
Also changes how the models are handled and changing activation states does not cause the "item change" animation.
10 lines
226 B
Java
10 lines
226 B
Java
package WayofTime.bloodmagic.api.iface;
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import net.minecraft.item.ItemStack;
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public interface IActivatable
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{
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boolean getActivated(ItemStack stack);
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ItemStack setActivatedState(ItemStack stack, boolean activated);
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}
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