BloodMagic/1.7.2/java/WayofTime/alchemicalWizardry/common/renderer/model/ModelMeteor.java
2014-02-14 15:20:20 -05:00

91 lines
3 KiB
Java

package WayofTime.alchemicalWizardry.common.renderer.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelMeteor extends ModelBase
{
//fields
ModelRenderer Shape1;
ModelRenderer Shape2;
ModelRenderer Shape3;
ModelRenderer Shape4;
ModelRenderer Shape5;
ModelRenderer Shape6;
ModelRenderer Shape7;
public ModelMeteor()
{
textureWidth = 64;
textureHeight = 64;
Shape1 = new ModelRenderer(this, 0, 0);
Shape1.addBox(-8F, -8F, -8F, 16, 16, 16);
Shape1.setRotationPoint(0F, 0F, 0F);
Shape1.setTextureSize(64, 64);
Shape1.mirror = true;
setRotation(Shape1, 0F, 0F, 0F);
Shape2 = new ModelRenderer(this, 0, 32);
Shape2.addBox(3F, -10F, -1F, 12, 12, 12);
Shape2.setRotationPoint(0F, 0F, 0F);
Shape2.setTextureSize(64, 64);
Shape2.mirror = true;
setRotation(Shape2, 0F, 0F, 0F);
Shape3 = new ModelRenderer(this, 0, 32);
Shape3.addBox(0F, 0F, -10F, 12, 12, 12);
Shape3.setRotationPoint(0F, 0F, 0F);
Shape3.setTextureSize(64, 64);
Shape3.mirror = true;
setRotation(Shape3, 0F, 0F, 0F);
Shape4 = new ModelRenderer(this, 0, 32);
Shape4.addBox(1F, 2F, 2F, 12, 12, 12);
Shape4.setRotationPoint(0F, 0F, 0F);
Shape4.setTextureSize(64, 64);
Shape4.mirror = true;
setRotation(Shape4, 0F, 0F, 0F);
Shape5 = new ModelRenderer(this, 0, 32);
Shape5.addBox(-12F, -5F, 0F, 12, 12, 12);
Shape5.setRotationPoint(0F, 0F, 0F);
Shape5.setTextureSize(64, 64);
Shape5.mirror = true;
setRotation(Shape5, 0F, 0F, 0F);
Shape6 = new ModelRenderer(this, 0, 32);
Shape6.addBox(-13F, -2F, -11F, 12, 12, 12);
Shape6.setRotationPoint(0F, 0F, 0F);
Shape6.setTextureSize(64, 64);
Shape6.mirror = true;
setRotation(Shape6, 0F, 0F, 0F);
Shape7 = new ModelRenderer(this, 0, 32);
Shape7.addBox(-6F, -14F, -9F, 12, 12, 12);
Shape7.setRotationPoint(0F, 0F, 0F);
Shape7.setTextureSize(64, 64);
Shape7.mirror = true;
setRotation(Shape7, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
Shape1.render(f5);
Shape2.render(f5);
Shape3.render(f5);
Shape4.render(f5);
Shape5.render(f5);
Shape6.render(f5);
Shape7.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}