BloodMagic/src/main/java/wayoftime/bloodmagic/common/block/BlockDemonCrystal.java
WayofTime bacd3d27f2 Added more items
Added more items from previous versions, including the Demon Crystal Clusters.
2020-11-02 18:53:48 -05:00

257 lines
8.7 KiB
Java

package wayoftime.bloodmagic.common.block;
import java.util.EnumMap;
import javax.annotation.Nullable;
import net.minecraft.block.AbstractBlock;
import net.minecraft.block.Block;
import net.minecraft.block.BlockRenderType;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.BlockItemUseContext;
import net.minecraft.item.ItemStack;
import net.minecraft.state.EnumProperty;
import net.minecraft.state.IntegerProperty;
import net.minecraft.state.StateContainer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.IWorld;
import net.minecraft.world.IWorldReader;
import net.minecraft.world.World;
import net.minecraftforge.common.ToolType;
import wayoftime.bloodmagic.common.item.ItemDemonCrystal;
import wayoftime.bloodmagic.tile.TileDemonCrystal;
import wayoftime.bloodmagic.will.EnumDemonWillType;
import wayoftime.bloodmagic.will.PlayerDemonWillHandler;
public class BlockDemonCrystal extends Block
{
public static final IntegerProperty AGE = IntegerProperty.create("age", 0, 6);
// public static final EnumProperty<EnumDemonWillType> TYPE = EnumProperty.create("type", EnumDemonWillType.class);
public static final EnumProperty<Direction> ATTACHED = EnumProperty.create("attached", Direction.class);
private static final EnumMap<Direction, VoxelShape> bounds = new EnumMap<>(Direction.class);
public final EnumDemonWillType type;
// Bounding / Collision boxes
private static final VoxelShape[] UP =
{ Block.makeCuboidShape(6, 0, 5, 10, 13, 9), Block.makeCuboidShape(7, 0, 0, 13, 6, 5),
Block.makeCuboidShape(9, 0, 9, 13, 5, 14), Block.makeCuboidShape(2, 0, 1, 7, 6, 7),
Block.makeCuboidShape(5, 0, 9, 9, 7, 15), Block.makeCuboidShape(0, 0, 7, 6, 6, 10),
Block.makeCuboidShape(10, 0, 6, 15, 6, 9) };
private static final VoxelShape[] DOWN =
{ Block.makeCuboidShape(6, 3, 7, 10, 16, 11), Block.makeCuboidShape(7, 10, 11, 13, 16, 16),
Block.makeCuboidShape(9, 11, 2, 13, 16, 7), Block.makeCuboidShape(2, 9, 11, 7, 16, 15),
Block.makeCuboidShape(5, 9, 1, 9, 16, 7), Block.makeCuboidShape(0, 10, 6, 6, 16, 9),
Block.makeCuboidShape(10, 11, 7, 15, 16, 10) };
private static final VoxelShape[] NORTH =
{ Block.makeCuboidShape(6, 5, 3, 10, 9, 16), Block.makeCuboidShape(9, 0, 6, 13, 5, 16),
Block.makeCuboidShape(8, 9, 11, 13, 14, 16), Block.makeCuboidShape(2, 1, 9, 7, 7, 16),
Block.makeCuboidShape(5, 9, 9, 9, 15, 16), Block.makeCuboidShape(0, 7, 10, 6, 10, 16),
Block.makeCuboidShape(10, 7, 10, 15, 9, 15), };
private static final VoxelShape[] SOUTH =
{ Block.makeCuboidShape(6, 7, 0, 10, 11, 13), Block.makeCuboidShape(7, 11, 0, 13, 16, 6),
Block.makeCuboidShape(8, 2, 9, 13, 7, 14), Block.makeCuboidShape(2, 9, 1, 7, 14, 7),
Block.makeCuboidShape(5, 1, 9, 9, 7, 9), Block.makeCuboidShape(0, 6, 1, 6, 9, 7),
Block.makeCuboidShape(10, 8, 1, 15, 10, 6) };
private static final VoxelShape[] EAST =
{ Block.makeCuboidShape(0, 6, 5, 13, 10, 9), Block.makeCuboidShape(0, 3, 0, 6, 9, 5),
Block.makeCuboidShape(0, 3, 9, 5, 8, 14), Block.makeCuboidShape(1, 9, 1, 7, 13, 7),
Block.makeCuboidShape(1, 0, 9, 7, 11, 15), Block.makeCuboidShape(0, 10, 7, 6, 16, 10),
Block.makeCuboidShape(0, 1, 6, 5, 6, 9) };
private static final VoxelShape[] WEST =
{ Block.makeCuboidShape(3, 6, 5, 16, 10, 9), Block.makeCuboidShape(9, 7, 0, 16, 12, 5),
Block.makeCuboidShape(11, 4, 9, 16, 13, 14), Block.makeCuboidShape(9, 3, 1, 16, 8, 7),
Block.makeCuboidShape(9, 6, 9, 16, 8, 15), Block.makeCuboidShape(10, 1, 7, 16, 6, 10),
Block.makeCuboidShape(10, 6, 6, 15, 15, 9) };
public BlockDemonCrystal(EnumDemonWillType type)
{
super(AbstractBlock.Properties.create(Material.IRON).hardnessAndResistance(2.0F, 5.0F).harvestTool(ToolType.PICKAXE).harvestLevel(2));
this.type = type;
this.setDefaultState(this.stateContainer.getBaseState().with(ATTACHED, Direction.UP).with(AGE, Integer.valueOf(0)));
// this.setDefaultState(this.blockState.getBaseState().withProperty(TYPE, EnumDemonWillType.DEFAULT).withProperty(ATTACHED, Direction.UP));
// setTranslationKey(BloodMagic.MODID + ".demonCrystal.");
// setCreativeTab(BloodMagic.TAB_BM);
// setHardness(2.0F);
// setResistance(5.0F);
// setHarvestLevel("pickaxe", 2);
}
public static ItemStack getItemStackDropped(EnumDemonWillType type, int crystalNumber)
{
ItemStack stack = ItemStack.EMPTY;
switch (type)
{
case CORROSIVE:
stack = EnumDemonWillType.CORROSIVE.getStack();
break;
case DEFAULT:
stack = EnumDemonWillType.DEFAULT.getStack();
break;
case DESTRUCTIVE:
stack = EnumDemonWillType.DESTRUCTIVE.getStack();
break;
case STEADFAST:
stack = EnumDemonWillType.STEADFAST.getStack();
break;
case VENGEFUL:
stack = EnumDemonWillType.VENGEFUL.getStack();
break;
}
stack.setCount(crystalNumber);
return stack;
}
@Override
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context)
{
switch (state.get(ATTACHED))
{
case DOWN:
return DOWN[0];
case NORTH:
return NORTH[0];
case SOUTH:
return SOUTH[0];
case EAST:
return EAST[0];
case WEST:
return WEST[0];
case UP:
default:
return UP[0];
}
}
@Override
public ActionResultType onBlockActivated(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockRayTraceResult blockRayTraceResult)
{
if (!world.isRemote)
{
TileEntity tile = world.getTileEntity(pos);
if (tile instanceof TileDemonCrystal)
{
TileDemonCrystal crystal = (TileDemonCrystal) tile;
boolean isCreative = player.isCreative();
boolean holdsCrystal = player.getHeldItem(hand).getItem() instanceof ItemDemonCrystal;
if (PlayerDemonWillHandler.getTotalDemonWill(EnumDemonWillType.DEFAULT, player) > 1024
&& !(holdsCrystal && isCreative))
{
crystal.dropSingleCrystal();
}
if (!crystal.getWorld().isRemote && isCreative && holdsCrystal)
{
if (crystal.getCrystalCount() < 7)
{
crystal.internalCounter = 0;
if (crystal.progressToNextCrystal > 0)
crystal.progressToNextCrystal--;
crystal.setCrystalCount(crystal.getCrystalCount() + 1);
crystal.markDirty();
crystal.notifyUpdate();
}
}
}
}
return ActionResultType.SUCCESS;
}
public boolean isValidPosition(BlockState state, IWorldReader worldIn, BlockPos pos)
{
Direction direction = state.get(ATTACHED);
BlockPos blockpos = pos.offset(direction.getOpposite());
BlockState blockstate = worldIn.getBlockState(blockpos);
return blockstate.isSolidSide(worldIn, blockpos, direction);
}
@Nullable
public BlockState getStateForPlacement(BlockItemUseContext context)
{
BlockState blockstate = this.getDefaultState();
IWorldReader iworldreader = context.getWorld();
BlockPos blockpos = context.getPos();
Direction[] adirection = context.getNearestLookingDirections();
for (Direction direction : adirection)
{
// if (direction.getAxis().isHorizontal())
{
Direction direction1 = direction.getOpposite();
blockstate = blockstate.with(ATTACHED, direction1);
if (blockstate.isValidPosition(iworldreader, blockpos))
{
return blockstate;
}
}
}
return null;
}
public BlockState updatePostPlacement(BlockState stateIn, Direction facing, BlockState facingState, IWorld worldIn, BlockPos currentPos, BlockPos facingPos)
{
return facing.getOpposite() == stateIn.get(ATTACHED) && !stateIn.isValidPosition(worldIn, currentPos)
? Blocks.AIR.getDefaultState()
: stateIn;
}
@Override
public BlockRenderType getRenderType(BlockState state)
{
return BlockRenderType.MODEL;
}
@Override
protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder)
{
builder.add(ATTACHED, AGE);
}
// @Override
// public void onPlayerDestroy(IWorld world, BlockPos blockPos, BlockState blockState)
// {
//
// super.onPlayerDestroy(world, blockPos, blockState);
// }
//
// @Override
// public void onReplaced(BlockState state, World worldIn, BlockPos pos, BlockState newState, boolean isMoving)
// {
// TorchBlock d;
// if (!state.isIn(newState.getBlock()))
// {
//
// super.onReplaced(state, worldIn, pos, newState, isMoving);
// }
// }
@Override
public boolean hasTileEntity(BlockState state)
{
return true;
}
@Nullable
@Override
public TileEntity createTileEntity(BlockState state, IBlockReader world)
{
return new TileDemonCrystal(type);
}
}