BloodMagic/1.7.2/java/WayofTime/alchemicalWizardry/common/tileEntity/TETeleposer.java
2014-02-19 17:03:56 -05:00

375 lines
12 KiB
Java

package WayofTime.alchemicalWizardry.common.tileEntity;
import java.util.Iterator;
import java.util.List;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.network.Packet;
import net.minecraft.network.play.server.S35PacketUpdateTileEntity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.World;
import net.minecraftforge.common.util.Constants;
import WayofTime.alchemicalWizardry.common.NewPacketHandler;
import WayofTime.alchemicalWizardry.common.block.BlockTeleposer;
import WayofTime.alchemicalWizardry.common.items.EnergyItems;
import WayofTime.alchemicalWizardry.common.items.TelepositionFocus;
public class TETeleposer extends TileEntity implements IInventory
{
private ItemStack[] inv;
private int resultID;
private int resultDamage;
private int previousInput;
public static final int sizeInv = 1;
private boolean isActive;
public TETeleposer()
{
this.inv = new ItemStack[1];
resultID = 0;
resultDamage = 0;
isActive = false;
previousInput = 0;
}
@Override
public void readFromNBT(NBTTagCompound par1NBTTagCompound)
{
super.readFromNBT(par1NBTTagCompound);
NBTTagList tagList = par1NBTTagCompound.getTagList("Inventory", Constants.NBT.TAG_COMPOUND);
for (int i = 0; i < tagList.tagCount(); i++)
{
NBTTagCompound tag = (NBTTagCompound) tagList.getCompoundTagAt(i);
int slot = tag.getByte("Slot");
if (slot >= 0 && slot < inv.length)
{
inv[slot] = ItemStack.loadItemStackFromNBT(tag);
}
}
resultID = par1NBTTagCompound.getInteger("resultID");
resultDamage = par1NBTTagCompound.getInteger("resultDamage");
isActive = par1NBTTagCompound.getBoolean("isActive");
previousInput = par1NBTTagCompound.getInteger("previousInput");
}
@Override
public void writeToNBT(NBTTagCompound par1NBTTagCompound)
{
super.writeToNBT(par1NBTTagCompound);
NBTTagList itemList = new NBTTagList();
for (int i = 0; i < inv.length; i++)
{
ItemStack stack = inv[i];
if (inv[i] != null)
{
NBTTagCompound tag = new NBTTagCompound();
tag.setByte("Slot", (byte) i);
inv[i].writeToNBT(tag);
itemList.appendTag(tag);
}
}
par1NBTTagCompound.setInteger("resultID", resultID);
par1NBTTagCompound.setInteger("resultDamage", resultDamage);
par1NBTTagCompound.setTag("Inventory", itemList);
par1NBTTagCompound.setBoolean("isActive", isActive);
par1NBTTagCompound.setInteger("previousInput", previousInput);
}
@Override
public int getSizeInventory()
{
return 1;
}
@Override
public ItemStack getStackInSlot(int slot)
{
return inv[slot];
}
@Override
public ItemStack decrStackSize(int slot, int amt)
{
ItemStack stack = getStackInSlot(slot);
if (stack != null)
{
if (stack.stackSize <= amt)
{
setInventorySlotContents(slot, null);
} else
{
stack = stack.splitStack(amt);
if (stack.stackSize == 0)
{
setInventorySlotContents(slot, null);
}
}
}
return stack;
}
@Override
public ItemStack getStackInSlotOnClosing(int slot)
{
ItemStack stack = getStackInSlot(slot);
if (stack != null)
{
setInventorySlotContents(slot, null);
}
return stack;
}
@Override
public void setInventorySlotContents(int slot, ItemStack itemStack)
{
inv[slot] = itemStack;
if (itemStack != null && itemStack.stackSize > getInventoryStackLimit())
{
itemStack.stackSize = getInventoryStackLimit();
}
}
@Override
public String getInventoryName()
{
return "TETeleposer";
}
@Override
public boolean hasCustomInventoryName()
{
return false;
}
@Override
public int getInventoryStackLimit()
{
return 1;
}
@Override
public boolean isUseableByPlayer(EntityPlayer entityPlayer)
{
return worldObj.getTileEntity(xCoord, yCoord, zCoord) == this && entityPlayer.getDistanceSq(xCoord + 0.5, yCoord + 0.5, zCoord + 0.5) < 64;
}
@Override
public void openInventory()
{
// TODO Auto-generated method stub
}
@Override
public void closeInventory()
{
// TODO Auto-generated method stub
}
//Logic for the actual block is under here
@Override
public void updateEntity()
{
super.updateEntity();
if (worldObj.isRemote)
{
return;
}
int currentInput = worldObj.getBlockPowerInput(xCoord, yCoord, zCoord);
if (previousInput == 0 && currentInput != 0)
{
ItemStack focus = this.getStackInSlot(0);
if (focus != null && focus.getItem() instanceof TelepositionFocus)
{
TelepositionFocus focusItem = (TelepositionFocus) (focus.getItem());
int xf = focusItem.xCoord(focus);
int yf = focusItem.yCoord(focus);
int zf = focusItem.zCoord(focus);
World worldF = focusItem.getWorld(focus);
int damage = (int) (0.5f * Math.sqrt((xCoord - xf) * (xCoord - xf) + (yCoord - yf + 1) * (yCoord - yf + 1) + (zCoord - zf) * (zCoord - zf)));
int focusLevel = ((TelepositionFocus) focusItem).getFocusLevel();
int transportCount = 0;
int entityCount = 0;
if (worldF != null && worldF.getTileEntity(xf, yf, zf) instanceof TETeleposer && !worldF.getTileEntity(xf, yf, zf).equals(this))
{
//Prime the teleportation
int d0 = focusLevel - 1;
AxisAlignedBB axisalignedbb1 = AxisAlignedBB.getAABBPool().getAABB((double) this.xCoord, (double) this.yCoord + d0 + 1, (double) this.zCoord, (double) (this.xCoord + 1), (double) (this.yCoord + 2 + d0), (double) (this.zCoord + 1)).expand(d0, d0, d0);
axisalignedbb1.maxY = Math.min((double) this.worldObj.getHeight(), this.yCoord + 2 + d0 + d0);
List list1 = this.worldObj.getEntitiesWithinAABB(EntityLivingBase.class, axisalignedbb1);
Iterator iterator1 = list1.iterator();
EntityLivingBase entityplayer1;
while (iterator1.hasNext())
{
entityplayer1 = (EntityLivingBase) iterator1.next();
entityCount++;
}
//int d0 = focusLevel-1;
AxisAlignedBB axisalignedbb2 = AxisAlignedBB.getAABBPool().getAABB(xf, yf + d0 + 1, zf, xf + 1, yf + 2 + d0, zf).expand(d0, d0, d0);
//axisalignedbb2.maxY = Math.min((double)worldF.getHeight(),yf+1+d0+d0);
List list2 = worldF.getEntitiesWithinAABB(EntityLivingBase.class, axisalignedbb2);
Iterator iterator2 = list2.iterator();
EntityLivingBase entityplayer2;
while (iterator2.hasNext())
{
entityplayer2 = (EntityLivingBase) iterator2.next();
entityCount++;
}
if (EnergyItems.canSyphonInContainer(focus, damage * (focusLevel * 2 - 1) * (focusLevel * 2 - 1) * (focusLevel * 2 - 1) + damage * entityCount))
{
for (int k = 0; k <= (focusLevel * 2 - 2); k++)
//for(int k=(focusLevel*2-1);k>=0;k--)
{
for (int i = -(focusLevel - 1); i <= (focusLevel - 1); i++)
{
for (int j = -(focusLevel - 1); j <= (focusLevel - 1); j++)
{
{
if (BlockTeleposer.swapBlocks(worldObj, worldF, xCoord + i, yCoord + 1 + k, zCoord + j, xf + i, yf + 1 + k, zf + j))
{
transportCount++;
}
}
}
}
}
if (!worldF.equals(worldObj))
{
entityCount = 0;
}
EnergyItems.syphonWhileInContainer(focus, damage * transportCount + damage * entityCount);
//Teleport
if (worldF.equals(worldObj))
{
iterator1 = list1.iterator();
iterator2 = list2.iterator();
while (iterator1.hasNext())
{
entityplayer1 = (EntityLivingBase) iterator1.next();
entityplayer1.worldObj = worldF;
entityplayer1.setPositionAndUpdate(entityplayer1.posX - this.xCoord + xf, entityplayer1.posY - this.yCoord + yf, entityplayer1.posZ - this.zCoord + zf);
}
while (iterator2.hasNext())
{
entityplayer2 = (EntityLivingBase) iterator2.next();
entityplayer2.worldObj = worldF;
entityplayer2.setPositionAndUpdate(entityplayer2.posX + this.xCoord - xf, entityplayer2.posY + this.yCoord - yf, entityplayer2.posZ + this.zCoord - zf);
}
}
}
}
}
}
previousInput = currentInput;
}
public void setActive()
{
isActive = false;
}
public boolean isActive()
{
return isActive;
}
@Override
public Packet getDescriptionPacket()
{
return NewPacketHandler.getPacket(this);
}
public void handlePacketData(int[] intData)
{
if (intData == null)
{
return;
}
if (intData.length == 3)
{
for (int i = 0; i < 1; i++)
{
if (intData[i * 3 + 2] != 0)
{
ItemStack is = new ItemStack(Item.getItemById(intData[i * 3]), intData[i * 3 + 2], intData[i * 3 + 1]);
inv[i] = is;
} else
{
inv[i] = null;
}
}
}
}
public int[] buildIntDataList()
{
int[] sortList = new int[1 * 3];
int pos = 0;
for (ItemStack is : inv)
{
if (is != null)
{
sortList[pos++] = Item.getIdFromItem(is.getItem());
sortList[pos++] = is.getItemDamage();
sortList[pos++] = is.stackSize;
} else
{
sortList[pos++] = 0;
sortList[pos++] = 0;
sortList[pos++] = 0;
}
}
return sortList;
}
@Override
public boolean isItemValidForSlot(int slot, ItemStack itemstack)
{
if (slot == 0)
{
return true;
}
return false;
}
}