BloodMagic/BM_src/WayofTime/alchemicalWizardry/common/spell/complex/effect/SpellHelper.java
2014-02-02 08:48:11 -05:00

109 lines
2.9 KiB
Java

package WayofTime.alchemicalWizardry.common.spell.complex.effect;
import java.util.List;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.FurnaceRecipes;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
public class SpellHelper
{
public static Random rand = new Random();
public static final double root2 = Math.sqrt(2);
public static void smeltBlockInWorld(World world, int posX, int posY, int posZ)
{
FurnaceRecipes recipes = FurnaceRecipes.smelting();
Block block = Block.blocksList[world.getBlockId(posX, posY, posZ)];
if(block==null)
{
return;
}
int meta = world.getBlockMetadata(posX, posY, posZ);
ItemStack smeltedStack = recipes.getSmeltingResult(new ItemStack(block,1,meta));
if(smeltedStack!=null && smeltedStack.getItem() instanceof ItemBlock)
{
world.setBlock(posX, posY, posZ, smeltedStack.itemID, smeltedStack.getItemDamage(), 3);
}
}
public static List<Entity> getEntitiesInRange(World world, double posX, double posY, double posZ, double horizontalRadius, double verticalRadius)
{
return world.getEntitiesWithinAABB(Entity.class, AxisAlignedBB.getBoundingBox(posX-0.5f, posY-0.5f, posZ-0.5f, posX + 0.5f, posY + 0.5f, posZ + 0.5f).expand(horizontalRadius, verticalRadius, horizontalRadius));
}
public static double gaussian(double d)
{
return d * ((rand.nextFloat() - 0.5D));
}
public static Vec3 getEntityBlockVector(Entity entity)
{
int posX = (int) Math.round(entity.posX - 0.5f);
int posY = (int) entity.posY;
int posZ = (int) Math.round(entity.posZ - 0.5f);
return entity.getLookVec().createVectorHelper(posX, posY, posZ);
}
public static ForgeDirection getDirectionForLookVector(Vec3 lookVec)
{
double distance = lookVec.lengthVector();
if(lookVec.yCoord>distance*0.9)
{
return ForgeDirection.UP;
}
if(lookVec.yCoord<distance*-0.9)
{
return ForgeDirection.DOWN;
}
return getCompassDirectionForLookVector(lookVec);
}
public static ForgeDirection getCompassDirectionForLookVector(Vec3 lookVec)
{
double radius = Math.sqrt(Math.pow(lookVec.xCoord,2)+Math.pow(lookVec.zCoord,2));
if(lookVec.zCoord>radius*1/root2)
{
return ForgeDirection.SOUTH;
}
if(lookVec.zCoord<-radius*1/root2)
{
return ForgeDirection.NORTH;
}
if(lookVec.xCoord>radius*1/root2)
{
return ForgeDirection.EAST;
}
if(lookVec.xCoord<-radius*1/root2)
{
return ForgeDirection.WEST;
}
return ForgeDirection.EAST;
}
public static void freezeWaterBlock(World world, int posX, int posY, int posZ)
{
int id = world.getBlockId(posX, posY, posZ);
if(id == Block.waterStill.blockID || id == Block.waterMoving.blockID)
{
world.setBlock(posX, posY, posZ, Block.ice.blockID);
}
}
}