
The new one is now built for the api jar and the old one is now internal. It will slowly be moved around to sane places within the internal code. Most of the features provided in the old "api" are addon specific features which will generally rely on the main jar anyways. The new API will be specific to compatibility features, such as blacklists, recipes, and value modification.
140 lines
6 KiB
Java
140 lines
6 KiB
Java
package WayofTime.bloodmagic.item;
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import WayofTime.bloodmagic.apibutnotreally.BlockStack;
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import WayofTime.bloodmagic.apibutnotreally.ItemStackWrapper;
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import WayofTime.bloodmagic.apibutnotreally.util.helper.NetworkHelper;
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import WayofTime.bloodmagic.client.IMeshProvider;
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import WayofTime.bloodmagic.client.mesh.CustomMeshDefinitionActivatable;
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import com.google.common.collect.HashMultiset;
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import com.google.common.collect.Multimap;
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import com.google.common.collect.Sets;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockLeaves;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.renderer.ItemMeshDefinition;
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import net.minecraft.enchantment.EnchantmentHelper;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.SharedMonsterAttributes;
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import net.minecraft.entity.ai.attributes.AttributeModifier;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Enchantments;
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import net.minecraft.inventory.EntityEquipmentSlot;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.event.world.BlockEvent;
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import net.minecraftforge.fml.common.eventhandler.Event;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import javax.annotation.Nullable;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Set;
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public class ItemBoundAxe extends ItemBoundTool implements IMeshProvider {
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private static final Set<Block> EFFECTIVE_ON = Sets.newHashSet(Blocks.PLANKS, Blocks.BOOKSHELF, Blocks.LOG, Blocks.LOG2, Blocks.CHEST, Blocks.PUMPKIN, Blocks.LIT_PUMPKIN, Blocks.MELON_BLOCK, Blocks.LADDER);
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public ItemBoundAxe() {
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super("axe", 7, EFFECTIVE_ON);
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}
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@Override
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public boolean hitEntity(ItemStack stack, EntityLivingBase target, EntityLivingBase attacker) {
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return true;
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}
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@Override
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public boolean onBlockDestroyed(ItemStack stack, World world, IBlockState block, BlockPos pos, EntityLivingBase entityLiving) {
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return true;
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}
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@Override
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protected void onBoundRelease(ItemStack stack, World world, EntityPlayer player, int charge) {
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if (world.isRemote)
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return;
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boolean silkTouch = EnchantmentHelper.getEnchantmentLevel(Enchantments.SILK_TOUCH, stack) > 0;
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int fortuneLvl = EnchantmentHelper.getEnchantmentLevel(Enchantments.FORTUNE, stack);
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int range = charge / 6; //Charge is a max of 30 - want 5 to be the max
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HashMultiset<ItemStackWrapper> drops = HashMultiset.create();
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BlockPos playerPos = player.getPosition();
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for (int i = -range; i <= range; i++) {
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for (int j = 0; j <= 2 * range; j++) {
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for (int k = -range; k <= range; k++) {
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BlockPos blockPos = playerPos.add(i, j, k);
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BlockStack blockStack = BlockStack.getStackFromPos(world, blockPos);
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if (blockStack.getBlock().isAir(blockStack.getState(), world, blockPos))
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continue;
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if (blockStack.getState().getMaterial() != Material.WOOD && !EFFECTIVE_ON.contains(blockStack.getBlock()))
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continue;
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BlockEvent.BreakEvent event = new BlockEvent.BreakEvent(world, blockPos, blockStack.getState(), player);
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if (MinecraftForge.EVENT_BUS.post(event) || event.getResult() == Event.Result.DENY)
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continue;
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if (blockStack.getState().getBlockHardness(world, blockPos) != -1.0F) {
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float strengthVsBlock = getDestroySpeed(stack, blockStack.getState());
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if (strengthVsBlock > 1.1F || blockStack.getBlock() instanceof BlockLeaves && world.canMineBlockBody(player, blockPos)) {
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if (silkTouch && blockStack.getBlock().canSilkHarvest(world, blockPos, world.getBlockState(blockPos), player))
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drops.add(new ItemStackWrapper(blockStack));
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else {
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List<ItemStack> itemDrops = blockStack.getBlock().getDrops(world, blockPos, world.getBlockState(blockPos), fortuneLvl);
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for (ItemStack stacks : itemDrops)
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drops.add(ItemStackWrapper.getHolder(stacks));
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}
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world.setBlockToAir(blockPos);
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}
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}
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}
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}
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}
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NetworkHelper.getSoulNetwork(player).syphonAndDamage(player, (int) (charge * charge * charge / 2.7));
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world.createExplosion(player, playerPos.getX(), playerPos.getY(), playerPos.getZ(), 0.1F, false);
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dropStacks(drops, world, playerPos.add(0, 1, 0));
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}
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@Override
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public Multimap<String, AttributeModifier> getAttributeModifiers(EntityEquipmentSlot equipmentSlot, ItemStack stack) {
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Multimap<String, AttributeModifier> multimap = super.getItemAttributeModifiers(equipmentSlot);
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if (equipmentSlot == EntityEquipmentSlot.MAINHAND) {
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multimap.put(SharedMonsterAttributes.ATTACK_DAMAGE.getName(), new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier", getActivated(stack) ? 11 : 2, 0));
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multimap.put(SharedMonsterAttributes.ATTACK_SPEED.getName(), new AttributeModifier(ATTACK_SPEED_MODIFIER, "Tool modifier", -3.0, 0));
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}
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return multimap;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public ItemMeshDefinition getMeshDefinition() {
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return new CustomMeshDefinitionActivatable("bound_axe");
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}
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@Nullable
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@Override
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public ResourceLocation getCustomLocation() {
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return null;
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}
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@Override
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public List<String> getVariants() {
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List<String> ret = new ArrayList<String>();
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ret.add("active=true");
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ret.add("active=false");
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return ret;
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}
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}
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