
The new one is now built for the api jar and the old one is now internal. It will slowly be moved around to sane places within the internal code. Most of the features provided in the old "api" are addon specific features which will generally rely on the main jar anyways. The new API will be specific to compatibility features, such as blacklists, recipes, and value modification.
28 lines
1.2 KiB
Java
28 lines
1.2 KiB
Java
package WayofTime.bloodmagic.client.mesh;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.apibutnotreally.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.core.RegistrarBloodMagicItems;
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import WayofTime.bloodmagic.item.soul.ItemSoulGem;
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import net.minecraft.client.renderer.ItemMeshDefinition;
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import net.minecraft.client.renderer.block.model.ModelResourceLocation;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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public class CustomMeshDefinitionWillGem implements ItemMeshDefinition {
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private final String name;
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public CustomMeshDefinitionWillGem(String name) {
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this.name = name;
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}
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@Override
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public ModelResourceLocation getModelLocation(ItemStack stack) {
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if (!stack.isEmpty() && stack.getItem() == RegistrarBloodMagicItems.SOUL_GEM) {
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EnumDemonWillType type = ((ItemSoulGem) stack.getItem()).getCurrentType(stack);
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return new ModelResourceLocation(new ResourceLocation(BloodMagic.MODID, name), "type=" + ItemSoulGem.names[stack.getItemDamage()] + "_" + type.getName().toLowerCase());
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}
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return new ModelResourceLocation(new ResourceLocation(BloodMagic.MODID, name), "type=petty_default");
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}
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}
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