BloodMagic/src/main/java/wayoftime/bloodmagic/util/handler/event/WillHandler.java
2020-11-06 17:00:08 -05:00

236 lines
8.1 KiB
Java

package wayoftime.bloodmagic.util.handler.event;
import java.util.HashMap;
import java.util.List;
import java.util.concurrent.ConcurrentLinkedQueue;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.MobEntity;
import net.minecraft.entity.item.ItemEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.potion.EffectInstance;
import net.minecraft.util.DamageSource;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.ChunkPos;
import net.minecraft.world.Difficulty;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.IWorldReader;
import net.minecraft.world.World;
import net.minecraft.world.chunk.ChunkStatus;
import net.minecraft.world.chunk.IChunk;
import net.minecraftforge.event.TickEvent;
import net.minecraftforge.event.entity.living.LivingDropsEvent;
import net.minecraftforge.event.entity.player.EntityItemPickupEvent;
import net.minecraftforge.event.world.ChunkDataEvent;
import net.minecraftforge.eventbus.api.Event;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import wayoftime.bloodmagic.BloodMagic;
import wayoftime.bloodmagic.common.item.BloodMagicItems;
import wayoftime.bloodmagic.demonaura.PosXY;
import wayoftime.bloodmagic.demonaura.WillChunk;
import wayoftime.bloodmagic.demonaura.WorldDemonWillHandler;
import wayoftime.bloodmagic.potion.BloodMagicPotions;
import wayoftime.bloodmagic.will.DemonWillHolder;
import wayoftime.bloodmagic.will.EnumDemonWillType;
import wayoftime.bloodmagic.will.IDemonWill;
import wayoftime.bloodmagic.will.IDemonWillWeapon;
import wayoftime.bloodmagic.will.PlayerDemonWillHandler;
@Mod.EventBusSubscriber(modid = BloodMagic.MODID, bus = Mod.EventBusSubscriber.Bus.MOD)
public class WillHandler
{
private static final HashMap<ResourceLocation, Integer> SERVER_TICKS = new HashMap<>();
// Adds Will to player
@SubscribeEvent
public void onItemPickup(EntityItemPickupEvent event)
{
ItemStack stack = event.getItem().getItem();
if (stack.getItem() instanceof IDemonWill)
{
PlayerEntity player = event.getPlayer();
EnumDemonWillType pickupType = ((IDemonWill) stack.getItem()).getType(stack);
ItemStack remainder = PlayerDemonWillHandler.addDemonWill(player, stack);
if (remainder == null || ((IDemonWill) stack.getItem()).getWill(pickupType, stack) < 0.0001
|| PlayerDemonWillHandler.isDemonWillFull(pickupType, player))
{
stack.setCount(0);
event.setResult(Event.Result.ALLOW);
}
}
}
// @SubscribeEvent
// public static void onEntityAttacked(LivingDeathEvent event)
// {
// if (event.getSource() instanceof EntityDamageSourceIndirect)
// {
// Entity sourceEntity = event.getSource().getImmediateSource();
//
// if (sourceEntity instanceof EntitySentientArrow)
// {
// ((EntitySentientArrow) sourceEntity).reimbursePlayer(event.getEntityLiving(), event.getEntityLiving().getMaxHealth());
// }
// }
// }
// Add/Drop Demon Will for Player
@SubscribeEvent
public void onLivingDrops(LivingDropsEvent event)
{
LivingEntity attackedEntity = event.getEntityLiving();
DamageSource source = event.getSource();
Entity entity = source.getTrueSource();
if (attackedEntity.isPotionActive(BloodMagicPotions.SOUL_SNARE) && (attackedEntity instanceof MobEntity
|| attackedEntity.getEntityWorld().getDifficulty() == Difficulty.PEACEFUL))
{
EffectInstance eff = attackedEntity.getActivePotionEffect(BloodMagicPotions.SOUL_SNARE);
int lvl = eff.getAmplifier();
double amountOfSouls = attackedEntity.getEntityWorld().rand.nextDouble() * (lvl + 1) * (lvl + 1) * 4 + 1;
ItemStack soulStack = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_RAW.get()).createWill(amountOfSouls);
event.getDrops().add(new ItemEntity(attackedEntity.getEntityWorld(), attackedEntity.getPosX(), attackedEntity.getPosY(), attackedEntity.getPosZ(), soulStack));
}
if (entity != null && entity instanceof PlayerEntity)
{
PlayerEntity player = (PlayerEntity) entity;
ItemStack heldStack = player.getHeldItemMainhand();
if (heldStack.getItem() instanceof IDemonWillWeapon && !player.getEntityWorld().isRemote)
{
IDemonWillWeapon demonWillWeapon = (IDemonWillWeapon) heldStack.getItem();
List<ItemStack> droppedSouls = demonWillWeapon.getRandomDemonWillDrop(attackedEntity, player, heldStack, event.getLootingLevel());
if (!droppedSouls.isEmpty())
{
ItemStack remainder;
for (ItemStack willStack : droppedSouls)
{
remainder = PlayerDemonWillHandler.addDemonWill(player, willStack);
if (!remainder.isEmpty())
{
EnumDemonWillType pickupType = ((IDemonWill) remainder.getItem()).getType(remainder);
if (((IDemonWill) remainder.getItem()).getWill(pickupType, remainder) >= 0.0001)
{
event.getDrops().add(new ItemEntity(attackedEntity.getEntityWorld(), attackedEntity.getPosX(), attackedEntity.getPosY(), attackedEntity.getPosZ(), remainder));
}
}
}
player.container.detectAndSendChanges();
}
}
}
}
@SubscribeEvent
public void onServerWorldTick(TickEvent.WorldTickEvent event)
{
if (event.world.isRemote)
return;
ResourceLocation rl = WorldDemonWillHandler.getDimensionResourceLocation(event.world);
// int dim = event.world.provider.getDimension();
if (event.phase == TickEvent.Phase.END)
{
if (!SERVER_TICKS.containsKey(rl))
SERVER_TICKS.put(rl, 0);
int ticks = (SERVER_TICKS.get(rl));
if (ticks % 20 == 0)
{
// CopyOnWriteArrayList<PosXY> dirtyChunks = WorldDemonWillHandler.dirtyChunks.get(rl);
ConcurrentLinkedQueue<PosXY> dirtyChunks = WorldDemonWillHandler.dirtyChunks.get(rl);
if ((dirtyChunks != null) && (dirtyChunks.size() > 0))
{
for (PosXY pos : dirtyChunks)
{
IChunk chunk = event.world.getChunk(pos.x, pos.y, ChunkStatus.FULL, false);
if (chunk != null)
{
chunk.setModified(true);
}
}
dirtyChunks.clear();
}
}
SERVER_TICKS.put(rl, ticks + 1);
}
}
public static boolean isBlockLoaded(IBlockReader world, BlockPos pos)
{
if (world == null || !World.isValid(pos))
{
return false;
} else if (world instanceof IWorldReader)
{
// Note: We don't bother checking if it is a world and then isBlockPresent
// because
// all that does is also validate the y value is in bounds, and we already check
// to make
// sure the position is valid both in the y and xz directions
return ((IWorldReader) world).isBlockLoaded(pos);
}
return true;
}
@SubscribeEvent
public void chunkSave(ChunkDataEvent.Save event)
{
if (!(event.getWorld() instanceof World))
{
return;
}
ResourceLocation rl = WorldDemonWillHandler.getDimensionResourceLocation((World) event.getWorld());
// int dim = event.getWorld().provider.getDimension();
ChunkPos loc = event.getChunk().getPos();
CompoundNBT nbt = new CompoundNBT();
event.getData().put("BloodMagic", nbt);
WillChunk ac = WorldDemonWillHandler.getWillChunk(rl, loc.x, loc.z);
if (ac != null)
{
nbt.putShort("base", ac.getBase());
ac.getCurrentWill().writeToNBT(nbt, "current");
// if (event.getChunk() instanceof Chunk && !((Chunk) event.getChunk()).setLoaded(loaded);)
if (!event.getWorld().getChunkProvider().isChunkLoaded(event.getChunk().getPos()))
WorldDemonWillHandler.removeWillChunk(rl, loc.x, loc.z);
}
}
@SubscribeEvent
public void chunkLoad(ChunkDataEvent.Load event)
{
if (!(event.getWorld() instanceof World))
{
return;
}
ResourceLocation rl = WorldDemonWillHandler.getDimensionResourceLocation((World) event.getWorld());
// int dim = event.getWorld().provider.getDimension();
if (event.getData().getCompound("BloodMagic").contains("base"))
{
CompoundNBT nbt = event.getData().getCompound("BloodMagic");
short base = nbt.getShort("base");
DemonWillHolder current = new DemonWillHolder();
current.readFromNBT(nbt, "current");
WorldDemonWillHandler.addWillChunk(rl, event.getChunk(), base, current);
} else
{
WorldDemonWillHandler.generateWill(event.getChunk(), (World) event.getWorld());
}
}
}