BloodMagic/src/main/java/WayofTime/bloodmagic/util/handler/event/StatTrackerHandler.java

212 lines
9.5 KiB
Java

package WayofTime.bloodmagic.util.handler.event;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.MobEffects;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.ItemSpade;
import net.minecraft.item.ItemStack;
import net.minecraft.util.DamageSource;
import net.minecraft.util.math.MathHelper;
import net.minecraftforge.event.entity.living.LivingHealEvent;
import net.minecraftforge.event.entity.living.LivingHurtEvent;
import net.minecraftforge.event.entity.player.AttackEntityEvent;
import net.minecraftforge.event.entity.player.PlayerPickupXpEvent;
import net.minecraftforge.event.world.BlockEvent;
import net.minecraftforge.fml.common.eventhandler.EventPriority;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import WayofTime.bloodmagic.annot.Handler;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
import WayofTime.bloodmagic.item.armour.ItemLivingArmour;
import WayofTime.bloodmagic.item.armour.ItemSentientArmour;
import WayofTime.bloodmagic.livingArmour.LivingArmour;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerArrowProtect;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerCriticalStrike;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerDigging;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerExperience;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerFallProtect;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerGraveDigger;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerHealthboost;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerMeleeDamage;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerNightSight;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerPhysicalProtect;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSolarPowered;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSprintAttack;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeDigging;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeExperience;
import WayofTime.bloodmagic.util.Utils;
@Handler
public class StatTrackerHandler
{
private static float lastPlayerSwingStrength = 0;
// Tracks: Digging, DigSlowdown
@SubscribeEvent
public void blockBreakEvent(BlockEvent.BreakEvent event)
{
EntityPlayer player = event.getPlayer();
if (player != null)
{
if (LivingArmour.hasFullSet(player))
{
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
if (chestStack != null && chestStack.getItem() instanceof ItemLivingArmour)
{
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null)
{
StatTrackerDigging.incrementCounter(armour);
LivingArmourUpgradeDigging.hasDug(armour);
}
}
}
}
}
// Tracks: Health Boost
@SubscribeEvent
public void onEntityHealed(LivingHealEvent event)
{
EntityLivingBase healedEntity = event.getEntityLiving();
if (!(healedEntity instanceof EntityPlayer))
{
return;
}
EntityPlayer player = (EntityPlayer) healedEntity;
if (LivingArmour.hasFullSet(player))
{
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null)
{
StatTrackerHealthboost.incrementCounter(armour, event.getAmount());
if (player.worldObj.canSeeSky(player.getPosition()) && player.worldObj.provider.isDaytime())
{
StatTrackerSolarPowered.incrementCounter(armour, event.getAmount());
}
}
}
}
@SubscribeEvent
public void onLivingAttack(AttackEntityEvent event)
{
lastPlayerSwingStrength = event.getEntityPlayer().getCooledAttackStrength(0);
}
// Tracks: Fall Protect, Arrow Protect, Physical Protect, Grave Digger, Sprint Attack, Critical Strike, Nocturnal Prowess
@SubscribeEvent
public void entityHurt(LivingHurtEvent event)
{
DamageSource source = event.getSource();
Entity sourceEntity = event.getSource().getEntity();
EntityLivingBase attackedEntity = event.getEntityLiving();
if (attackedEntity instanceof EntityPlayer)
{
EntityPlayer attackedPlayer = (EntityPlayer) attackedEntity;
// Living Armor Handling
if (LivingArmour.hasFullSet(attackedPlayer))
{
float amount = Math.min(Utils.getModifiedDamage(attackedPlayer, event.getSource(), event.getAmount()), attackedPlayer.getHealth());
ItemStack chestStack = attackedPlayer.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null)
{
if (sourceEntity != null && !source.isMagicDamage() && !source.isProjectile())
StatTrackerPhysicalProtect.incrementCounter(armour, amount);
if (source.equals(DamageSource.fall))
StatTrackerFallProtect.incrementCounter(armour, amount);
if (source.isProjectile())
StatTrackerArrowProtect.incrementCounter(armour, amount);
}
} else
{
ItemStack chestStack = attackedPlayer.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
if (chestStack != null && chestStack.getItem() instanceof ItemSentientArmour)
{
ItemSentientArmour armour = (ItemSentientArmour) chestStack.getItem();
armour.onPlayerAttacked(chestStack, source, attackedPlayer);
}
}
}
if (sourceEntity instanceof EntityPlayer)
{
EntityPlayer player = (EntityPlayer) sourceEntity;
// Living Armor Handling
if (LivingArmour.hasFullSet(player))
{
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null)
{
ItemStack mainWeapon = player.getItemStackFromSlot(EntityEquipmentSlot.MAINHAND);
event.setAmount((float) (event.getAmount() + lastPlayerSwingStrength * armour.getAdditionalDamageOnHit(event.getAmount(), player, attackedEntity, mainWeapon)));
float amount = Math.min(Utils.getModifiedDamage(attackedEntity, event.getSource(), event.getAmount()), attackedEntity.getHealth());
if (!source.isProjectile())
{
StatTrackerMeleeDamage.incrementCounter(armour, amount);
if (player.worldObj.getLight(player.getPosition()) <= 9)
StatTrackerNightSight.incrementCounter(armour, amount);
if (mainWeapon != null && mainWeapon.getItem() instanceof ItemSpade)
StatTrackerGraveDigger.incrementCounter(armour, amount);
if (player.isSprinting())
StatTrackerSprintAttack.incrementCounter(armour, amount);
boolean isCritical = lastPlayerSwingStrength > 0.9 && player.fallDistance > 0.0F && !player.onGround && !player.isOnLadder() && !player.isInWater() && !player.isPotionActive(MobEffects.BLINDNESS) && !player.isRiding() && !player.isSprinting();
if (isCritical)
StatTrackerCriticalStrike.incrementCounter(armour, amount);
double kb = armour.getKnockbackOnHit(player, attackedEntity, mainWeapon);
if (kb > 0)
attackedEntity.knockBack(player, (float) kb * 0.5F, (double) MathHelper.sin(player.rotationYaw * 0.017453292F), (double) (-MathHelper.cos(player.rotationYaw * 0.017453292F)));
}
}
}
}
}
// Tracks: Experienced
@SubscribeEvent(priority = EventPriority.LOW)
public void onExperiencePickup(PlayerPickupXpEvent event)
{
EntityPlayer player = event.getEntityPlayer();
if (LivingArmour.hasFullSet(player))
{
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null)
{
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(Constants.Mod.MODID + ".upgrade.experienced", chestStack);
if (upgrade instanceof LivingArmourUpgradeExperience)
{
double modifier = ((LivingArmourUpgradeExperience) upgrade).getExperienceModifier();
double exp = event.getOrb().xpValue * (1 + modifier);
event.getOrb().xpValue = (int) Math.floor(exp) + (Math.random() < exp % 1 ? 1 : 0);
}
StatTrackerExperience.incrementCounter(armour, event.getOrb().xpValue);
}
}
}
}