
Initial publishing of the 1.16.3 branch of the mod. A lot of systems are missing (such as Rituals and Living Armour), but enough is present for a decent Alpha release.
22 lines
1.8 KiB
XML
22 lines
1.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<launchConfiguration type="org.eclipse.jdt.launching.localJavaApplication">
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<mapAttribute key="org.eclipse.debug.core.environmentVariables">
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<mapEntry key="FORGE_GROUP" value="net.minecraftforge"/>
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<mapEntry key="FORGE_VERSION" value="34.1.11"/>
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<mapEntry key="MCP_MAPPINGS" value="snapshot_20200916-1.16.2"/>
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<mapEntry key="MCP_VERSION" value="20200911.084530"/>
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<mapEntry key="MC_VERSION" value="1.16.3"/>
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<mapEntry key="MOD_CLASSES" value="bloodmagic%%C:\Users\Scott\Desktop\BloodMagic3\bin\main;bloodmagic%%C:\Users\Scott\Desktop\BloodMagic3\bin\main"/>
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<mapEntry key="assetDirectory" value="C:\Users\Scott\.gradle\caches\forge_gradle\assets"/>
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<mapEntry key="assetIndex" value="1.16"/>
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<mapEntry key="nativesDirectory" value="C:\Users\Scott\Desktop\BloodMagic3\build\natives"/>
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<mapEntry key="target" value="fmluserdevclient"/>
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</mapAttribute>
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<stringAttribute key="org.eclipse.jdt.launching.CLASSPATH_PROVIDER" value="org.eclipse.buildship.core.classpathprovider"/>
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<stringAttribute key="org.eclipse.jdt.launching.MAIN_TYPE" value="net.minecraftforge.userdev.LaunchTesting"/>
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<stringAttribute key="org.eclipse.jdt.launching.PROGRAM_ARGUMENTS" value=""/>
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<stringAttribute key="org.eclipse.jdt.launching.PROJECT_ATTR" value="BloodMagic3"/>
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<stringAttribute key="org.eclipse.jdt.launching.VM_ARGUMENTS" value="-Dforge.logging.console.level=debug -Dforge.logging.markers=SCAN,REGISTRIES,REGISTRYDUMP -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump "-Dos.name=Windows 10" -Dos.version=10.0"/>
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<stringAttribute key="org.eclipse.jdt.launching.WORKING_DIRECTORY" value="C:\Users\Scott\Desktop\BloodMagic3\run"/>
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</launchConfiguration>
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