BloodMagic/BM_src/WayofTime/alchemicalWizardry/common/items/sigil/AirSigil.java
2014-01-17 16:54:16 -05:00

107 lines
3.3 KiB
Java

package WayofTime.alchemicalWizardry.common.items.sigil;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.common.ArmourUpgrade;
import WayofTime.alchemicalWizardry.common.items.EnergyItems;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import java.util.List;
public class AirSigil extends EnergyItems implements ArmourUpgrade
{
private int energyUsed;
public AirSigil(int id)
{
super(id);
this.maxStackSize = 1;
//setMaxDamage(1000);
setEnergyUsed(50);
setCreativeTab(AlchemicalWizardry.tabBloodMagic);
}
@Override
public void addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)
{
par3List.add("I feel lighter already...");
if (!(par1ItemStack.stackTagCompound == null))
{
par3List.add("Current owner: " + par1ItemStack.stackTagCompound.getString("ownerName"));
}
}
@Override
@SideOnly(Side.CLIENT)
public void registerIcons(IconRegister iconRegister)
{
this.itemIcon = iconRegister.registerIcon("AlchemicalWizardry:AirSigil");
}
@Override
public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
{
EnergyItems.checkAndSetItemOwner(par1ItemStack, par3EntityPlayer);
if (par3EntityPlayer.isSneaking())
{
return par1ItemStack;
}
Vec3 vec = par3EntityPlayer.getLookVec();
double wantedVelocity = 1.7;
if (par3EntityPlayer.isPotionActive(AlchemicalWizardry.customPotionBoost))
{
int i = par3EntityPlayer.getActivePotionEffect(AlchemicalWizardry.customPotionBoost).getAmplifier();
wantedVelocity += (1 + i) * (0.35);
}
par3EntityPlayer.motionX = vec.xCoord * wantedVelocity;
par3EntityPlayer.motionY = vec.yCoord * wantedVelocity;
par3EntityPlayer.motionZ = vec.zCoord * wantedVelocity;
par2World.playSoundEffect((double) ((float) par3EntityPlayer.posX + 0.5F), (double) ((float) par3EntityPlayer.posY + 0.5F), (double) ((float) par3EntityPlayer.posZ + 0.5F), "random.fizz", 0.5F, 2.6F + (par2World.rand.nextFloat() - par2World.rand.nextFloat()) * 0.8F);
par3EntityPlayer.fallDistance = 0;
if (!par3EntityPlayer.capabilities.isCreativeMode)
{
if (!EnergyItems.syphonBatteries(par1ItemStack, par3EntityPlayer, getEnergyUsed()))
{
}
} else
{
return par1ItemStack;
}
return par1ItemStack;
}
@Override
public void onArmourUpdate(World world, EntityPlayer player,
ItemStack thisItemStack)
{
// TODO Auto-generated method stub
player.fallDistance = 0;
}
@Override
public boolean isUpgrade()
{
// TODO Auto-generated method stub
return true;
}
@Override
public int getEnergyForTenSeconds()
{
// TODO Auto-generated method stub
return 50;
}
}