BloodMagic/src/main/java/WayofTime/bloodmagic/block/BlockPhantom.java
Nick 9950b32d53 Fix Sigil of the Phantom Bridge
I'm tentatively considering this fixed. I'd rather not do it this way, but it seems to work...
2016-01-11 13:36:07 -08:00

90 lines
2.1 KiB
Java

package WayofTime.bloodmagic.block;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.tile.TilePhantomBlock;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumWorldBlockLayer;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import java.util.Random;
public class BlockPhantom extends BlockContainer
{
public BlockPhantom()
{
super(Material.cloth);
setUnlocalizedName(Constants.Mod.MODID + ".phantom");
setCreativeTab(BloodMagic.tabBloodMagic);
}
@Override
public boolean isOpaqueCube()
{
return false;
}
@Override
public boolean isFullCube()
{
return false;
}
@Override
@SideOnly(Side.CLIENT)
public boolean isTranslucent()
{
return true;
}
@Override
public int getRenderType()
{
return 3;
}
@Override
@SideOnly(Side.CLIENT)
public EnumWorldBlockLayer getBlockLayer()
{
return EnumWorldBlockLayer.TRANSLUCENT;
}
@Override
@SideOnly(Side.CLIENT)
public boolean shouldSideBeRendered(IBlockAccess worldIn, BlockPos pos, EnumFacing side)
{
IBlockState iblockstate = worldIn.getBlockState(pos);
Block block = iblockstate.getBlock();
if (worldIn.getBlockState(pos.offset(side.getOpposite())) != iblockstate)
{
return true;
}
return block != this && super.shouldSideBeRendered(worldIn, pos, side);
}
@Override
public int quantityDropped(Random par1Random)
{
return 0;
}
@Override
public TileEntity createNewTileEntity(World world, int meta)
{
return new TilePhantomBlock(100);
}
}