
Completed refactorization of spell system. Increased protection against void damage while void sigil is in Bound Armour. Added an OnRitualStop with an Enum input providing the action. Added more events.
33 lines
685 B
Java
33 lines
685 B
Java
package WayofTime.alchemicalWizardry.common.tileEntity;
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import WayofTime.alchemicalWizardry.api.spell.SpellParadigm;
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import net.minecraft.nbt.NBTTagCompound;
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public class TEConduit extends TESpellBlock
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{
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@Override
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public void readFromNBT(NBTTagCompound par1NBTTagCompound)
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{
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super.readFromNBT(par1NBTTagCompound);
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}
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@Override
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public void writeToNBT(NBTTagCompound par1NBTTagCompound)
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{
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super.writeToNBT(par1NBTTagCompound);
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}
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//Logic for the actual block is under here
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@Override
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public void updateEntity()
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{
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}
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@Override
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protected void applySpellChange(SpellParadigm parad)
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{
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return;
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}
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}
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