BloodMagic/1.7.10/main/java/WayofTime/alchemicalWizardry/api/rituals/RitualEffect.java

57 lines
1.4 KiB
Java

package WayofTime.alchemicalWizardry.api.rituals;
import java.util.List;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraftforge.common.util.ForgeDirection;
import WayofTime.alchemicalWizardry.api.alchemy.energy.Reagent;
import WayofTime.alchemicalWizardry.api.alchemy.energy.ReagentStack;
public abstract class RitualEffect
{
public abstract void performEffect(IMasterRitualStone ritualStone);
public boolean startRitual(IMasterRitualStone ritualStone, EntityPlayer player)
{
return true;
}
public void onRitualBroken(IMasterRitualStone ritualStone)
{
}
public abstract int getCostPerRefresh();
public int getInitialCooldown()
{
return 0;
}
public abstract List<RitualComponent> getRitualComponentList();
public boolean canDrainReagent(IMasterRitualStone ritualStone, Reagent reagent, int amount, boolean doDrain)
{
if(ritualStone == null || reagent == null || amount == 0)
{
return false;
}
ReagentStack reagentStack = new ReagentStack(reagent, amount);
ReagentStack stack = ritualStone.drain(ForgeDirection.UNKNOWN, reagentStack, false);
if(stack != null && stack.amount >= amount)
{
if(doDrain)
{
ritualStone.drain(ForgeDirection.UNKNOWN, reagentStack, true);
}
return true;
}
return false;
}
}