BloodMagic/src/main/java/WayofTime/alchemicalWizardry/common/tileEntity/TEConduit.java
WayofTime beea2e875a Started working on allowing RitualDiviner to do directions.
Completed refactorization of spell system.
Increased protection against void damage while void sigil is in Bound Armour.
Added an OnRitualStop with an Enum input providing the action.
Added more events.
2014-11-12 17:14:43 -05:00

33 lines
685 B
Java

package WayofTime.alchemicalWizardry.common.tileEntity;
import WayofTime.alchemicalWizardry.api.spell.SpellParadigm;
import net.minecraft.nbt.NBTTagCompound;
public class TEConduit extends TESpellBlock
{
@Override
public void readFromNBT(NBTTagCompound par1NBTTagCompound)
{
super.readFromNBT(par1NBTTagCompound);
}
@Override
public void writeToNBT(NBTTagCompound par1NBTTagCompound)
{
super.writeToNBT(par1NBTTagCompound);
}
//Logic for the actual block is under here
@Override
public void updateEntity()
{
}
@Override
protected void applySpellChange(SpellParadigm parad)
{
return;
}
}