
This DOES NOT BUILD. Do not even attempt. Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
204 lines
6.3 KiB
Java
204 lines
6.3 KiB
Java
package WayofTime.bloodmagic.api;
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import WayofTime.bloodmagic.api.util.helper.LogHelper;
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import lombok.Getter;
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import lombok.Setter;
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import net.minecraft.block.Block;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.item.Item;
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import net.minecraft.util.DamageSource;
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import net.minecraftforge.fluids.Fluid;
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import net.minecraftforge.fml.common.registry.GameRegistry;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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/**
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* The primary API class. Includes helper methods and blacklists.
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*
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* Some API methods can be used via IMC instead. The supported methods are:
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*
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* <ul>
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* <li>{@link #addToTeleposerBlacklist(BlockStack)}</li>
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* <li>{@link #blacklistFromGreenGrove(Block)}</li>
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* <li>{@link #setEntitySacrificeValue(Class, int)}</li>
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* </ul>
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*/
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public class BloodMagicAPI
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{
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@Getter
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private static final List<BlockStack> teleposerBlacklist = new ArrayList<BlockStack>();
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@Getter
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private static final Map<String, Integer> entitySacrificeValues = new HashMap<String, Integer>();
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@Getter
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private static final ArrayList<Block> greenGroveBlacklist = new ArrayList<Block>();
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@Getter
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@Setter
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private static boolean loggingEnabled;
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@Getter
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private static LogHelper logger = new LogHelper("BloodMagic|API");
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@Getter
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private static DamageSource damageSource = new DamageSourceBloodMagic();
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@Getter
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@Setter
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private static Fluid lifeEssence;
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/**
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* Used to obtain Items from BloodMagic. Use
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* {@link WayofTime.bloodmagic.api.Constants.BloodMagicItem} to get the
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* registered name.
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*
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* @param name
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* - The registered name of the item. Usually the same as the class
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* name.
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* @return - The requested Item
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*/
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public static Item getItem(String name)
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{
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return GameRegistry.findItem(Constants.Mod.MODID, name);
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}
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/**
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* @see #getItem(String)
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*
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* @param bloodMagicItem
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* - The {@link WayofTime.bloodmagic.api.Constants.BloodMagicItem} to
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* get.
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* @return - The requested Item
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*/
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public static Item getItem(Constants.BloodMagicItem bloodMagicItem)
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{
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return getItem(bloodMagicItem.getRegName());
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}
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/**
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* Used to obtain Blocks from BloodMagic. Use
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* {@link WayofTime.bloodmagic.api.Constants.BloodMagicBlock} to get the
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* registered name.
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*
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* @param name
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* - The registered name of the block. Usually the same as the class
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* name.
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* @return - The requested Block
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*/
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public static Block getBlock(String name)
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{
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return GameRegistry.findBlock(Constants.Mod.MODID, name);
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}
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/**
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* @see #getBlock(String)
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*
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* @param bloodMagicBlock
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* - The {@link WayofTime.bloodmagic.api.Constants.BloodMagicBlock}
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* to get.
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* @return - The requested Block
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*/
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public static Block getBlock(Constants.BloodMagicBlock bloodMagicBlock)
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{
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return getBlock(bloodMagicBlock.getRegName());
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}
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/**
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* Used to add a {@link BlockStack} to the Teleposer blacklist that cannot
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* be changed via Configuration files.
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*
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* IMC:
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* {@code FMLInterModComs.sendMessage("BloodMagic", "teleposerBlacklist", ItemStack)}
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* Example:
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* {@code FMLInterModComs.sendMessage("BloodMagic", "teleposerBlacklist", new ItemStack(Blocks.bedrock))}
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*
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* @param blockStack
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* - The BlockStack to blacklist.
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*/
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public static void addToTeleposerBlacklist(BlockStack blockStack)
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{
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if (!teleposerBlacklist.contains(blockStack))
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teleposerBlacklist.add(blockStack);
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}
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/**
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* @see #addToTeleposerBlacklist(BlockStack)
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*
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* @param block
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* - The block to blacklist
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* @param meta
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* - The meta of the block to blacklist
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*/
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public static void addToTeleposerBlacklist(Block block, int meta)
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{
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addToTeleposerBlacklist(new BlockStack(block, meta));
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}
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/**
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* @see #addToTeleposerBlacklist(BlockStack)
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*
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* @param block
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* - The block to blacklist
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*/
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public static void addToTeleposerBlacklist(Block block)
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{
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addToTeleposerBlacklist(block, 0);
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}
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/**
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* Used to set the sacrifice value of an Entity. The value provided is how
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* much LP will be gained when the entity is sacrificed at a Blood Altar.
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*
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* Setting a sacrificeValue of 0 will effectively blacklist the entity.
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*
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* The default value for any unset Entity is 500 LP per sacrifice.
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*
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* IMC:
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* {@code FMLInterModComs.sendMessage("BloodMagic", "sacrificeValue", "ClassName;Value")}
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* Example:
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* {@code FMLInterModComs.sendMessage("BloodMagic", "sacrificeValue", "EntityVillager;2000")}
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*
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* @param entityClass
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* - The class of the entity to blacklist.
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* @param sacrificeValue
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* - The Amount of LP to provide per each entity sacrificed.
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*/
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public static void setEntitySacrificeValue(Class<? extends EntityLivingBase> entityClass, int sacrificeValue)
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{
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if (!entitySacrificeValues.containsKey(entityClass.getSimpleName()))
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entitySacrificeValues.put(entityClass.getSimpleName(), sacrificeValue);
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}
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/**
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* @see #setEntitySacrificeValue(Class, int)
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*
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* @param entityClassName
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* - The name of the class of the entity to blacklist.
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* @param sacrificeValue
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* - The Amount of LP to provide per each entity sacrificed.
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*/
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public static void setEntitySacrificeValue(String entityClassName, int sacrificeValue)
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{
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if (!entitySacrificeValues.containsKey(entityClassName))
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entitySacrificeValues.put(entityClassName, sacrificeValue);
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}
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/**
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* Blacklists a block from the Green Grove Ritual and Sigil.
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*
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* IMC:
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* {@code FMLInterModComs.sendMessage("BloodMagic", "greenGroveBlacklist", "domain:name")}
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* Example:
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* {@code FMLInterModComs.sendMessage("BloodMagic", "greenGroveBlacklist", "minecraft:wheat")}
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*
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* @param block
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* - Block to blacklist
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*/
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public static void blacklistFromGreenGrove(Block block)
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{
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if (!greenGroveBlacklist.contains(block))
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greenGroveBlacklist.add(block);
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}
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}
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