block/creeping_doubt_2"), BloodMagic.rl("block/creeping_doubt_3"), BloodMagic.rl("block/creeping_doubt_4"), BloodMagic.rl("block/creeping_doubt_5"), BloodMagic.rl("block/creeping_doubt_6"), BloodMagic.rl("block/creeping_doubt_7"), BloodMagic.rl("block/creeping_doubt_8"));
buildOrientable(BloodMagicBlocks.SHAPED_CHARGE.get(), "shaped_charge", modLoc("block/sub/shaped_charge"), modLoc("block/dungeon/dungeon_stone"), modLoc("block/dungeon/dungeon_tile"), modLoc("block/blankrune"), modLoc("block/largebloodstonebrick"), modLoc("models/defaultcrystal"));
buildOrientable(BloodMagicBlocks.DEFORESTER_CHARGE.get(), "deforester_charge", modLoc("block/sub/shaped_charge"), new ResourceLocation("block/oak_log_top"), new ResourceLocation("block/oak_log_top"), modLoc("block/blankrune"), new ResourceLocation("block/oak_planks"), modLoc("models/defaultcrystal"));
buildOrientable(BloodMagicBlocks.VEINMINE_CHARGE.get(), "veinmine_charge", modLoc("block/sub/shaped_charge"), new ResourceLocation("block/sandstone_bottom"), new ResourceLocation("block/sandstone_bottom"), modLoc("block/blankrune"), new ResourceLocation("block/sand"), modLoc("models/defaultcrystal"));
buildOrientable(BloodMagicBlocks.FUNGAL_CHARGE.get(), "fungal_charge", modLoc("block/sub/shaped_charge"), new ResourceLocation("block/nether_wart_block"), new ResourceLocation("block/crimson_planks"), modLoc("block/blankrune"), new ResourceLocation("block/crimson_stem"), modLoc("models/defaultcrystal"));
}
private void buildOrientable(Block block, String name, ResourceLocation modelPath, ResourceLocation base, ResourceLocation edges, ResourceLocation centerCap, ResourceLocation binding, ResourceLocation core)
{
// ModelFile furnace_off = models().orientableWithBottom("alchemicalreactionchamber", BloodMagic.rl("block/arc_side"), BloodMagic.rl("block/arc_front"), BloodMagic.rl("block/arc_bottom"), BloodMagic.rl("block/arc_top"));
// getVariantBuilder(block).addModels(block.getDefaultState().with(BlockAlchemicalReactionChamber.FACING, Direction.NORTH).with(BlockAlchemicalReactionChamber.LIT, false), furnaceModel);
ModelFile model = models().withExistingParent(name, modelPath).texture("1", edges).texture("3", base).texture("4", centerCap).texture("5", binding).texture("6", core).texture("particle", core);
VariantBlockStateBuilder builder = getVariantBuilder(block);
builder.partialState().with(BlockShapedExplosive.ATTACHED, Direction.UP).modelForState().modelFile(model).addModel();
builder.partialState().with(BlockShapedExplosive.ATTACHED, Direction.DOWN).modelForState().modelFile(model).rotationX(180).addModel();
builder.partialState().with(BlockShapedExplosive.ATTACHED, Direction.EAST).modelForState().modelFile(model).rotationX(90).rotationY(90).addModel();
builder.partialState().with(BlockShapedExplosive.ATTACHED, Direction.WEST).modelForState().modelFile(model).rotationX(90).rotationY(270).addModel();
builder.partialState().with(BlockShapedExplosive.ATTACHED, Direction.NORTH).modelForState().modelFile(model).rotationX(90).addModel();
builder.partialState().with(BlockShapedExplosive.ATTACHED, Direction.SOUTH).modelForState().modelFile(model).rotationX(270).addModel();
}
private void buildCrop(Block block, IntegerProperty prop, int maxAge, ResourceLocation... textures)
{
String basePath = block.getRegistryName().getPath();
VariantBlockStateBuilder builder = getVariantBuilder(block);
for (int i = 0; i <= maxAge; i++)
{
ModelFile modelFile = models().crop(basePath + "_" + (i + 1), textures[i]);
builder.partialState().with(prop, i).modelForState().modelFile(modelFile).addModel();
}
}
private void buildFarmland(Block block, ResourceLocation top, ResourceLocation side)
{
String basePath = block.getRegistryName().getPath();
getVariantBuilder(block).forAllStates(state -> {
Builder builder = ConfiguredModel.builder();
ModelFile file = models().withExistingParent(basePath, "template_farmland").texture("top", top).texture("dirt", side);
return builder.modelFile(file).build();
});
}
private void buildCubeAllWithTextureName(String texture)
{
models().cubeAll(texture, BloodMagic.rl("block/" + texture)).assertExistence();
}
private void buildAssortedBlock(Block block, ResourceLocation... modelResources)
{
getVariantBuilder(block).forAllStates(state -> {
Builder builder = ConfiguredModel.builder();
for (int i = 0; i < modelResources.length; i++)
{
ResourceLocation location = modelResources[i];
ModelFile file = models().getExistingFile(location);
if (i < modelResources.length - 1)
{
builder = builder.modelFile(file).nextModel();
} else
{
builder = builder.modelFile(file);
}
}
return builder.build();
});
}
private void buildRandomStone(Block block, ResourceLocation texture)
{
String basePath = block.getRegistryName().getPath();
ModelFile modelFile = models().cubeAll(basePath, texture);
ModelFile modelFile_mirrored = models().withExistingParent(basePath + "_mirrored", "cube_mirrored_all").texture("all", texture);
getVariantBuilder(block).forAllStates(state -> ConfiguredModel.builder().modelFile(modelFile).nextModel().modelFile(modelFile_mirrored).nextModel().modelFile(modelFile).rotationY(180).nextModel().modelFile(modelFile_mirrored).rotationY(180).build());
}
private void buildWallInventory(WallBlock block, ResourceLocation texture)
{
String basePath = block.getRegistryName().getPath();
wallBlock(block, texture);
ModelFile file = models().wallInventory(basePath + "_inventory", texture);
file.assertExistence();
}
private void buildDungeonBlock(Block block)
{
String basePath = block.getRegistryName().getPath();
ModelFile modelFile = models().cubeAll(basePath, BloodMagic.rl("block/dungeon/" + basePath));
getVariantBuilder(block).forAllStates(state -> ConfiguredModel.builder().modelFile(modelFile).build());
// ModelFile furnace_off = models().cubeAll(block.getRegistryName().toString(), texture)\
}
private void buildPillarCenter(Block block, ResourceLocation side, ResourceLocation pillarEnd)
{
String basePath = block.getRegistryName().getPath();
ModelFile yModel = models().cubeColumn(basePath, side, pillarEnd);
ElementBuilder xElementBuilder = models().withExistingParent(basePath + "_x", "cube").texture("particle", side).texture("end", pillarEnd).texture("side", side).element();
xElementBuilder.face(Direction.UP).uvs(0, 0, 16, 16).texture("#side").rotation(FaceRotation.COUNTERCLOCKWISE_90).end();
xElementBuilder.face(Direction.DOWN).uvs(0, 0, 16, 16).texture("#side").rotation(FaceRotation.COUNTERCLOCKWISE_90).end();
xElementBuilder.face(Direction.NORTH).uvs(0, 0, 16, 16).texture("#side").rotation(FaceRotation.COUNTERCLOCKWISE_90).end();
xElementBuilder.face(Direction.SOUTH).uvs(0, 0, 16, 16).texture("#side").rotation(FaceRotation.COUNTERCLOCKWISE_90).end();
xElementBuilder.face(Direction.WEST).uvs(16, 0, 0, 16).texture("#end").end();
xElementBuilder.face(Direction.EAST).uvs(16, 0, 0, 16).texture("#end").end();
ModelFile xModel = xElementBuilder.end();
ElementBuilder zElementBuilder = models().withExistingParent(basePath + "_z", "cube").texture("particle", side).texture("end", pillarEnd).texture("side", side).element();
zElementBuilder.face(Direction.UP).uvs(0, 0, 16, 16).texture("#side").end();
zElementBuilder.face(Direction.DOWN).uvs(0, 0, 16, 16).texture("#side").end();
zElementBuilder.face(Direction.NORTH).uvs(0, 0, 16, 16).texture("#end").end();
zElementBuilder.face(Direction.SOUTH).uvs(0, 0, 16, 16).texture("#end").end();
zElementBuilder.face(Direction.WEST).uvs(16, 0, 0, 16).texture("#side").rotation(FaceRotation.COUNTERCLOCKWISE_90).end();
zElementBuilder.face(Direction.EAST).uvs(16, 0, 0, 16).texture("#side").rotation(FaceRotation.COUNTERCLOCKWISE_90).end();
ModelFile zModel = zElementBuilder.end();
VariantBlockStateBuilder builder = getVariantBuilder(block);
builder.partialState().with(RotatedPillarBlock.AXIS, Direction.Axis.X).modelForState().modelFile(xModel).addModel();
builder.partialState().with(RotatedPillarBlock.AXIS, Direction.Axis.Y).modelForState().modelFile(yModel).addModel();
builder.partialState().with(RotatedPillarBlock.AXIS, Direction.Axis.Z).modelForState().modelFile(zModel).addModel();
}
private void buildPillarCap(Block block, ResourceLocation pillarEnd, ResourceLocation sideBottom, ResourceLocation sideTop)
{
String basePath = block.getRegistryName().getPath();
ModelFile upModel = models().cubeBottomTop(basePath, sideTop, pillarEnd, pillarEnd);
ModelFile downModel = models().cubeBottomTop(basePath + "_down", sideBottom, pillarEnd, pillarEnd);
ElementBuilder northElementBuilder = models().withExistingParent(basePath + "_north", "cube").texture("particle", pillarEnd).texture("sideBottom", sideBottom).texture("end", pillarEnd).texture("sideTop", sideTop).element();
northElementBuilder.face(Direction.UP).uvs(0, 0, 16, 16).texture("#sideTop").end();
northElementBuilder.face(Direction.DOWN).uvs(0, 0, 16, 16).texture("#sideBottom").end();
northElementBuilder.face(Direction.NORTH).uvs(0, 0, 16, 16).texture("#end").end();
northElementBuilder.face(Direction.SOUTH).uvs(0, 0, 16, 16).texture("#end").end();
northElementBuilder.face(Direction.WEST).uvs(16, 0, 0, 16).texture("#sideTop").rotation(FaceRotation.COUNTERCLOCKWISE_90).end();
northElementBuilder.face(Direction.EAST).uvs(16, 0, 0, 16).texture("#sideBottom").rotation(FaceRotation.COUNTERCLOCKWISE_90).end();
ModelFile northModel = northElementBuilder.end();
ElementBuilder southElementBuilder = models().withExistingParent(basePath + "_south", "cube").texture("particle", pillarEnd).texture("sideBottom", sideBottom).texture("end", pillarEnd).texture("sideTop", sideTop).element();
southElementBuilder.face(Direction.UP).uvs(0, 0, 16, 16).texture("#sideBottom").end();
southElementBuilder.face(Direction.DOWN).uvs(0, 0, 16, 16).texture("#sideTop").end();
southElementBuilder.face(Direction.NORTH).uvs(0, 0, 16, 16).texture("#end").end();
southElementBuilder.face(Direction.SOUTH).uvs(0, 0, 16, 16).texture("#end").end();
southElementBuilder.face(Direction.WEST).uvs(16, 0, 0, 16).texture("#sideBottom").rotation(FaceRotation.COUNTERCLOCKWISE_90).end();
southElementBuilder.face(Direction.EAST).uvs(16, 0, 0, 16).texture("#sideTop").rotation(FaceRotation.COUNTERCLOCKWISE_90).end();
ModelFile southModel = southElementBuilder.end();
ElementBuilder westElementBuilder = models().withExistingParent(basePath + "_west", "cube").texture("particle", pillarEnd).texture("sideBottom", sideBottom).texture("end", pillarEnd).texture("sideTop", sideTop).element();
westElementBuilder.face(Direction.UP).uvs(0, 0, 16, 16).texture("#sideTop").rotation(FaceRotation.COUNTERCLOCKWISE_90).end();
westElementBuilder.face(Direction.DOWN).uvs(0, 0, 16, 16).texture("#sideTop").rotation(FaceRotation.COUNTERCLOCKWISE_90).end();
westElementBuilder.face(Direction.NORTH).uvs(0, 0, 16, 16).texture("#sideBottom").rotation(FaceRotation.COUNTERCLOCKWISE_90).end();
westElementBuilder.face(Direction.SOUTH).uvs(0, 0, 16, 16).texture("#sideTop").rotation(FaceRotation.COUNTERCLOCKWISE_90).end();
westElementBuilder.face(Direction.WEST).uvs(16, 0, 0, 16).texture("#end").end();
westElementBuilder.face(Direction.EAST).uvs(16, 0, 0, 16).texture("#end").end();
ModelFile westModel = westElementBuilder.end();
ElementBuilder eastElementBuilder = models().withExistingParent(basePath + "_east", "cube").texture("particle", pillarEnd).texture("sideBottom", sideBottom).texture("end", pillarEnd).texture("sideTop", sideTop).element();
eastElementBuilder.face(Direction.UP).uvs(0, 0, 16, 16).texture("#sideBottom").rotation(FaceRotation.COUNTERCLOCKWISE_90).end();
eastElementBuilder.face(Direction.DOWN).uvs(0, 0, 16, 16).texture("#sideBottom").rotation(FaceRotation.COUNTERCLOCKWISE_90).end();
eastElementBuilder.face(Direction.NORTH).uvs(0, 0, 16, 16).texture("#sideTop").rotation(FaceRotation.COUNTERCLOCKWISE_90).end();
eastElementBuilder.face(Direction.SOUTH).uvs(0, 0, 16, 16).texture("#sideBottom").rotation(FaceRotation.COUNTERCLOCKWISE_90).end();
eastElementBuilder.face(Direction.WEST).uvs(16, 0, 0, 16).texture("#end").end();
eastElementBuilder.face(Direction.EAST).uvs(16, 0, 0, 16).texture("#end").end();
ModelFile eastModel = eastElementBuilder.end();
VariantBlockStateBuilder builder = getVariantBuilder(block);
builder.partialState().with(BlockPillarCap.FACING, Direction.UP).modelForState().modelFile(upModel).addModel();
builder.partialState().with(BlockPillarCap.FACING, Direction.DOWN).modelForState().modelFile(downModel).addModel();
builder.partialState().with(BlockPillarCap.FACING, Direction.NORTH).modelForState().modelFile(northModel).addModel();
builder.partialState().with(BlockPillarCap.FACING, Direction.SOUTH).modelForState().modelFile(southModel).addModel();
builder.partialState().with(BlockPillarCap.FACING, Direction.WEST).modelForState().modelFile(westModel).addModel();
builder.partialState().with(BlockPillarCap.FACING, Direction.EAST).modelForState().modelFile(eastModel).addModel();
}
private BlockModelBuilder rotateTextureFace(BlockModelBuilder file, Direction face, FaceRotation rotation, String texture)
{
// BiConsumer<Direction, ModelBuilder<BlockModelBuilder>.ElementBuilder.FaceBuilder> biCon = (fc, rot) -> {
// rot.rotation(rotation).texture(texture);
// };
return file.element().face(face).uvs(16, 0, 0, 16).rotation(rotation).texture("#east").end().end();
// return file.element().faces(biCon).texture("#east").end();
}
private void buildCubeAll(Block block)
{
getVariantBuilder(block).forAllStates(state -> ConfiguredModel.builder().modelFile(cubeAll(block)).build());
}
// private void buildStairs(StairsBlock block, ResourceLocation texture)
// {
// getVariantBuilder(block).forAllStates(state -> ConfiguredModel.builder().modelFile(stairsBlock(block, texture)).build());
// }
private void buildCrystal(Block block, String name)
{
MultiPartBlockStateBuilder builder = getMultipartBuilder(block);
ModelFile[] crystalModels = new ModelFile[7];
for (int i = 0; i < 7; i++)
{
crystalModels[i] = models().withExistingParent("block/crystal/" + name + (i + 1), modLoc("crystal" + (i + 1))).texture("crystal", modLoc("models/" + name));
}
for (int i = 0; i < 7; i++)
{
Integer[] intArray = new Integer[7 - i];
for (int j = i; j < 7; j++)
{
intArray[j - i] = j;
}
for (Direction direction : Direction.values())
{
Builder<PartBuilder> partBuilder = builder.part().modelFile(crystalModels[i]);
switch (direction)
{
case UP:
break;
case DOWN:
partBuilder = partBuilder.rotationX(180);
break;
case EAST:
partBuilder = partBuilder.rotationX(90).rotationY(90);
break;
case WEST:
partBuilder = partBuilder.rotationX(90).rotationY(270);
break;
case NORTH:
partBuilder = partBuilder.rotationX(90);
break;
case SOUTH:
partBuilder = partBuilder.rotationX(270);
break;
}
partBuilder.addModel().condition(BlockDemonCrystal.AGE, intArray).condition(BlockDemonCrystal.ATTACHED, direction).end();
}
}
}
private void buildFurnace(Block block)
{
// ConfiguredModel[] furnaceModel = ConfiguredModel.builder().modelFile().build();
ModelFile furnace_off = models().orientableWithBottom("alchemicalreactionchamber", BloodMagic.rl("block/arc_side"), BloodMagic.rl("block/arc_front"), BloodMagic.rl("block/arc_bottom"), BloodMagic.rl("block/arc_top"));
// getVariantBuilder(block).addModels(block.getDefaultState().with(BlockAlchemicalReactionChamber.FACING, Direction.NORTH).with(BlockAlchemicalReactionChamber.LIT, false), furnaceModel);
VariantBlockStateBuilder builder = getVariantBuilder(block);
builder.partialState().with(BlockAlchemicalReactionChamber.FACING, Direction.NORTH).with(BlockAlchemicalReactionChamber.LIT, false).modelForState().modelFile(furnace_off).addModel();
builder.partialState().with(BlockAlchemicalReactionChamber.FACING, Direction.EAST).with(BlockAlchemicalReactionChamber.LIT, false).modelForState().modelFile(furnace_off).rotationY(90).addModel();
builder.partialState().with(BlockAlchemicalReactionChamber.FACING, Direction.SOUTH).with(BlockAlchemicalReactionChamber.LIT, false).modelForState().modelFile(furnace_off).rotationY(180).addModel();
builder.partialState().with(BlockAlchemicalReactionChamber.FACING, Direction.WEST).with(BlockAlchemicalReactionChamber.LIT, false).modelForState().modelFile(furnace_off).rotationY(270).addModel();
builder.partialState().with(BlockAlchemicalReactionChamber.FACING, Direction.NORTH).with(BlockAlchemicalReactionChamber.LIT, true).modelForState().modelFile(furnace_off).addModel();
builder.partialState().with(BlockAlchemicalReactionChamber.FACING, Direction.EAST).with(BlockAlchemicalReactionChamber.LIT, true).modelForState().modelFile(furnace_off).rotationY(90).addModel();
builder.partialState().with(BlockAlchemicalReactionChamber.FACING, Direction.SOUTH).with(BlockAlchemicalReactionChamber.LIT, true).modelForState().modelFile(furnace_off).rotationY(180).addModel();
builder.partialState().with(BlockAlchemicalReactionChamber.FACING, Direction.WEST).with(BlockAlchemicalReactionChamber.LIT, true).modelForState().modelFile(furnace_off).rotationY(270).addModel();
// getVariantBuilder(block).
}
}