BloodMagic/BM_src/WayofTime/alchemicalWizardry/common/renderer/model/ModelWritingTable.java
2014-01-17 21:43:13 +00:00

139 lines
5 KiB
Java

package WayofTime.alchemicalWizardry.common.renderer.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelWritingTable extends ModelBase
{
//fields
ModelRenderer base;
ModelRenderer support;
ModelRenderer appendage1;
ModelRenderer appendage2;
ModelRenderer appendage3;
ModelRenderer appendage4;
ModelRenderer appendage5;
ModelRenderer outputPad;
ModelRenderer input1;
ModelRenderer input5;
ModelRenderer input4;
ModelRenderer input3;
ModelRenderer Shape1;
public ModelWritingTable()
{
textureWidth = 64;
textureHeight = 64;
base = new ModelRenderer(this, 0, 0);
base.addBox(0F, 0F, 0F, 16, 2, 16);
base.setRotationPoint(-8F, 22F, -8F);
base.setTextureSize(64, 32);
base.mirror = true;
setRotation(base, 0F, 0F, 0F);
support = new ModelRenderer(this, 0, 0);
support.addBox(0F, 0F, 0F, 2, 12, 2);
support.setRotationPoint(-1F, 10F, -1F);
support.setTextureSize(64, 32);
support.mirror = true;
setRotation(support, 0F, 0F, 0F);
appendage1 = new ModelRenderer(this, 48, 0);
appendage1.addBox(1F, 0F, 0F, 7, 11, 0);
appendage1.setRotationPoint(0F, 10F, 0F);
appendage1.setTextureSize(64, 32);
appendage1.mirror = true;
setRotation(appendage1, 0F, 0F, 0F);
appendage2 = new ModelRenderer(this, 48, 0);
appendage2.addBox(1F, 0F, 0F, 7, 11, 0);
appendage2.setRotationPoint(0F, 10F, 0F);
appendage2.setTextureSize(64, 32);
appendage2.mirror = true;
setRotation(appendage2, 0F, ((float) Math.PI * 2F / 5F), 0F);
appendage3 = new ModelRenderer(this, 48, 0);
appendage3.addBox(1F, 0F, 0F, 7, 11, 0);
appendage3.setRotationPoint(0F, 10F, 0F);
appendage3.setTextureSize(64, 32);
appendage3.mirror = true;
setRotation(appendage3, 0F, 2.513274F, 0F);
appendage4 = new ModelRenderer(this, 48, 0);
appendage4.addBox(1F, 0F, 0F, 7, 11, 0);
appendage4.setRotationPoint(0F, 10F, 0F);
appendage4.setTextureSize(64, 32);
appendage4.mirror = true;
setRotation(appendage4, 0F, -2.513274F, 0F);
appendage5 = new ModelRenderer(this, 48, 0);
appendage5.addBox(1F, 0F, 0F, 7, 11, 0);
appendage5.setRotationPoint(0F, 10F, 0F);
appendage5.setTextureSize(64, 32);
appendage5.mirror = true;
setRotation(appendage5, 0F, -((float) Math.PI * 2F / 5F), 0F);
outputPad = new ModelRenderer(this, 0, 20);
outputPad.addBox(0F, 0F, 0F, 4, 1, 4);
outputPad.setRotationPoint(-2F, 9F, -2F);
outputPad.setTextureSize(64, 64);
outputPad.mirror = true;
setRotation(outputPad, 0F, 0F, 0F);
input1 = new ModelRenderer(this, 0, 20);
input1.addBox(4F, 0F, -2F, 4, 1, 4);
input1.setRotationPoint(0F, 21F, 0F);
input1.setTextureSize(64, 64);
input1.mirror = true;
setRotation(input1, 0F, 0F, 0F);
input5 = new ModelRenderer(this, 0, 20);
input5.addBox(0F, 0F, 0F, 4, 1, 4);
input5.setRotationPoint(0F, 21F, -8F);
input5.setTextureSize(64, 64);
input5.mirror = true;
setRotation(input5, 0F, 0F, 0F);
input4 = new ModelRenderer(this, 0, 20);
input4.addBox(-7F, 0F, -6F, 4, 1, 4);
input4.setRotationPoint(0F, 21F, 0F);
input4.setTextureSize(64, 64);
input4.mirror = true;
setRotation(input4, 0F, 0F, 0F);
input3 = new ModelRenderer(this, 0, 20);
input3.addBox(-7F, 0F, 2F, 4, 1, 4);
input3.setRotationPoint(0F, 21F, 0F);
input3.setTextureSize(64, 64);
input3.mirror = true;
setRotation(input3, 0F, 0F, 0F);
Shape1 = new ModelRenderer(this, 0, 20);
Shape1.addBox(0F, 0F, 4F, 4, 1, 4);
Shape1.setRotationPoint(0F, 21F, 0F);
Shape1.setTextureSize(64, 64);
Shape1.mirror = true;
setRotation(Shape1, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
base.render(f5);
support.render(f5);
appendage1.render(f5);
appendage2.render(f5);
appendage3.render(f5);
appendage4.render(f5);
appendage5.render(f5);
outputPad.render(f5);
input1.render(f5);
input5.render(f5);
input4.render(f5);
input3.render(f5);
Shape1.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}