BloodMagic/src/main/java/WayofTime/bloodmagic/ritual/RitualCrushing.java
WayofTime 3dd574b1f7 Added some effects for the Crushing Ritual when affected by different types of Demon Will (balancing pending)
Also added the LP costs for the Crystal Harvest and Forsaken Souls rituals. You are welcome!
2016-07-11 19:47:19 -04:00

279 lines
10 KiB
Java

package WayofTime.bloodmagic.ritual;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.recipe.AlchemyTableRecipe;
import WayofTime.bloodmagic.api.registry.AlchemyTableRecipeRegistry;
import WayofTime.bloodmagic.api.ritual.AreaDescriptor;
import WayofTime.bloodmagic.api.ritual.EnumRuneType;
import WayofTime.bloodmagic.api.ritual.IMasterRitualStone;
import WayofTime.bloodmagic.api.ritual.Ritual;
import WayofTime.bloodmagic.api.ritual.RitualComponent;
import WayofTime.bloodmagic.api.saving.SoulNetwork;
import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
import WayofTime.bloodmagic.item.alchemy.ItemCuttingFluid;
import WayofTime.bloodmagic.registry.ModBlocks;
import WayofTime.bloodmagic.util.Utils;
public class RitualCrushing extends Ritual
{
public static final String CRUSHING_RANGE = "crushingRange";
public static final String CHEST_RANGE = "chest";
public static double rawWillDrain = 0.5;
public static double steadfastWillDrain = 0.2;
public static double destructiveWillDrain = 0.2;
public static Map<ItemStack, Integer> cuttingFluidLPMap = new HashMap<ItemStack, Integer>();
public static Map<ItemStack, Double> cuttingFluidWillMap = new HashMap<ItemStack, Double>();
public RitualCrushing()
{
super("ritualCrushing", 0, 5000, "ritual." + Constants.Mod.MODID + ".crushingRitual");
addBlockRange(CRUSHING_RANGE, new AreaDescriptor.Rectangle(new BlockPos(-1, -3, -1), 3));
addBlockRange(CHEST_RANGE, new AreaDescriptor.Rectangle(new BlockPos(0, 1, 0), 1));
setMaximumVolumeAndDistanceOfRange(CRUSHING_RANGE, 50, 10, 10);
setMaximumVolumeAndDistanceOfRange(CHEST_RANGE, 1, 3, 3);
}
public static void registerCuttingFluid(ItemStack stack, int lpDrain, double willDrain)
{
cuttingFluidLPMap.put(stack, lpDrain);
cuttingFluidWillMap.put(stack, willDrain);
}
@Override
public void performRitual(IMasterRitualStone masterRitualStone)
{
World world = masterRitualStone.getWorldObj();
SoulNetwork network = NetworkHelper.getSoulNetwork(masterRitualStone.getOwner());
int currentEssence = network.getCurrentEssence();
if (currentEssence < getRefreshCost())
{
network.causeNausea();
return;
}
BlockPos pos = masterRitualStone.getBlockPos();
AreaDescriptor chestRange = getBlockRange(CHEST_RANGE);
TileEntity tile = world.getTileEntity(chestRange.getContainedPositions(pos).get(0));
if (tile != null && Utils.getNumberOfFreeSlots(tile, EnumFacing.DOWN) < 1)
{
return;
}
List<EnumDemonWillType> willConfig = masterRitualStone.getActiveWillConfig();
double steadfastWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.STEADFAST, willConfig);
double corrosiveWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.CORROSIVE, willConfig);
double destructiveWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.DESTRUCTIVE, willConfig);
boolean isSilkTouch = steadfastWill >= steadfastWillDrain;
boolean useCuttingFluid = corrosiveWill > 0;
int fortune = destructiveWill > 0 ? 3 : 0;
AreaDescriptor crushingRange = getBlockRange(CRUSHING_RANGE);
for (BlockPos newPos : crushingRange.getContainedPositions(pos))
{
if (world.isAirBlock(newPos))
{
continue;
}
IBlockState state = world.getBlockState(newPos);
Block block = state.getBlock();
if (block.equals(ModBlocks.ritualController) || block.equals(ModBlocks.ritualStone) || block.getBlockHardness(state, world, newPos) == -1.0F)
{
continue;
}
boolean isBlockClaimed = false;
if (useCuttingFluid)
{
ItemStack checkStack = block.getItem(world, newPos, state);
if (checkStack == null)
{
continue;
}
ItemStack copyStack = checkStack.copy();
for (Entry<ItemStack, Integer> entry : cuttingFluidLPMap.entrySet())
{
ItemStack cuttingStack = entry.getKey();
int lpDrain = entry.getValue();
double willDrain = cuttingFluidWillMap.containsKey(cuttingStack) ? cuttingFluidWillMap.get(cuttingStack) : 0;
if (corrosiveWill < willDrain || currentEssence < lpDrain + getRefreshCost())
{
continue;
}
cuttingStack = cuttingStack.copy();
List<ItemStack> input = new ArrayList<ItemStack>();
input.add(cuttingStack);
input.add(copyStack);
AlchemyTableRecipe recipe = AlchemyTableRecipeRegistry.getMatchingRecipe(input, world, pos);
if (recipe == null)
{
continue;
}
ItemStack result = recipe.getRecipeOutput(input);
if (result == null)
{
continue;
}
if (tile != null)
result = Utils.insertStackIntoTile(result, tile, EnumFacing.DOWN);
else
Utils.spawnStackAtBlock(world, pos, EnumFacing.UP, result);
if (result != null && result.stackSize > 0)
{
Utils.spawnStackAtBlock(world, pos, EnumFacing.UP, result);
}
WorldDemonWillHandler.drainWill(world, pos, EnumDemonWillType.CORROSIVE, willDrain, true);
corrosiveWill -= willDrain;
network.syphon(lpDrain);
currentEssence -= lpDrain;
isBlockClaimed = true;
}
}
if (!isBlockClaimed && isSilkTouch && block.canSilkHarvest(world, newPos, state, null))
{
ItemStack checkStack = block.getItem(world, newPos, state);
if (checkStack == null)
{
continue;
}
ItemStack copyStack = checkStack.copy();
if (steadfastWill >= steadfastWillDrain)
{
WorldDemonWillHandler.drainWill(world, pos, EnumDemonWillType.STEADFAST, steadfastWillDrain, true);
steadfastWill -= steadfastWillDrain;
} else
{
continue;
}
if (tile != null)
copyStack = Utils.insertStackIntoTile(copyStack, tile, EnumFacing.DOWN);
else
Utils.spawnStackAtBlock(world, pos, EnumFacing.UP, copyStack);
if (copyStack != null && copyStack.stackSize > 0)
{
Utils.spawnStackAtBlock(world, pos, EnumFacing.UP, copyStack);
}
} else if (!isBlockClaimed)
{
if (fortune > 0 && destructiveWill < destructiveWillDrain)
{
fortune = 0;
}
List<ItemStack> stackList = block.getDrops(world, newPos, state, fortune);
if (stackList != null && !stackList.isEmpty())
{
for (ItemStack item : stackList)
{
ItemStack copyStack = ItemStack.copyItemStack(item);
if (tile != null)
{
copyStack = Utils.insertStackIntoTile(copyStack, tile, EnumFacing.DOWN);
} else
{
Utils.spawnStackAtBlock(world, pos, EnumFacing.UP, copyStack);
continue;
}
if (copyStack != null && copyStack.stackSize > 0)
{
Utils.spawnStackAtBlock(world, pos, EnumFacing.UP, copyStack);
}
}
if (fortune > 0)
{
WorldDemonWillHandler.drainWill(world, pos, EnumDemonWillType.DESTRUCTIVE, destructiveWillDrain, true);
destructiveWill -= destructiveWillDrain;
}
}
}
world.destroyBlock(newPos, false);
network.syphon(getRefreshCost());
break;
}
}
@Override
public int getRefreshTime()
{
return 40;
}
@Override
public int getRefreshCost()
{
return 7;
}
@Override
public ArrayList<RitualComponent> getComponents()
{
ArrayList<RitualComponent> components = new ArrayList<RitualComponent>();
this.addParallelRunes(ritualComponents, 1, 0, EnumRuneType.EARTH);
this.addParallelRunes(components, 2, 0, EnumRuneType.FIRE);
this.addCornerRunes(components, 2, 0, EnumRuneType.DUSK);
this.addParallelRunes(components, 2, 1, EnumRuneType.AIR);
return components;
}
@Override
public ITextComponent[] provideInformationOfRitualToPlayer(EntityPlayer player)
{
return new ITextComponent[] { new TextComponentTranslation(this.getUnlocalizedName() + ".info"), new TextComponentTranslation(this.getUnlocalizedName() + ".destructive.info"), new TextComponentTranslation(this.getUnlocalizedName() + ".corrosive.info"), new TextComponentTranslation(this.getUnlocalizedName() + ".steadfast.info") };
}
@Override
public Ritual getNewCopy()
{
return new RitualCrushing();
}
}