BloodMagic/src/main/java/WayofTime/bloodmagic/livingArmour/tracker/StatTrackerArrowShot.java
2016-01-28 14:56:49 -08:00

90 lines
2.4 KiB
Java

package WayofTime.bloodmagic.livingArmour.tracker;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import WayofTime.bloodmagic.livingArmour.LivingArmour;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeArrowShot;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
import WayofTime.bloodmagic.api.livingArmour.StatTracker;
public class StatTrackerArrowShot extends StatTracker
{
public int totalShots = 0;
public static HashMap<LivingArmour, Integer> changeMap = new HashMap<LivingArmour, Integer>();
public static int[] shotsRequired = new int[] { 50, 200, 700, 1500, 3000 };
public static void incrementCounter(LivingArmour armour)
{
changeMap.put(armour, changeMap.containsKey(armour) ? changeMap.get(armour) + 1 : 1);
}
@Override
public String getUniqueIdentifier()
{
return Constants.Mod.MODID + ".tracker.trickShot";
}
@Override
public void resetTracker()
{
this.totalShots = 0;
}
@Override
public void readFromNBT(NBTTagCompound tag)
{
totalShots = tag.getInteger(Constants.Mod.MODID + ".tracker.trickShot");
}
@Override
public void writeToNBT(NBTTagCompound tag)
{
tag.setInteger(Constants.Mod.MODID + ".tracker.trickShot", totalShots);
}
@Override
public boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour)
{
if (changeMap.containsKey(livingArmour))
{
int change = Math.abs(changeMap.get(livingArmour));
if (change > 0)
{
totalShots += Math.abs(changeMap.get(livingArmour));
changeMap.put(livingArmour, 0);
this.markDirty();
return true;
}
}
return false;
}
@Override
public List<LivingArmourUpgrade> getUpgrades()
{
// TODO Auto-generated method stub
List<LivingArmourUpgrade> upgradeList = new ArrayList<LivingArmourUpgrade>();
for (int i = 0; i < 5; i++)
{
if (totalShots >= shotsRequired[i])
{
upgradeList.add(new LivingArmourUpgradeArrowShot(i));
}
}
return upgradeList;
}
}