BloodMagic/src/main/java/WayofTime/bloodmagic/item/armour/ItemSentientArmour.java
2016-04-24 10:06:28 -07:00

687 lines
23 KiB
Java

package WayofTime.bloodmagic.item.armour;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.UUID;
import net.minecraft.client.renderer.ItemMeshDefinition;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.MobEffects;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.DamageSource;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import net.minecraftforge.common.ISpecialArmor;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.iface.IMultiWillTool;
import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
import WayofTime.bloodmagic.api.soul.PlayerDemonWillHandler;
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
import WayofTime.bloodmagic.client.IMeshProvider;
import WayofTime.bloodmagic.registry.ModItems;
import com.google.common.collect.HashMultimap;
import com.google.common.collect.Multimap;
public class ItemSentientArmour extends ItemArmor implements ISpecialArmor, IMeshProvider, IMultiWillTool
{
public static String[] names = { "helmet", "chest", "legs", "boots" };
public static double[] willBracket = new double[] { 30, 200, 600, 1500, 4000, 6000, 8000, 16000 };
public static double[] consumptionPerHit = new double[] { 0.1, 0.12, 0.15, 0.2, 0.3, 0.35, 0.4, 0.5 };
public static double[] extraProtectionLevel = new double[] { 0, 0.25, 0.5, 0.6, 0.7, 0.75, 0.85, 0.9 };
public static double[] steadfastProtectionLevel = new double[] { 0.25, 0.5, 0.6, 0.7, 0.75, 0.85, 0.9, 0.95 };
//public static double[] healthBonus = new double[] { 3, 6, 9, 12, 15, 20, 25, 30 };
public static double[] knockbackBonus = new double[] { 0.2, 0.4, 0.6, 0.8, 1, 1, 1, 1 };
public static double[] damageBoost = new double[] { 0.03, 0.06, 0.09, 0.12, 0.15, 0.18, 0.22, 0.25 };
public static double[] attackSpeed = new double[] { -0.02, -0.04, -0.06, -0.08, -0.1, -0.12, -0.14, -0.16 };
public static double[] speedBonus = new double[] { 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4 };
public ItemSentientArmour(EntityEquipmentSlot armorType)
{
super(ItemArmor.ArmorMaterial.IRON, 0, armorType);
setUnlocalizedName(Constants.Mod.MODID + ".sentientArmour.");
setMaxDamage(250);
setCreativeTab(BloodMagic.tabBloodMagic);
}
@Override
public String getArmorTexture(ItemStack stack, Entity entity, EntityEquipmentSlot slot, String type)
{
if (this == ModItems.sentientArmourChest || this == ModItems.sentientArmourHelmet || this == ModItems.sentientArmourBoots)
{
switch (this.getCurrentType(stack))
{
case DEFAULT:
return "bloodmagic:models/armor/sentientArmour_layer_1.png";
case CORROSIVE:
return "bloodmagic:models/armor/sentientArmour_corrosive_layer_1.png";
case VENGEFUL:
return "bloodmagic:models/armor/sentientArmour_vengeful_layer_1.png";
case DESTRUCTIVE:
return "bloodmagic:models/armor/sentientArmour_destructive_layer_1.png";
case STEADFAST:
return "bloodmagic:models/armor/sentientArmour_steadfast_layer_1.png";
}
return "bloodmagic:models/armor/sentientArmour_layer_1.png";
}
if (this == ModItems.sentientArmourLegs)
{
switch (this.getCurrentType(stack))
{
case DEFAULT:
return "bloodmagic:models/armor/sentientArmour_layer_2.png";
case CORROSIVE:
return "bloodmagic:models/armor/sentientArmour_corrosive_layer_2.png";
case VENGEFUL:
return "bloodmagic:models/armor/sentientArmour_vengeful_layer_2.png";
case DESTRUCTIVE:
return "bloodmagic:models/armor/sentientArmour_destructive_layer_2.png";
case STEADFAST:
return "bloodmagic:models/armor/sentientArmour_steadfast_layer_2.png";
}
return "bloodmagic:models/armor/sentientArmour_layer_1.png";
} else
{
return null;
}
}
@Override
public void onArmorTick(World world, EntityPlayer player, ItemStack stack)
{
if (this.armorType == EntityEquipmentSlot.CHEST)
{
EnumDemonWillType type = this.getCurrentType(stack);
switch (type)
{
case CORROSIVE:
if (player.isPotionActive(MobEffects.POISON))
{
player.removeActivePotionEffect(MobEffects.POISON);
}
if (player.isPotionActive(MobEffects.WITHER))
{
player.removeActivePotionEffect(MobEffects.WITHER);
}
break;
default:
}
}
}
public void onPlayerAttacked(ItemStack stack, DamageSource source, EntityPlayer attackedPlayer)
{
if (source.getEntity() instanceof EntityLivingBase)
{
EntityLivingBase attacker = (EntityLivingBase) source.getEntity();
EnumDemonWillType type = this.getCurrentType(stack);
switch (type)
{
case CORROSIVE:
if (!source.isProjectile())
{
attacker.addPotionEffect(new PotionEffect(MobEffects.POISON, 100)); //TODO: customize duration
}
break;
case DEFAULT:
break;
case DESTRUCTIVE:
break;
case STEADFAST:
break;
case VENGEFUL:
break;
}
}
}
@Override
public ArmorProperties getProperties(EntityLivingBase player, ItemStack stack, DamageSource source, double damage, int slot)
{
double armourReduction = 0.0;
double damageAmount = 0.25;
if (this == ModItems.sentientArmourBoots || this == ModItems.sentientArmourHelmet)
{
damageAmount = 3d / 20d * 0.6;
} else if (this == ModItems.sentientArmourLegs)
{
damageAmount = 6d / 20d * 0.6;
} else if (this == ModItems.sentientArmourChest)
{
damageAmount = 0.64;
}
double armourPenetrationReduction = 0;
int maxAbsorption = 100000;
if (source.equals(DamageSource.drown))
{
return new ArmorProperties(-1, 0, 0);
}
if (source.equals(DamageSource.outOfWorld))
{
return new ArmorProperties(-1, 0, 0);
}
if (this == ModItems.sentientArmourChest)
{
armourReduction = 0.24 / 0.64; // This values puts it at iron level
ItemStack helmet = player.getItemStackFromSlot(EntityEquipmentSlot.HEAD);
ItemStack leggings = player.getItemStackFromSlot(EntityEquipmentSlot.LEGS);
ItemStack boots = player.getItemStackFromSlot(EntityEquipmentSlot.FEET);
if (helmet == null || leggings == null || boots == null)
{
damageAmount *= (armourReduction);
return new ArmorProperties(-1, damageAmount, maxAbsorption);
}
if (helmet.getItem() instanceof ItemSentientArmour && leggings.getItem() instanceof ItemSentientArmour && boots.getItem() instanceof ItemSentientArmour)
{
double remainder = 1; // Multiply this number by the armour upgrades for protection
remainder *= (1 - this.getArmourModifier(stack));
armourReduction = armourReduction + (1 - remainder) * (1 - armourReduction);
damageAmount *= (armourReduction);
if (source.isUnblockable())
{
return new ArmorProperties(-1, damageAmount * armourPenetrationReduction, maxAbsorption);
}
return new ArmorProperties(-1, damageAmount, maxAbsorption);
}
} else
{
if (source.isUnblockable())
{
return new ArmorProperties(-1, damageAmount * armourPenetrationReduction, maxAbsorption);
}
return new ArmorProperties(-1, damageAmount, maxAbsorption);
}
return new ArmorProperties(-1, 0, 0);
}
@Override
public int getArmorDisplay(EntityPlayer player, ItemStack armor, int slot)
{
if (armor.getItem() == ModItems.sentientArmourHelmet)
{
return 3;
}
if (armor.getItem() == ModItems.sentientArmourChest)
{
return 8;
}
if (armor.getItem() == ModItems.sentientArmourLegs)
{
return 6;
}
if (armor.getItem() == ModItems.sentientArmourBoots)
{
return 3;
}
return 5;
}
@Override
public void damageArmor(EntityLivingBase entity, ItemStack stack, DamageSource source, int damage, int slot)
{
if (entity instanceof EntityPlayer)
{
EntityPlayer player = (EntityPlayer) entity;
EnumDemonWillType type = getCurrentType(stack);
double willRequired = this.getCostModifier(stack) * damage;
double willLeft = PlayerDemonWillHandler.getTotalDemonWill(type, player);
if (willLeft >= willRequired && canSustainArmour(type, willLeft))
{
this.setAbilitiesOfArmour(type, willLeft - willRequired, stack);
PlayerDemonWillHandler.consumeDemonWill(type, player, willRequired);
} else
{
this.revertArmour(player, stack);
}
}
}
public double getCostModifier(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble("costModifier");
}
public void setCostModifier(ItemStack stack, double modifier)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble("costModifier", modifier);
}
public double getArmourModifier(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble("armourModifier");
}
public void setArmourModifier(ItemStack stack, double modifier)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble("armourModifier", modifier);
}
@Override
public String getUnlocalizedName(ItemStack stack)
{
return super.getUnlocalizedName(stack) + names[3 - armorType.getIndex()];
}
public void revertArmour(EntityPlayer player, ItemStack itemStack)
{
ItemStack stack = this.getContainedArmourStack(itemStack);
player.setItemStackToSlot(armorType, stack);
}
@Override
@SideOnly(Side.CLIENT)
public ItemMeshDefinition getMeshDefinition()
{
return new ItemMeshDefinition()
{
@Override
public ModelResourceLocation getModelLocation(ItemStack stack)
{
assert getCustomLocation() != null;
EnumDemonWillType type = ((ItemSentientArmour) ModItems.sentientArmourHelmet).getCurrentType(stack);
String additional = "_" + type.getName().toLowerCase();
if (stack.getItem() == ModItems.sentientArmourHelmet)
return new ModelResourceLocation(getCustomLocation(), "armour=head" + additional);
else if (stack.getItem() == ModItems.sentientArmourChest)
return new ModelResourceLocation(getCustomLocation(), "armour=body" + additional);
else if (stack.getItem() == ModItems.sentientArmourLegs)
return new ModelResourceLocation(getCustomLocation(), "armour=leg" + additional);
else
return new ModelResourceLocation(getCustomLocation(), "armour=feet" + additional);
}
};
}
@Override
public ResourceLocation getCustomLocation()
{
return new ResourceLocation(Constants.Mod.MODID, "item/ItemSentientArmour");
}
@Override
public List<String> getVariants()
{
List<String> ret = new ArrayList<String>();
for (EnumDemonWillType type : EnumDemonWillType.values())
{
String additional = "_" + type.getName().toLowerCase();
ret.add("armour=head" + additional);
ret.add("armour=body" + additional);
ret.add("armour=leg" + additional);
ret.add("armour=feet" + additional);
}
return ret;
}
@Override
public Multimap<String, AttributeModifier> getAttributeModifiers(EntityEquipmentSlot slot, ItemStack stack)
{
Multimap<String, AttributeModifier> multimap = HashMultimap.<String, AttributeModifier>create();
if (slot == EntityEquipmentSlot.CHEST)
{
multimap.put(SharedMonsterAttributes.MAX_HEALTH.getAttributeUnlocalizedName(), new AttributeModifier(new UUID(0, 318145), "Armor modifier", this.getHealthBonus(stack), 0));
multimap.put(SharedMonsterAttributes.KNOCKBACK_RESISTANCE.getAttributeUnlocalizedName(), new AttributeModifier(new UUID(0, 8145), "Armor modifier", this.getKnockbackResistance(stack), 0));
multimap.put(SharedMonsterAttributes.MOVEMENT_SPEED.getAttributeUnlocalizedName(), new AttributeModifier(new UUID(0, 94021), "Armor modifier", this.getSpeedBoost(stack), 2));
multimap.put(SharedMonsterAttributes.ATTACK_DAMAGE.getAttributeUnlocalizedName(), new AttributeModifier(new UUID(0, 96721), "Armor modifier", this.getDamageBoost(stack), 2));
multimap.put(SharedMonsterAttributes.ATTACK_SPEED.getAttributeUnlocalizedName(), new AttributeModifier(new UUID(0, 73245), "Armor modifier", this.getAttackSpeedBoost(stack), 2));
}
return multimap;
}
public static void revertAllArmour(EntityPlayer player)
{
ItemStack[] armourInventory = player.inventory.armorInventory;
for (ItemStack stack : armourInventory)
{
if (stack != null && stack.getItem() instanceof ItemSentientArmour)
{
((ItemSentientArmour) stack.getItem()).revertArmour(player, stack);
}
}
}
public void setContainedArmourStack(ItemStack newArmour, ItemStack previousArmour)
{
if (newArmour == null || previousArmour == null)
{
return;
}
NBTTagCompound tag = new NBTTagCompound();
previousArmour.writeToNBT(tag);
NBTTagCompound omegaTag = newArmour.getTagCompound();
if (omegaTag == null)
{
omegaTag = new NBTTagCompound();
newArmour.setTagCompound(omegaTag);
}
omegaTag.setTag("armour", tag);
Map<Enchantment, Integer> enchantmentMap = EnchantmentHelper.getEnchantments(previousArmour);
EnchantmentHelper.setEnchantments(enchantmentMap, newArmour);
}
public ItemStack getContainedArmourStack(ItemStack newArmour)
{
NBTTagCompound omegaTag = newArmour.getTagCompound();
if (omegaTag == null)
{
return null;
}
NBTTagCompound tag = omegaTag.getCompoundTag("armour");
ItemStack armourStack = ItemStack.loadItemStackFromNBT(tag);
return armourStack;
}
public static boolean convertPlayerArmour(EnumDemonWillType type, double will, EntityPlayer player)
{
if (!canSustainArmour(type, will))
{
return false;
}
ItemStack helmetStack = player.getItemStackFromSlot(EntityEquipmentSlot.HEAD);
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
ItemStack leggingsStack = player.getItemStackFromSlot(EntityEquipmentSlot.LEGS);
ItemStack bootsStack = player.getItemStackFromSlot(EntityEquipmentSlot.FEET);
{
ItemStack omegaHelmetStack = ((ItemSentientArmour) ModItems.sentientArmourHelmet).getSubstituteStack(type, will, helmetStack);
ItemStack omegaChestStack = ((ItemSentientArmour) ModItems.sentientArmourChest).getSubstituteStack(type, will, chestStack);
ItemStack omegaLeggingsStack = ((ItemSentientArmour) ModItems.sentientArmourLegs).getSubstituteStack(type, will, leggingsStack);
ItemStack omegaBootsStack = ((ItemSentientArmour) ModItems.sentientArmourBoots).getSubstituteStack(type, will, bootsStack);
player.setItemStackToSlot(EntityEquipmentSlot.HEAD, omegaHelmetStack);
player.setItemStackToSlot(EntityEquipmentSlot.CHEST, omegaChestStack);
player.setItemStackToSlot(EntityEquipmentSlot.LEGS, omegaLeggingsStack);
player.setItemStackToSlot(EntityEquipmentSlot.FEET, omegaBootsStack);
return true;
}
}
public ItemStack getSubstituteStack(EnumDemonWillType type, double will, ItemStack previousArmour)
{
ItemStack newArmour = new ItemStack(this);
this.setContainedArmourStack(newArmour, previousArmour);
this.setAbilitiesOfArmour(type, will, newArmour);
return newArmour;
}
@Override
public EnumDemonWillType getCurrentType(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
if (!tag.hasKey(Constants.NBT.WILL_TYPE))
{
return EnumDemonWillType.DEFAULT;
}
return EnumDemonWillType.valueOf(tag.getString(Constants.NBT.WILL_TYPE));
}
public void setCurrentType(EnumDemonWillType type, ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setString(Constants.NBT.WILL_TYPE, type.toString());
}
public void setAbilitiesOfArmour(EnumDemonWillType type, double willValue, ItemStack armourStack)
{
int willBracket = getWillBracket(willValue);
if (willBracket >= 0)
{
double recurringCost = consumptionPerHit[willBracket];
this.setCostModifier(armourStack, recurringCost);
this.setCurrentType(type, armourStack);
if (this.armorType == EntityEquipmentSlot.CHEST)
{
this.setArmourModifier(armourStack, getArmourModifier(type, willBracket));
this.setHealthBonus(armourStack, this.getHealthModifier(type, willBracket));
this.setKnockbackResistance(armourStack, getKnockbackModifier(type, willBracket));
this.setSpeedBoost(armourStack, getSpeedModifier(type, willBracket));
this.setDamageBoost(armourStack, getDamageModifier(type, willBracket));
this.setAttackSpeedBoost(armourStack, getAttackSpeedModifier(type, willBracket));
}
}
}
public double getArmourModifier(EnumDemonWillType type, int willBracket)
{
switch (type)
{
case STEADFAST:
return steadfastProtectionLevel[willBracket];
default:
return extraProtectionLevel[willBracket];
}
}
public double getHealthModifier(EnumDemonWillType type, int willBracket)
{
switch (type)
{
case STEADFAST:
//return healthBonus[willBracket];
default:
return 0;
}
}
public double getKnockbackModifier(EnumDemonWillType type, int willBracket)
{
switch (type)
{
case STEADFAST:
return knockbackBonus[willBracket];
default:
return 0;
}
}
public double getSpeedModifier(EnumDemonWillType type, int willBracket)
{
switch (type)
{
case VENGEFUL:
return speedBonus[willBracket];
default:
return 0;
}
}
public double getDamageModifier(EnumDemonWillType type, int willBracket)
{
switch (type)
{
case DESTRUCTIVE:
return damageBoost[willBracket];
default:
return 0;
}
}
public double getAttackSpeedModifier(EnumDemonWillType type, int willBracket)
{
switch (type)
{
case DESTRUCTIVE:
return attackSpeed[willBracket];
default:
return 0;
}
}
public static boolean canSustainArmour(EnumDemonWillType type, double willValue)
{
return getWillBracket(willValue) >= 0;
}
public static int getWillBracket(double will)
{
int bracket = -1;
for (int i = 0; i < willBracket.length; i++)
{
if (will >= willBracket[i])
{
bracket = i;
}
}
return bracket;
}
public double getHealthBonus(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble(Constants.NBT.SOUL_SWORD_HEALTH);
}
public void setHealthBonus(ItemStack stack, double hp)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble(Constants.NBT.SOUL_SWORD_HEALTH, hp);
}
public double getKnockbackResistance(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble("knockback");
}
public void setKnockbackResistance(ItemStack stack, double kb)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble("knockback", kb);
}
public double getSpeedBoost(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble("speed");
}
public void setSpeedBoost(ItemStack stack, double speed)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble("speed", speed);
}
public double getDamageBoost(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble("damage");
}
public void setDamageBoost(ItemStack stack, double damage)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble("damage", damage);
}
public double getAttackSpeedBoost(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble("attackSpeed");
}
public void setAttackSpeedBoost(ItemStack stack, double attackSpeed)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble("attackSpeed", attackSpeed);
}
}