BloodMagic/src/main/java/WayofTime/bloodmagic/registry/ModItems.java
2016-01-07 12:59:46 -05:00

311 lines
13 KiB
Java

package WayofTime.bloodmagic.registry;
import net.minecraft.item.Item;
import net.minecraftforge.common.util.EnumHelper;
import net.minecraftforge.fml.common.registry.GameRegistry;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.ConfigHandler;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.orb.BloodOrb;
import WayofTime.bloodmagic.api.registry.OrbRegistry;
import WayofTime.bloodmagic.item.ItemActivationCrystal;
import WayofTime.bloodmagic.item.ItemAltarMaker;
import WayofTime.bloodmagic.item.ItemArcaneAshes;
import WayofTime.bloodmagic.item.ItemBloodOrb;
import WayofTime.bloodmagic.item.ItemBloodShard;
import WayofTime.bloodmagic.item.ItemBoundAxe;
import WayofTime.bloodmagic.item.ItemBoundPickaxe;
import WayofTime.bloodmagic.item.ItemBoundShovel;
import WayofTime.bloodmagic.item.ItemBoundSword;
import WayofTime.bloodmagic.item.ItemBucketEssence;
import WayofTime.bloodmagic.item.ItemComponent;
import WayofTime.bloodmagic.item.ItemDaggerOfSacrifice;
import WayofTime.bloodmagic.item.ItemInscriptionTool;
import WayofTime.bloodmagic.item.ItemLavaCrystal;
import WayofTime.bloodmagic.item.ItemRitualDiviner;
import WayofTime.bloodmagic.item.ItemSacrificialDagger;
import WayofTime.bloodmagic.item.ItemSlate;
import WayofTime.bloodmagic.item.ItemTelepositionFocus;
import WayofTime.bloodmagic.item.armour.ItemLivingArmour;
import WayofTime.bloodmagic.item.gear.ItemPackSacrifice;
import WayofTime.bloodmagic.item.gear.ItemPackSelfSacrifice;
import WayofTime.bloodmagic.item.sigil.ItemSigilAir;
import WayofTime.bloodmagic.item.sigil.ItemSigilBloodLight;
import WayofTime.bloodmagic.item.sigil.ItemSigilCompression;
import WayofTime.bloodmagic.item.sigil.ItemSigilDivination;
import WayofTime.bloodmagic.item.sigil.ItemSigilElementalAffinity;
import WayofTime.bloodmagic.item.sigil.ItemSigilEnderSeverance;
import WayofTime.bloodmagic.item.sigil.ItemSigilFastMiner;
import WayofTime.bloodmagic.item.sigil.ItemSigilGreenGrove;
import WayofTime.bloodmagic.item.sigil.ItemSigilHaste;
import WayofTime.bloodmagic.item.sigil.ItemSigilLava;
import WayofTime.bloodmagic.item.sigil.ItemSigilMagnetism;
import WayofTime.bloodmagic.item.sigil.ItemSigilPhantomBridge;
import WayofTime.bloodmagic.item.sigil.ItemSigilSeer;
import WayofTime.bloodmagic.item.sigil.ItemSigilSuppression;
import WayofTime.bloodmagic.item.sigil.ItemSigilVoid;
import WayofTime.bloodmagic.item.sigil.ItemSigilWater;
import WayofTime.bloodmagic.item.sigil.ItemSigilWhirlwind;
import WayofTime.bloodmagic.item.soul.ItemMonsterSoul;
import WayofTime.bloodmagic.item.soul.ItemSoulGem;
import WayofTime.bloodmagic.item.soul.ItemSoulSword;
import WayofTime.bloodmagic.util.helper.InventoryRenderHelper;
public class ModItems
{
public static Item bloodOrb;
public static BloodOrb orbWeak;
public static BloodOrb orbApprentice;
public static BloodOrb orbMagician;
public static BloodOrb orbMaster;
public static BloodOrb orbArchmage;
public static BloodOrb orbTranscendent;
public static Item bucketEssence;
public static Item activationCrystal;
public static Item slate;
public static Item inscriptionTool;
public static Item sacrificialDagger;
public static Item packSelfSacrifice;
public static Item packSacrifice;
public static Item daggerOfSacrifice;
public static Item ritualDiviner;
public static Item lavaCrystal;
public static Item boundSword;
public static Item boundPickaxe;
public static Item boundAxe;
public static Item boundShovel;
public static Item sigilDivination;
public static Item sigilAir;
public static Item sigilWater;
public static Item sigilLava;
public static Item sigilVoid;
public static Item sigilGreenGrove;
public static Item sigilBloodLight;
public static Item sigilElementalAffinity;
public static Item sigilHaste;
public static Item sigilMagnetism;
public static Item sigilSuppression;
public static Item sigilFastMiner;
public static Item sigilSeer;
public static Item sigilEnderSeverance;
public static Item sigilWhirlwind;
public static Item sigilPhantomBridge;
public static Item sigilCompression;
public static Item itemComponent;
public static Item telepositionFocus;
public static Item bloodShard;
public static Item livingArmourHelmet;
public static Item livingArmourChest;
public static Item livingArmourLegs;
public static Item livingArmourBoots;
public static Item altarMaker;
public static Item arcaneAshes;
public static Item monsterSoul;
public static Item soulGem;
public static Item soulSword;
public static Item.ToolMaterial boundToolMaterial = EnumHelper.addToolMaterial("BoundToolMaterial", 4, 0, 10, 8, 50);
public static Item.ToolMaterial soulToolMaterial = EnumHelper.addToolMaterial("SoulToolMaterial", 4, 0, 7, 8, 50);
public static void init()
{
bloodOrb = registerItem(new ItemBloodOrb());
orbWeak = new BloodOrb("weak", 1, 5000);
OrbRegistry.registerOrb(orbWeak);
orbApprentice = new BloodOrb("apprentice", 2, 25000);
OrbRegistry.registerOrb(orbApprentice);
orbMagician = new BloodOrb("magician", 3, 150000);
OrbRegistry.registerOrb(orbMagician);
orbMaster = new BloodOrb("master", 4, 1000000);
OrbRegistry.registerOrb(orbMaster);
orbArchmage = new BloodOrb("archmage", 5, 10000000);
OrbRegistry.registerOrb(orbArchmage);
orbTranscendent = new BloodOrb("transcendent", 6, 30000000);
OrbRegistry.registerOrb(orbTranscendent);
bucketEssence = registerItem(new ItemBucketEssence());
activationCrystal = registerItem(new ItemActivationCrystal());
slate = registerItem(new ItemSlate());
inscriptionTool = registerItem(new ItemInscriptionTool());
sacrificialDagger = registerItem(new ItemSacrificialDagger());
packSacrifice = registerItem(new ItemPackSacrifice());
packSelfSacrifice = registerItem(new ItemPackSelfSacrifice());
daggerOfSacrifice = registerItem(new ItemDaggerOfSacrifice());
ritualDiviner = registerItem(new ItemRitualDiviner());
lavaCrystal = registerItem(new ItemLavaCrystal());
GameRegistry.registerFuelHandler(new ItemLavaCrystal());
boundSword = registerItem(new ItemBoundSword());
boundPickaxe = registerItem(new ItemBoundPickaxe());
boundAxe = registerItem(new ItemBoundAxe());
boundShovel = registerItem(new ItemBoundShovel());
sigilDivination = registerItem(new ItemSigilDivination());
sigilAir = registerItem(new ItemSigilAir());
sigilWater = registerItem(new ItemSigilWater());
sigilLava = registerItem(new ItemSigilLava());
sigilVoid = registerItem(new ItemSigilVoid());
sigilGreenGrove = registerItem(new ItemSigilGreenGrove());
sigilBloodLight = registerItem(new ItemSigilBloodLight());
sigilElementalAffinity = registerItem(new ItemSigilElementalAffinity());
sigilMagnetism = registerItem(new ItemSigilMagnetism());
sigilSuppression = registerItem(new ItemSigilSuppression());
sigilHaste = registerItem(new ItemSigilHaste());
sigilFastMiner = registerItem(new ItemSigilFastMiner());
sigilSeer = registerItem(new ItemSigilSeer());
sigilPhantomBridge = registerItem(new ItemSigilPhantomBridge());
sigilWhirlwind = registerItem(new ItemSigilWhirlwind());
sigilCompression = registerItem(new ItemSigilCompression());
sigilEnderSeverance = registerItem(new ItemSigilEnderSeverance());
itemComponent = registerItem(new ItemComponent());
telepositionFocus = registerItem(new ItemTelepositionFocus());
bloodShard = registerItem(new ItemBloodShard());
livingArmourHelmet = registerItem(new ItemLivingArmour(0), "ItemLivingArmourHelmet");
livingArmourChest = registerItem(new ItemLivingArmour(1), "ItemLivingArmourChest");
livingArmourLegs = registerItem(new ItemLivingArmour(2), "ItemLivingArmourLegs");
livingArmourBoots = registerItem(new ItemLivingArmour(3), "ItemLivingArmourBoots");
altarMaker = registerItem(new ItemAltarMaker());
arcaneAshes = registerItem(new ItemArcaneAshes());
monsterSoul = registerItem(new ItemMonsterSoul());
soulGem = registerItem(new ItemSoulGem());
soulSword = registerItem(new ItemSoulSword());
}
public static void initRenders()
{
InventoryRenderHelper renderHelper = BloodMagic.proxy.getRenderHelper();
renderHelper.itemRenderAll(bloodOrb);
OrbRegistry.registerOrbTexture(orbWeak, Constants.Mod.DOMAIN + "ItemBloodOrbWeak");
OrbRegistry.registerOrbTexture(orbApprentice, Constants.Mod.DOMAIN + "ItemBloodOrbApprentice");
OrbRegistry.registerOrbTexture(orbMagician, Constants.Mod.DOMAIN + "ItemBloodOrbMagician");
OrbRegistry.registerOrbTexture(orbMaster, Constants.Mod.DOMAIN + "ItemBloodOrbMaster");
OrbRegistry.registerOrbTexture(orbArchmage, Constants.Mod.DOMAIN + "ItemBloodOrbArchmage");
OrbRegistry.registerOrbTexture(orbTranscendent, Constants.Mod.DOMAIN + "ItemBloodOrbTranscendent");
renderHelper.itemRender(bucketEssence);
renderHelper.itemRender(activationCrystal, 0);
renderHelper.itemRender(activationCrystal, 1);
renderHelper.itemRender(activationCrystal, 2, "ItemActivationCrystal0");
renderHelper.itemRender(slate, 0);
renderHelper.itemRender(slate, 1);
renderHelper.itemRender(slate, 2);
renderHelper.itemRender(slate, 3);
renderHelper.itemRender(slate, 4);
renderHelper.itemRender(inscriptionTool, 1);
renderHelper.itemRender(inscriptionTool, 2);
renderHelper.itemRender(inscriptionTool, 3);
renderHelper.itemRender(inscriptionTool, 4);
renderHelper.itemRender(inscriptionTool, 5);
renderHelper.itemRender(inscriptionTool, 6);
renderHelper.itemRender(sacrificialDagger, 0);
renderHelper.itemRender(sacrificialDagger, 1);
renderHelper.itemRender(packSacrifice);
renderHelper.itemRender(packSelfSacrifice);
renderHelper.itemRender(daggerOfSacrifice);
renderHelper.itemRender(ritualDiviner, 0);
renderHelper.itemRender(ritualDiviner, 1);
renderHelper.itemRender(ritualDiviner, 2);
renderHelper.itemRender(lavaCrystal);
renderHelper.itemRender(boundSword, 0);
renderHelper.itemRender(boundSword, 1);
renderHelper.itemRender(boundPickaxe, 0);
renderHelper.itemRender(boundPickaxe, 1);
renderHelper.itemRender(boundAxe, 0);
renderHelper.itemRender(boundAxe, 1);
renderHelper.itemRender(boundShovel, 0);
renderHelper.itemRender(boundShovel, 1);
renderHelper.itemRender(sigilDivination);
renderHelper.itemRender(sigilAir);
renderHelper.itemRender(sigilWater);
renderHelper.itemRender(sigilLava);
renderHelper.itemRender(sigilVoid);
renderHelper.itemRender(sigilGreenGrove, 0);
renderHelper.itemRender(sigilGreenGrove, 1);
renderHelper.itemRender(sigilBloodLight);
renderHelper.itemRender(sigilElementalAffinity, 0);
renderHelper.itemRender(sigilElementalAffinity, 1);
renderHelper.itemRender(sigilMagnetism, 0);
renderHelper.itemRender(sigilMagnetism, 1);
renderHelper.itemRender(sigilSuppression, 0);
renderHelper.itemRender(sigilSuppression, 1);
renderHelper.itemRender(sigilHaste, 0);
renderHelper.itemRender(sigilHaste, 1);
renderHelper.itemRender(sigilFastMiner, 0);
renderHelper.itemRender(sigilFastMiner, 1);
renderHelper.itemRender(sigilSeer);
renderHelper.itemRender(sigilPhantomBridge, 0);
renderHelper.itemRender(sigilPhantomBridge, 1);
renderHelper.itemRender(sigilWhirlwind, 0);
renderHelper.itemRender(sigilWhirlwind, 1);
renderHelper.itemRender(sigilCompression, 0);
renderHelper.itemRender(sigilCompression, 1);
renderHelper.itemRender(sigilEnderSeverance, 0);
renderHelper.itemRender(sigilEnderSeverance, 1);
for (int i = 0; i < ItemComponent.getNames().size(); i++)
renderHelper.itemRender(itemComponent, i);
for (int i = 0; i < ItemTelepositionFocus.names.length; i++)
renderHelper.itemRender(telepositionFocus, i);
renderHelper.itemRender(bloodShard, 0);
renderHelper.itemRender(bloodShard, 1);
renderHelper.itemRender(livingArmourHelmet, "ItemLivingArmour0");
renderHelper.itemRender(livingArmourChest, "ItemLivingArmour1");
renderHelper.itemRender(livingArmourLegs, "ItemLivingArmour2");
renderHelper.itemRender(livingArmourBoots, "ItemLivingArmour3");
renderHelper.itemRender(altarMaker);
renderHelper.itemRender(arcaneAshes);
renderHelper.itemRender(monsterSoul, 0);
renderHelper.itemRender(soulGem, 0);
renderHelper.itemRender(soulSword, 0);
renderHelper.itemRender(soulSword, 1);
}
private static Item registerItem(Item item, String name)
{
if (!ConfigHandler.itemBlacklist.contains(name))
GameRegistry.registerItem(item, name);
return item;
}
private static Item registerItem(Item item)
{
return registerItem(item, item.getClass().getSimpleName());
}
}