BloodMagic/src/main/java/WayofTime/bloodmagic/tile/TileSoulForge.java

340 lines
9.1 KiB
Java

package WayofTime.bloodmagic.tile;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.recipe.TartaricForgeRecipe;
import WayofTime.bloodmagic.api.registry.TartaricForgeRecipeRegistry;
import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
import WayofTime.bloodmagic.api.soul.IDemonWill;
import WayofTime.bloodmagic.api.soul.IDemonWillConduit;
import WayofTime.bloodmagic.api.soul.IDemonWillGem;
import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.ITickable;
import java.util.ArrayList;
import java.util.List;
public class TileSoulForge extends TileInventory implements ITickable, IDemonWillConduit
{
public static final int ticksRequired = 100;
public static final double worldWillTransferRate = 1;
public static final int soulSlot = 4;
public static final int outputSlot = 5;
//Input slots are from 0 to 3.
public int burnTime = 0;
public TileSoulForge()
{
super(6, "soulForge");
}
@Override
public void readFromNBT(NBTTagCompound tag)
{
super.readFromNBT(tag);
burnTime = tag.getInteger(Constants.NBT.SOUL_FORGE_BURN);
}
@Override
public NBTTagCompound writeToNBT(NBTTagCompound tag)
{
super.writeToNBT(tag);
tag.setInteger(Constants.NBT.SOUL_FORGE_BURN, burnTime);
return tag;
}
@Override
public void update()
{
if (!worldObj.isRemote)
{
for (EnumDemonWillType type : EnumDemonWillType.values())
{
double willInWorld = WorldDemonWillHandler.getCurrentWill(worldObj, pos, type);
double filled = Math.min(willInWorld, worldWillTransferRate);
if (filled > 0)
{
filled = this.fillDemonWill(type, filled, false);
filled = WorldDemonWillHandler.drainWill(worldObj, pos, type, filled, false);
if (filled > 0)
{
this.fillDemonWill(type, filled, true);
WorldDemonWillHandler.drainWill(worldObj, pos, type, filled, true);
}
}
}
}
if (!hasSoulGemOrSoul())
{
burnTime = 0;
return;
}
double soulsInGem = getWill();
List<ItemStack> inputList = new ArrayList<ItemStack>();
for (int i = 0; i < 4; i++)
{
if (getStackInSlot(i) != null)
{
inputList.add(getStackInSlot(i));
}
}
TartaricForgeRecipe recipe = TartaricForgeRecipeRegistry.getMatchingRecipe(inputList, getWorld(), getPos());
if (recipe != null && (soulsInGem >= recipe.getMinimumSouls() || burnTime > 0))
{
if (canCraft(recipe))
{
burnTime++;
if (burnTime == ticksRequired)
{
if (!worldObj.isRemote)
{
double requiredSouls = recipe.getSoulsDrained();
if (requiredSouls > 0)
{
if (!worldObj.isRemote)
{
consumeSouls(requiredSouls);
}
}
if (!worldObj.isRemote)
craftItem(recipe);
}
burnTime = 0;
} else if (burnTime > ticksRequired + 10)
{
burnTime = 0;
}
} else
{
burnTime = 0;
}
} else
{
burnTime = 0;
}
}
public double getProgressForGui()
{
return ((double) burnTime) / ticksRequired;
}
private boolean canCraft(TartaricForgeRecipe recipe)
{
if (recipe == null)
{
return false;
}
ItemStack outputStack = recipe.getRecipeOutput();
ItemStack currentOutputStack = getStackInSlot(outputSlot);
if (outputStack == null)
return false;
if (currentOutputStack == null)
return true;
if (!currentOutputStack.isItemEqual(outputStack))
return false;
int result = currentOutputStack.stackSize + outputStack.stackSize;
return result <= getInventoryStackLimit() && result <= currentOutputStack.getMaxStackSize();
}
public void craftItem(TartaricForgeRecipe recipe)
{
if (this.canCraft(recipe))
{
ItemStack outputStack = recipe.getRecipeOutput();
ItemStack currentOutputStack = getStackInSlot(outputSlot);
if (currentOutputStack == null)
{
setInventorySlotContents(outputSlot, outputStack);
} else if (currentOutputStack.getItem() == currentOutputStack.getItem())
{
currentOutputStack.stackSize += outputStack.stackSize;
}
consumeInventory();
}
}
public boolean hasSoulGemOrSoul()
{
ItemStack soulStack = getStackInSlot(soulSlot);
if (soulStack != null)
{
if (soulStack.getItem() instanceof IDemonWill || soulStack.getItem() instanceof IDemonWillGem)
{
return true;
}
}
return false;
}
public double getWill()
{
ItemStack soulStack = getStackInSlot(soulSlot);
if (soulStack != null)
{
if (soulStack.getItem() instanceof IDemonWill)
{
IDemonWill soul = (IDemonWill) soulStack.getItem();
return soul.getWill(soulStack);
}
if (soulStack.getItem() instanceof IDemonWillGem)
{
IDemonWillGem soul = (IDemonWillGem) soulStack.getItem();
return soul.getWill(EnumDemonWillType.DEFAULT, soulStack);
}
}
return 0;
}
public double consumeSouls(double requested)
{
ItemStack soulStack = getStackInSlot(soulSlot);
if (soulStack != null)
{
if (soulStack.getItem() instanceof IDemonWill)
{
IDemonWill soul = (IDemonWill) soulStack.getItem();
double souls = soul.drainWill(soulStack, requested);
if (soul.getWill(soulStack) <= 0)
{
setInventorySlotContents(soulSlot, null);
}
return souls;
}
if (soulStack.getItem() instanceof IDemonWillGem)
{
IDemonWillGem soul = (IDemonWillGem) soulStack.getItem();
return soul.drainWill(EnumDemonWillType.DEFAULT, soulStack, requested, true);
}
}
return 0;
}
public void consumeInventory()
{
for (int i = 0; i < 4; i++)
{
ItemStack inputStack = getStackInSlot(i);
if (inputStack != null)
{
if (inputStack.getItem().hasContainerItem(inputStack))
{
setInventorySlotContents(i, inputStack.getItem().getContainerItem(inputStack));
continue;
}
inputStack.stackSize--;
if (inputStack.stackSize <= 0)
{
setInventorySlotContents(i, null);
continue;
}
}
}
}
@Override
public int getWeight()
{
return 50;
}
@Override
public double fillDemonWill(EnumDemonWillType type, double amount, boolean doFill)
{
if (amount <= 0)
{
return 0;
}
if (!canFill(type))
{
return 0;
}
ItemStack stack = this.getStackInSlot(soulSlot);
if (stack == null || !(stack.getItem() instanceof IDemonWillGem))
{
return 0;
}
IDemonWillGem willGem = (IDemonWillGem) stack.getItem();
double filled = willGem.fillWill(type, stack, amount, doFill);
return filled;
}
@Override
public double drainDemonWill(EnumDemonWillType type, double amount, boolean doDrain)
{
ItemStack stack = this.getStackInSlot(soulSlot);
if (stack == null || !(stack.getItem() instanceof IDemonWillGem))
{
return 0;
}
IDemonWillGem willGem = (IDemonWillGem) stack.getItem();
double drained = amount;
double current = willGem.getWill(type, stack);
if (current < drained)
{
drained = current;
}
if (doDrain)
{
drained = willGem.drainWill(type, stack, drained, true);
}
return drained;
}
@Override
public boolean canFill(EnumDemonWillType type)
{
return true;
}
@Override
public boolean canDrain(EnumDemonWillType type)
{
return true;
}
@Override
public double getCurrentWill(EnumDemonWillType type)
{
return 0;
}
}