BloodMagic/src/main/java/WayofTime/bloodmagic/tile/TileInversionPillar.java

230 lines
7.5 KiB
Java

package WayofTime.bloodmagic.tile;
import java.util.List;
import lombok.Getter;
import lombok.Setter;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.math.BlockPos;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
import WayofTime.bloodmagic.inversion.InversionPillarHandler;
import WayofTime.bloodmagic.registry.ModBlocks;
import WayofTime.bloodmagic.tile.base.TileTicking;
@Getter
@Setter
public class TileInversionPillar extends TileTicking
{
public static double willPerOperation = 2.5;
public static double inversionPerOperation = 2;
public static double inversionToIncreaseRadius = 100;
public static double inversionToAddPillar = 200;
public static double operationThreshold = 20;
public EnumDemonWillType type;
public double currentInversion = 0;
public int consecutiveFailedChecks = 0; //If you fail enough checks, increase the radius.
public int currentInfectionRadius = 1;
public int counter = 0;
public boolean isRegistered = false;
public static final double maxWillForChunk = 200;
public TileInversionPillar()
{
this(EnumDemonWillType.DEFAULT);
}
public TileInversionPillar(EnumDemonWillType type)
{
this.type = type;
}
@Override
public void onUpdate()
{
if (worldObj.isRemote)
{
return;
}
if (!isRegistered)
{
isRegistered = InversionPillarHandler.addPillarToMap(worldObj, getType(), getPos());
}
counter++;
double currentWill = WorldDemonWillHandler.getCurrentWill(worldObj, pos, type);
if (counter % 1 == 0)
{
List<BlockPos> pillarList = getNearbyPillarsExcludingThis();
// if (type == EnumDemonWillType.VENGEFUL)
// {
// System.out.println(pillarList.size() + " nearby pillars");
// }
generateWillForNearbyPillars(currentWill, pillarList);
generateInversionForNearbyPillars(currentWill, pillarList);
int pollute = polluteNearbyBlocks(currentWill);
if (pollute == 1)
{
consecutiveFailedChecks++;
} else if (pollute == 0)
{
consecutiveFailedChecks = 0;
}
if (consecutiveFailedChecks > 5 * currentInfectionRadius && currentInversion >= inversionToIncreaseRadius)
{
currentInfectionRadius++;
consecutiveFailedChecks = 0;
currentInversion -= inversionToIncreaseRadius;
System.out.println("Increasing radius!");
}
if (currentInfectionRadius >= 10 && currentInversion >= inversionToAddPillar)
{
//TODO: Spawn pillar
}
}
}
public void removePillarFromMap()
{
if (!worldObj.isRemote)
{
InversionPillarHandler.removePillarFromMap(worldObj, type, pos);
}
}
public List<BlockPos> getNearbyPillarsExcludingThis()
{
return InversionPillarHandler.getNearbyPillars(worldObj, type, pos);
}
@Override
public void deserialize(NBTTagCompound tag)
{
super.deserialize(tag);
if (!tag.hasKey(Constants.NBT.WILL_TYPE))
{
type = EnumDemonWillType.DEFAULT;
}
type = EnumDemonWillType.valueOf(tag.getString(Constants.NBT.WILL_TYPE));
currentInversion = tag.getDouble("currentInversion");
currentInfectionRadius = tag.getInteger("currentInfectionRadius");
consecutiveFailedChecks = tag.getInteger("consecutiveFailedChecks");
}
@Override
public NBTTagCompound serialize(NBTTagCompound tag)
{
super.serialize(tag);
tag.setString(Constants.NBT.WILL_TYPE, type.toString());
tag.setDouble("currentInversion", currentInversion);
tag.setInteger("currentInfectionRadius", currentInfectionRadius);
tag.setInteger("consecutiveFailedChecks", consecutiveFailedChecks);
return tag;
}
public void generateWillForNearbyPillars(double currentWillInChunk, List<BlockPos> offsetPositions)
{
double totalGeneratedWill = 0;
double willFactor = currentWillInChunk / 200;
for (BlockPos offsetPos : offsetPositions)
{
double distanceSquared = offsetPos.distanceSq(pos);
totalGeneratedWill += willFactor * 343 / (343 + Math.pow(distanceSquared, 3 / 2));
}
if (totalGeneratedWill > 0)
{
WorldDemonWillHandler.fillWillToMaximum(worldObj, pos, type, totalGeneratedWill, maxWillForChunk, true); //TODO: Find out why this method doesn't work.
}
}
public void generateInversionForNearbyPillars(double currentWillInChunk, List<BlockPos> offsetPositions)
{
double willFactor = currentWillInChunk / 400;
double totalGeneratedInversion = willFactor;
for (BlockPos offsetPos : offsetPositions)
{
double distanceSquared = offsetPos.distanceSq(pos);
totalGeneratedInversion += 3125 / (3125 + Math.pow(distanceSquared, 5 / 2));
}
currentInversion = Math.max(0, currentInversion + totalGeneratedInversion);
}
/**
*
* @param currentWillInChunk
* @return 0 if the block is successfully placed, 1 if the block is not
* placed due to the selected place being invalid, 2 if the block is
* not placed due to there not being enough Will or Inversion
*/
public int polluteNearbyBlocks(double currentWillInChunk)
{
// System.out.println("Hai! :D Current Inversion: " + currentInversion + ", Current Will: " + currentWillInChunk);
if (currentWillInChunk < operationThreshold || currentInversion < inversionPerOperation)
{
return 2;
}
double xOff = worldObj.rand.nextGaussian() * currentInfectionRadius;
double yOff = worldObj.rand.nextGaussian() * currentInfectionRadius;
double zOff = worldObj.rand.nextGaussian() * currentInfectionRadius;
double r2 = xOff * xOff + yOff * yOff + zOff * zOff;
int maxInfectionRadius2 = (4 * currentInfectionRadius * currentInfectionRadius);
if (r2 > maxInfectionRadius2)
{
double factor = Math.sqrt(maxInfectionRadius2 / r2);
xOff *= factor;
yOff *= factor;
zOff *= factor;
}
BlockPos offsetPos = pos.add(xOff + 0.5, yOff + 0.5, zOff + 0.5);
if (offsetPos.equals(pos))
{
return 1;
}
IBlockState state = worldObj.getBlockState(offsetPos);
if (!state.getBlock().isAir(state, worldObj, offsetPos))
{
//Consume Will and set this block
// System.out.println("I am polluting you at: " + offsetPos);
Block block = state.getBlock();
if (block == Blocks.DIRT || block == Blocks.STONE || block == Blocks.GRASS)
{
if (worldObj.setBlockState(offsetPos, ModBlocks.DEMON_EXTRAS.getStateFromMeta(0)))
{
WorldDemonWillHandler.drainWill(worldObj, pos, type, willPerOperation, true);
currentInversion -= inversionPerOperation;
return 0;
}
}
return 1;
}
return 1;
}
}