BloodMagic/src/main/java/WayofTime/bloodmagic/util/handler/event/ClientHandler.java
Nicholas Ignoffo da2120434d Keybind for Holding Sigil cycling
For those 3 weird people who don't have a scroll wheel in 2016.
2016-08-25 23:35:26 -07:00

531 lines
21 KiB
Java

package WayofTime.bloodmagic.util.handler.event;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Set;
import javax.annotation.Nullable;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.settings.KeyBinding;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.World;
import net.minecraftforge.client.event.ModelBakeEvent;
import net.minecraftforge.client.event.MouseEvent;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import net.minecraftforge.client.event.RenderWorldLastEvent;
import net.minecraftforge.client.event.TextureStitchEvent;
import net.minecraftforge.client.event.sound.PlaySoundEvent;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.client.settings.KeyConflictContext;
import net.minecraftforge.client.settings.KeyModifier;
import net.minecraftforge.event.entity.player.ItemTooltipEvent;
import net.minecraftforge.fml.client.FMLClientHandler;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.InputEvent;
import net.minecraftforge.fml.relauncher.ReflectionHelper;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import org.lwjgl.input.Keyboard;
import org.lwjgl.opengl.GL11;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.ConfigHandler;
import WayofTime.bloodmagic.annot.Handler;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.registry.RitualRegistry;
import WayofTime.bloodmagic.api.ritual.AreaDescriptor;
import WayofTime.bloodmagic.api.ritual.Ritual;
import WayofTime.bloodmagic.api.ritual.RitualComponent;
import WayofTime.bloodmagic.client.hud.HUDElement;
import WayofTime.bloodmagic.client.render.RenderFakeBlocks;
import WayofTime.bloodmagic.item.ItemRitualDiviner;
import WayofTime.bloodmagic.item.ItemRitualReader;
import WayofTime.bloodmagic.item.sigil.ItemSigilHolding;
import WayofTime.bloodmagic.network.BloodMagicPacketHandler;
import WayofTime.bloodmagic.network.SigilHoldingPacketProcessor;
import WayofTime.bloodmagic.registry.ModPotions;
import WayofTime.bloodmagic.tile.TileMasterRitualStone;
import WayofTime.bloodmagic.util.GhostItemHelper;
import WayofTime.bloodmagic.util.handler.BMKeyBinding;
import WayofTime.bloodmagic.util.helper.TextHelper;
import com.google.common.base.Stopwatch;
import com.google.common.collect.SetMultimap;
@Handler
@SideOnly(Side.CLIENT)
public class ClientHandler
{
// Quick toggle for error suppression. Set to false if you wish to hide model errors.
public static final boolean SUPPRESS_ASSET_ERRORS = true;
public static TextureAtlasSprite ritualStoneBlank;
public static TextureAtlasSprite ritualStoneWater;
public static TextureAtlasSprite ritualStoneFire;
public static TextureAtlasSprite ritualStoneEarth;
public static TextureAtlasSprite ritualStoneAir;
public static TextureAtlasSprite ritualStoneDawn;
public static TextureAtlasSprite ritualStoneDusk;
public static TextureAtlasSprite blankBloodRune;
public static TextureAtlasSprite stoneBrick;
public static TextureAtlasSprite glowstone;
public static TextureAtlasSprite bloodStoneBrick;
public static TextureAtlasSprite beacon;
public static TextureAtlasSprite crystalCluster;
public static Minecraft minecraft = Minecraft.getMinecraft();
public static final List<BMKeyBinding> keyBindings = new ArrayList<BMKeyBinding>();
public static final List<HUDElement> hudElements = new ArrayList<HUDElement>();
private static TileMasterRitualStone mrsHoloTile;
private static Ritual mrsHoloRitual;
private static EnumFacing mrsHoloDirection;
private static boolean mrsHoloDisplay;
boolean doCrystalRenderTest = true;
public static ResourceLocation crystalResource = new ResourceLocation(Constants.Mod.DOMAIN + "textures/entities/defaultCrystalLayer.png");
// Contrary to what your IDE tells you, this *is* actually needed.
// TODO - Rewrite this "BMKeyBinding" thing. Arc what the heck were you thinking...
public static final BMKeyBinding keyOpenSigilHolding = new BMKeyBinding("openSigilHolding", Keyboard.KEY_H, BMKeyBinding.Key.OPEN_SIGIL_HOLDING);
public static final KeyBinding KEY_HOLDING_CYCLE_POS = new KeyBinding(Constants.Mod.MODID + "cycleHoldingPos", KeyConflictContext.IN_GAME, KeyModifier.SHIFT, Keyboard.KEY_EQUALS, Constants.Mod.NAME);
public static final KeyBinding KEY_HOLDING_CYCLE_NEG = new KeyBinding(Constants.Mod.MODID + "cycleHoldingNeg", KeyConflictContext.IN_GAME, KeyModifier.SHIFT, Keyboard.KEY_MINUS, Constants.Mod.NAME);
@SubscribeEvent
public void onTooltipEvent(ItemTooltipEvent event)
{
ItemStack stack = event.getItemStack();
if (stack == null)
{
return;
}
if (GhostItemHelper.hasGhostAmount(stack))
{
int amount = GhostItemHelper.getItemGhostAmount(stack);
if (amount == 0)
{
event.getToolTip().add(TextHelper.localize("tooltip.BloodMagic.ghost.everything"));
} else
{
event.getToolTip().add(TextHelper.localize("tooltip.BloodMagic.ghost.amount", amount));
}
}
}
@SubscribeEvent
public void onSoundEvent(PlaySoundEvent event)
{
EntityPlayer player = Minecraft.getMinecraft().thePlayer;
if (player != null && player.isPotionActive(ModPotions.deafness))
{
event.setResultSound(null);
}
}
@SubscribeEvent
public void onTextureStitch(TextureStitchEvent.Pre event)
{
final String BLOCKS = "blocks";
ritualStoneBlank = forName(event.getMap(), "RitualStone", BLOCKS);
ritualStoneWater = forName(event.getMap(), "WaterRitualStone", BLOCKS);
ritualStoneFire = forName(event.getMap(), "FireRitualStone", BLOCKS);
ritualStoneEarth = forName(event.getMap(), "EarthRitualStone", BLOCKS);
ritualStoneAir = forName(event.getMap(), "AirRitualStone", BLOCKS);
ritualStoneDawn = forName(event.getMap(), "LightRitualStone", BLOCKS);
ritualStoneDusk = forName(event.getMap(), "DuskRitualStone", BLOCKS);
blankBloodRune = forName(event.getMap(), "BlankRune", BLOCKS);
stoneBrick = event.getMap().registerSprite(new ResourceLocation("minecraft:blocks/stonebrick"));
glowstone = event.getMap().registerSprite(new ResourceLocation("minecraft:blocks/glowstone"));
bloodStoneBrick = forName(event.getMap(), "BloodStoneBrick", BLOCKS);
beacon = event.getMap().registerSprite(new ResourceLocation("minecraft:blocks/beacon"));
crystalCluster = forName(event.getMap(), "ShardCluster", BLOCKS);
}
@SubscribeEvent
public void render(RenderWorldLastEvent event)
{
EntityPlayerSP player = minecraft.thePlayer;
World world = player.worldObj;
if (mrsHoloTile != null)
{
if (world.getTileEntity(mrsHoloTile.getPos()) instanceof TileMasterRitualStone)
{
if (mrsHoloDisplay)
renderRitualStones(mrsHoloTile, event.getPartialTicks());
else
ClientHandler.setRitualHoloToNull();
} else
{
ClientHandler.setRitualHoloToNull();
}
}
if (minecraft.objectMouseOver == null || minecraft.objectMouseOver.typeOfHit != RayTraceResult.Type.BLOCK)
return;
TileEntity tileEntity = world.getTileEntity(minecraft.objectMouseOver.getBlockPos());
if (tileEntity instanceof TileMasterRitualStone && player.getHeldItemMainhand() != null && player.getHeldItemMainhand().getItem() instanceof ItemRitualDiviner)
renderRitualStones(player, event.getPartialTicks());
if (tileEntity instanceof TileMasterRitualStone && player.getHeldItemMainhand() != null && player.getHeldItemMainhand().getItem() instanceof ItemRitualReader)
renderRitualInformation(player, event.getPartialTicks());
}
@SubscribeEvent
public void onMouseEvent(MouseEvent event)
{
EntityPlayerSP player = Minecraft.getMinecraft().thePlayer;
if (event.getDwheel() != 0 && player != null && player.isSneaking())
{
ItemStack stack = player.getHeldItemMainhand();
if (stack != null)
{
Item item = stack.getItem();
if (item instanceof ItemSigilHolding)
{
cycleSigil(stack, player, event.getDwheel());
event.setCanceled(true);
}
}
}
}
@SubscribeEvent
public void onKey(InputEvent event)
{
if (!minecraft.inGameHasFocus)
return;
EntityPlayerSP player = Minecraft.getMinecraft().thePlayer;
for (BMKeyBinding key : keyBindings)
{
if (key.isPressed())
key.handleKeyPress();
}
if (player != null)
{
ItemStack stack = player.getHeldItemMainhand();
if (stack != null && stack.getItem() instanceof ItemSigilHolding)
{
if (KEY_HOLDING_CYCLE_POS.isPressed())
cycleSigil(stack, player, -1);
else if (KEY_HOLDING_CYCLE_NEG.isPressed())
cycleSigil(stack, player, 1);
}
}
}
@SubscribeEvent
public void onHudRender(RenderGameOverlayEvent.Pre event)
{
for (HUDElement element : hudElements)
if (element.getElementType() == event.getType() && element.shouldRender(minecraft))
element.render(minecraft, event.getResolution(), event.getPartialTicks());
}
// Stolen from Chisel
@SubscribeEvent
public void onModelBake(ModelBakeEvent event)
{
if (BloodMagic.isDev() && SUPPRESS_ASSET_ERRORS)
return;
Stopwatch stopwatch = Stopwatch.createStarted();
Map<ResourceLocation, Exception> modelErrors = ReflectionHelper.getPrivateValue(ModelLoader.class, event.getModelLoader(), "loadingExceptions");
Set<ModelResourceLocation> missingVariants = ReflectionHelper.getPrivateValue(ModelLoader.class, event.getModelLoader(), "missingVariants");
// Collect all Blood Magic model errors
List<ResourceLocation> errored = new ArrayList<ResourceLocation>();
for (ResourceLocation modelError : modelErrors.keySet())
if (modelError.getResourceDomain().equalsIgnoreCase(Constants.Mod.MODID))
errored.add(modelError);
// Collect all Blood Magic variant errors
List<ModelResourceLocation> missing = new ArrayList<ModelResourceLocation>();
for (ModelResourceLocation missingVariant : missingVariants)
if (missingVariant.getResourceDomain().equalsIgnoreCase(Constants.Mod.MODID))
missing.add(missingVariant);
// Remove discovered model errors
for (ResourceLocation modelError : errored)
modelErrors.remove(modelError);
// Remove discovered variant errors
missingVariants.removeAll(missing);
if (errored.size() > 0)
BloodMagic.instance.getLogger().info("Suppressed {} model errors from Blood Magic.", errored.size());
if (missing.size() > 0)
BloodMagic.instance.getLogger().info("Suppressed {} variant errors from Blood Magic.", missing.size());
BloodMagic.instance.getLogger().debug("Suppressed discovered model/variant errors in {}", stopwatch.stop());
}
// For some reason, we need some bad textures to be listed in the Crystal and Node models. This will hide that from the end user.
@SubscribeEvent
public void onTextureStitch(TextureStitchEvent.Post event)
{
if (BloodMagic.isDev() && SUPPRESS_ASSET_ERRORS)
return;
Stopwatch stopwatch = Stopwatch.createStarted();
SetMultimap<String, ResourceLocation> missingTextures = ReflectionHelper.getPrivateValue(FMLClientHandler.class, FMLClientHandler.instance(), "missingTextures");
Set<String> badTextureDomains = ReflectionHelper.getPrivateValue(FMLClientHandler.class, FMLClientHandler.instance(), "badTextureDomains");
String mc = "minecraft";
String format = "textures/%s.png";
Set<ResourceLocation> toRemove = new HashSet<ResourceLocation>();
// Find our missing textures and mark them for removal. Cannot directly remove as it would cause a CME
if (missingTextures.containsKey(mc))
{
Set<ResourceLocation> missingMCTextures = missingTextures.get(mc);
for (ResourceLocation texture : missingMCTextures)
if (texture.getResourcePath().equalsIgnoreCase(String.format(format, "node")) || texture.getResourcePath().equalsIgnoreCase(String.format(format, "crystal")))
toRemove.add(texture);
}
// Remove all our found errors
missingTextures.get(mc).removeAll(toRemove);
// Make sure to only remove the bad MC domain if no other textures are missing
if (missingTextures.get(mc).isEmpty())
{
missingTextures.keySet().remove(mc);
badTextureDomains.remove(mc);
}
BloodMagic.instance.getLogger().debug("Suppressed required texture errors in {}", stopwatch.stop());
}
private void cycleSigil(ItemStack stack, EntityPlayer player, int dWheel)
{
int mode = dWheel;
if (!ConfigHandler.sigilHoldingSkipsEmptySlots)
{
mode = ItemSigilHolding.getCurrentItemOrdinal(stack);
mode = dWheel < 0 ? ItemSigilHolding.next(mode) : ItemSigilHolding.prev(mode);
}
ItemSigilHolding.cycleToNextSigil(stack, mode);
BloodMagicPacketHandler.INSTANCE.sendToServer(new SigilHoldingPacketProcessor(player.inventory.currentItem, mode));
}
private static TextureAtlasSprite forName(TextureMap textureMap, String name, String dir)
{
return textureMap.registerSprite(new ResourceLocation(Constants.Mod.DOMAIN + dir + "/" + name));
}
private void renderRitualInformation(EntityPlayerSP player, float partialTicks)
{
World world = player.worldObj;
TileMasterRitualStone mrs = (TileMasterRitualStone) world.getTileEntity(minecraft.objectMouseOver.getBlockPos());
Ritual ritual = mrs.getCurrentRitual();
if (ritual != null)
{
List<String> ranges = ritual.getListOfRanges();
for (String range : ranges)
{
AreaDescriptor areaDescriptor = ritual.getBlockRange(range);
for (BlockPos pos : areaDescriptor.getContainedPositions(minecraft.objectMouseOver.getBlockPos()))
RenderFakeBlocks.drawFakeBlock(ritualStoneBlank, pos.getX(), pos.getY(), pos.getZ(), world);
}
}
}
private void renderRitualStones(EntityPlayerSP player, float partialTicks)
{
World world = player.worldObj;
ItemRitualDiviner ritualDiviner = (ItemRitualDiviner) player.inventory.getCurrentItem().getItem();
EnumFacing direction = ritualDiviner.getDirection(player.inventory.getCurrentItem());
Ritual ritual = RitualRegistry.getRitualForId(ritualDiviner.getCurrentRitual(player.inventory.getCurrentItem()));
if (ritual == null)
return;
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.color(1F, 1F, 1F, 0.6125F);
BlockPos vec3, vX;
vec3 = minecraft.objectMouseOver.getBlockPos();
double posX = player.lastTickPosX + (player.posX - player.lastTickPosX) * partialTicks;
double posY = player.lastTickPosY + (player.posY - player.lastTickPosY) * partialTicks;
double posZ = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * partialTicks;
for (RitualComponent ritualComponent : ritual.getComponents())
{
vX = vec3.add(ritualComponent.getOffset(direction));
double minX = vX.getX() - posX;
double minY = vX.getY() - posY;
double minZ = vX.getZ() - posZ;
if (!world.getBlockState(vX).isOpaqueCube())
{
TextureAtlasSprite texture = null;
switch (ritualComponent.getRuneType())
{
case BLANK:
texture = ritualStoneBlank;
break;
case WATER:
texture = ritualStoneWater;
break;
case FIRE:
texture = ritualStoneFire;
break;
case EARTH:
texture = ritualStoneEarth;
break;
case AIR:
texture = ritualStoneAir;
break;
case DAWN:
texture = ritualStoneDawn;
break;
case DUSK:
texture = ritualStoneDusk;
break;
}
RenderFakeBlocks.drawFakeBlock(texture, minX, minY, minZ, world);
}
}
GlStateManager.popMatrix();
}
public static void renderRitualStones(TileMasterRitualStone masterRitualStone, float partialTicks)
{
EntityPlayerSP player = minecraft.thePlayer;
World world = player.worldObj;
EnumFacing direction = mrsHoloDirection;
Ritual ritual = mrsHoloRitual;
if (ritual == null)
return;
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.color(1F, 1F, 1F, 0.5F);
BlockPos vec3, vX;
vec3 = masterRitualStone.getPos();
double posX = player.lastTickPosX + (player.posX - player.lastTickPosX) * partialTicks;
double posY = player.lastTickPosY + (player.posY - player.lastTickPosY) * partialTicks;
double posZ = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * partialTicks;
for (RitualComponent ritualComponent : ritual.getComponents())
{
vX = vec3.add(ritualComponent.getOffset(direction));
double minX = vX.getX() - posX;
double minY = vX.getY() - posY;
double minZ = vX.getZ() - posZ;
if (!world.getBlockState(vX).isOpaqueCube())
{
TextureAtlasSprite texture = null;
switch (ritualComponent.getRuneType())
{
case BLANK:
texture = ritualStoneBlank;
break;
case WATER:
texture = ritualStoneWater;
break;
case FIRE:
texture = ritualStoneFire;
break;
case EARTH:
texture = ritualStoneEarth;
break;
case AIR:
texture = ritualStoneAir;
break;
case DAWN:
texture = ritualStoneDawn;
break;
case DUSK:
texture = ritualStoneDusk;
break;
}
RenderFakeBlocks.drawFakeBlock(texture, minX, minY, minZ, world);
}
}
GlStateManager.popMatrix();
}
public static void setRitualHolo(TileMasterRitualStone masterRitualStone, Ritual ritual, EnumFacing direction, boolean displayed)
{
mrsHoloDisplay = displayed;
mrsHoloTile = masterRitualStone;
mrsHoloRitual = ritual;
mrsHoloDirection = direction;
}
public static void setRitualHoloToNull()
{
mrsHoloDisplay = false;
mrsHoloTile = null;
mrsHoloRitual = null;
mrsHoloDirection = EnumFacing.NORTH;
}
protected void renderHotbarItem(int x, int y, float partialTicks, EntityPlayer player, @Nullable ItemStack stack)
{
if (stack != null)
{
float animation = (float) stack.animationsToGo - partialTicks;
if (animation > 0.0F)
{
GlStateManager.pushMatrix();
float f1 = 1.0F + animation / 5.0F;
GlStateManager.translate((float) (x + 8), (float) (y + 12), 0.0F);
GlStateManager.scale(1.0F / f1, (f1 + 1.0F) / 2.0F, 1.0F);
GlStateManager.translate((float) (-(x + 8)), (float) (-(y + 12)), 0.0F);
}
minecraft.getRenderItem().renderItemAndEffectIntoGUI(player, stack, x, y);
if (animation > 0.0F)
GlStateManager.popMatrix();
minecraft.getRenderItem().renderItemOverlays(minecraft.fontRendererObj, stack, x, y);
}
}
}