
- Added new alchemy arrays: - Two arrays, which changes the current daylight cycle to day and night. - Fixed the JEI so that it no longer ouputs an error when loading Alchemy Array recipes without a crafting output.
55 lines
7.3 KiB
Java
55 lines
7.3 KiB
Java
package wayoftime.bloodmagic.common.recipe;
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import java.util.function.Consumer;
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import net.minecraft.data.IFinishedRecipe;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.Items;
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import net.minecraft.item.crafting.Ingredient;
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import net.minecraftforge.common.Tags;
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import wayoftime.bloodmagic.BloodMagic;
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import wayoftime.bloodmagic.common.data.recipe.builder.AlchemyArrayRecipeBuilder;
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import wayoftime.bloodmagic.common.item.BloodMagicItems;
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import wayoftime.bloodmagic.core.registry.AlchemyArrayRegistry;
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public class AlchemyArrayRecipeProvider implements ISubRecipeProvider
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{
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@Override
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public void addRecipes(Consumer<IFinishedRecipe> consumer)
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{
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String basePath = "array/";
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// AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/airsigil.png"), Ingredient.fromItems(Items.STONE), Ingredient.fromItems(Items.STONE), new ItemStack(Items.DIAMOND)).build(consumer, BloodMagic.rl(basePath
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// + "airsigil"));
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AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/divinationsigil.png"), Ingredient.fromItems(Items.REDSTONE), Ingredient.fromItems(BloodMagicItems.SLATE.get()), new ItemStack(BloodMagicItems.DIVINATION_SIGIL.get())).build(consumer, BloodMagic.rl(basePath + "divinationsigil"));
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AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/watersigil.png"), Ingredient.fromItems(BloodMagicItems.REAGENT_WATER.get()), Ingredient.fromItems(BloodMagicItems.SLATE.get()), new ItemStack(BloodMagicItems.WATER_SIGIL.get())).build(consumer, BloodMagic.rl(basePath + "watersigil"));
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AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/lavasigil.png"), Ingredient.fromItems(BloodMagicItems.REAGENT_LAVA.get()), Ingredient.fromItems(BloodMagicItems.SLATE.get()), new ItemStack(BloodMagicItems.LAVA_SIGIL.get())).build(consumer, BloodMagic.rl(basePath + "lavasigil"));
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AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/voidsigil.png"), Ingredient.fromItems(BloodMagicItems.REAGENT_VOID.get()), Ingredient.fromItems(BloodMagicItems.REINFORCED_SLATE.get()), new ItemStack(BloodMagicItems.VOID_SIGIL.get())).build(consumer, BloodMagic.rl(basePath + "voidsigil"));
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AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/growthsigil.png"), Ingredient.fromItems(BloodMagicItems.REAGENT_GROWTH.get()), Ingredient.fromItems(BloodMagicItems.REINFORCED_SLATE.get()), new ItemStack(BloodMagicItems.GREEN_GROVE_SIGIL.get())).build(consumer, BloodMagic.rl(basePath + "growthsigil"));
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AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/fastminersigil.png"), Ingredient.fromItems(BloodMagicItems.REAGENT_FAST_MINER.get()), Ingredient.fromItems(BloodMagicItems.REINFORCED_SLATE.get()), new ItemStack(BloodMagicItems.FAST_MINER_SIGIL.get())).build(consumer, BloodMagic.rl(basePath + "fastminersigil"));
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AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/magnetismsigil.png"), Ingredient.fromItems(BloodMagicItems.REAGENT_MAGNETISM.get()), Ingredient.fromItems(BloodMagicItems.IMBUED_SLATE.get()), new ItemStack(BloodMagicItems.MAGNETISM_SIGIL.get())).build(consumer, BloodMagic.rl(basePath + "magnetismsigil"));
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AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/lightsigil.png"), Ingredient.fromItems(BloodMagicItems.REAGENT_BLOOD_LIGHT.get()), Ingredient.fromItems(BloodMagicItems.IMBUED_SLATE.get()), new ItemStack(BloodMagicItems.BLOOD_LIGHT_SIGIL.get())).build(consumer, BloodMagic.rl(basePath + "bloodlightsigil"));
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AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/airsigil.png"), Ingredient.fromItems(BloodMagicItems.REAGENT_AIR.get()), Ingredient.fromItems(BloodMagicItems.REINFORCED_SLATE.get()), new ItemStack(BloodMagicItems.AIR_SIGIL.get())).build(consumer, BloodMagic.rl(basePath + "airsigil"));
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AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/sightsigil.png"), Ingredient.fromItems(BloodMagicItems.REAGENT_SIGHT.get()), Ingredient.fromItems(BloodMagicItems.REINFORCED_SLATE.get()), new ItemStack(BloodMagicItems.SEER_SIGIL.get())).build(consumer, BloodMagic.rl(basePath + "seersigil"));
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AlchemyArrayRecipeBuilder.array(AlchemyArrayRegistry.BINDING_ARRAY, Ingredient.fromItems(BloodMagicItems.REAGENT_BINDING.get()), Ingredient.fromItems(Items.IRON_HELMET), new ItemStack(BloodMagicItems.LIVING_HELMET.get())).build(consumer, BloodMagic.rl(basePath + "living_helmet"));
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AlchemyArrayRecipeBuilder.array(AlchemyArrayRegistry.BINDING_ARRAY, Ingredient.fromItems(BloodMagicItems.REAGENT_BINDING.get()), Ingredient.fromItems(Items.IRON_CHESTPLATE), new ItemStack(BloodMagicItems.LIVING_PLATE.get())).build(consumer, BloodMagic.rl(basePath + "living_plate"));
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AlchemyArrayRecipeBuilder.array(AlchemyArrayRegistry.BINDING_ARRAY, Ingredient.fromItems(BloodMagicItems.REAGENT_BINDING.get()), Ingredient.fromItems(Items.IRON_LEGGINGS), new ItemStack(BloodMagicItems.LIVING_LEGGINGS.get())).build(consumer, BloodMagic.rl(basePath + "living_leggings"));
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AlchemyArrayRecipeBuilder.array(AlchemyArrayRegistry.BINDING_ARRAY, Ingredient.fromItems(BloodMagicItems.REAGENT_BINDING.get()), Ingredient.fromItems(Items.IRON_BOOTS), new ItemStack(BloodMagicItems.LIVING_BOOTS.get())).build(consumer, BloodMagic.rl(basePath + "living_boots"));
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AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/movementarray.png"), Ingredient.fromItems(Items.FEATHER), Ingredient.fromTag(Tags.Items.DUSTS_REDSTONE), ItemStack.EMPTY).build(consumer, BloodMagic.rl(basePath + "movement"));
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AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/updraftarray.png"), Ingredient.fromItems(Items.FEATHER), Ingredient.fromTag(Tags.Items.DUSTS_GLOWSTONE), ItemStack.EMPTY).build(consumer, BloodMagic.rl(basePath + "updraft"));
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AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/spikearray.png"), Ingredient.fromItems(Items.COBBLESTONE), Ingredient.fromTag(Tags.Items.INGOTS_IRON), ItemStack.EMPTY).build(consumer, BloodMagic.rl(basePath + "spike"));
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AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/sunarray.png"), Ingredient.fromItems(Items.COAL), Ingredient.fromItems(Items.COAL), ItemStack.EMPTY).build(consumer, BloodMagic.rl(basePath + "day"));
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AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/moonarray.png"), Ingredient.fromItems(Items.LAPIS_LAZULI), Ingredient.fromItems(Items.LAPIS_LAZULI), ItemStack.EMPTY).build(consumer, BloodMagic.rl(basePath + "night"));
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// AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/fastminersigil.png"),
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// Ingredient.fromItems(BloodMagicItems.REAGENT_FAST_MINER.get()),
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// Ingredient.fromItems(BloodMagicItems.REINFORCED_SLATE.get()), new
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// ItemStack(BloodMagicItems.FAST_MINER_SIGIL.get())).build(consumer,
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// BloodMagic.rl(basePath + "frostsigil"));
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// BloodAltarRecipeBuilder.altar(Ingredient.fromTag(Tags.Items.GEMS_DIAMOND), new ItemStack(BloodMagicItems.WEAK_BLOOD_ORB.get()), AltarTier.ONE.ordinal(), 2000, 2, 1).build(consumer, new ResourceLocation(BloodMagic.MODID, basePath
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// + "weakbloodorb"));
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// BloodAltarRecipeBuilder.altar(Ingredient.fromTag(Tags.Items.STONE), new ItemStack(BloodMagicItems.SLATE.get()), AltarTier.ONE.ordinal(), 1000, 5, 5).build(consumer, new ResourceLocation(BloodMagic.MODID, basePath
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// + "slate"));
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}
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} |