BloodMagic/src/main/java/WayofTime/bloodmagic/registry/ModRituals.java
Nick 7e8b469349 Allow rituals to be disabled via config (#545)
Not automated like the old method, but works. Requires an MC restart. Might look at making it reload-able while ingame at a later date.
2016-02-01 17:05:39 -08:00

106 lines
5.3 KiB
Java

package WayofTime.bloodmagic.registry;
import WayofTime.bloodmagic.ConfigHandler;
import WayofTime.bloodmagic.api.BlockStack;
import WayofTime.bloodmagic.api.registry.HarvestRegistry;
import WayofTime.bloodmagic.api.registry.ImperfectRitualRegistry;
import WayofTime.bloodmagic.api.registry.RitualRegistry;
import WayofTime.bloodmagic.api.ritual.Ritual;
import WayofTime.bloodmagic.api.ritual.imperfect.ImperfectRitual;
import WayofTime.bloodmagic.ritual.*;
import WayofTime.bloodmagic.ritual.harvest.HarvestHandlerPlantable;
import WayofTime.bloodmagic.ritual.harvest.HarvestHandlerStem;
import WayofTime.bloodmagic.ritual.harvest.HarvestHandlerTall;
import WayofTime.bloodmagic.ritual.imperfect.*;
import net.minecraft.init.Blocks;
public class ModRituals
{
public static Ritual waterRitual;
public static Ritual lavaRitual;
public static Ritual greenGroveRitual;
public static Ritual jumpRitual;
public static Ritual sufferingRitual;
public static Ritual featheredKnifeRitual;
public static Ritual regenerationRitual;
public static Ritual animalGrowthRitual;
public static Ritual harvestRitual;
public static Ritual magneticRitual;
public static Ritual crushingRitual;
public static Ritual stomachRitual;
public static Ritual interdictionRitual;
public static Ritual containmentRitual;
public static Ritual speedRitual;
public static Ritual suppressionRitual;
public static Ritual expulsionRitual;
public static Ritual zephyrRitual;
public static ImperfectRitual imperfectNight;
public static ImperfectRitual imperfectRain;
public static ImperfectRitual imperfectResistance;
public static ImperfectRitual imperfectZombie;
public static void initRituals()
{
waterRitual = new RitualWater();
RitualRegistry.registerRitual(waterRitual, ConfigHandler.ritualWater);
lavaRitual = new RitualLava();
RitualRegistry.registerRitual(lavaRitual, ConfigHandler.ritualLava);
greenGroveRitual = new RitualGreenGrove();
RitualRegistry.registerRitual(greenGroveRitual, ConfigHandler.ritualGreenGrove);
jumpRitual = new RitualJumping();
RitualRegistry.registerRitual(jumpRitual, ConfigHandler.ritualJumping);
sufferingRitual = new RitualWellOfSuffering();
RitualRegistry.registerRitual(sufferingRitual, ConfigHandler.ritualWellOfSuffering);
featheredKnifeRitual = new RitualFeatheredKnife();
RitualRegistry.registerRitual(featheredKnifeRitual, ConfigHandler.ritualFeatheredKnife);
regenerationRitual = new RitualRegeneration();
RitualRegistry.registerRitual(regenerationRitual, ConfigHandler.ritualRegeneration);
animalGrowthRitual = new RitualAnimalGrowth();
RitualRegistry.registerRitual(animalGrowthRitual, ConfigHandler.ritualAnimalGrowth);
harvestRitual = new RitualHarvest();
RitualRegistry.registerRitual(harvestRitual, ConfigHandler.ritualHarvest);
initHarvestHandlers();
magneticRitual = new RitualMagnetic();
RitualRegistry.registerRitual(magneticRitual, ConfigHandler.ritualMagnetic);
crushingRitual = new RitualCrushing();
RitualRegistry.registerRitual(crushingRitual, ConfigHandler.ritualCrushing);
stomachRitual = new RitualFullStomach();
RitualRegistry.registerRitual(stomachRitual, ConfigHandler.ritualFullStomach);
interdictionRitual = new RitualInterdiction();
RitualRegistry.registerRitual(interdictionRitual, ConfigHandler.ritualInterdiction);
containmentRitual = new RitualContainment();
RitualRegistry.registerRitual(containmentRitual, ConfigHandler.ritualContainment);
speedRitual = new RitualSpeed();
RitualRegistry.registerRitual(speedRitual, ConfigHandler.ritualSpeed);
suppressionRitual = new RitualSuppression();
RitualRegistry.registerRitual(suppressionRitual, ConfigHandler.ritualSuppression);
zephyrRitual = new RitualZephyr();
RitualRegistry.registerRitual(zephyrRitual, ConfigHandler.ritualZephyr);
expulsionRitual = new RitualExpulsion();
RitualRegistry.registerRitual(expulsionRitual, ConfigHandler.ritualExpulsion);
}
public static void initImperfectRituals()
{
imperfectNight = new ImperfectRitualNight();
ImperfectRitualRegistry.registerRitual(imperfectNight, ConfigHandler.imperfectRitualNight);
imperfectRain = new ImperfectRitualRain();
ImperfectRitualRegistry.registerRitual(imperfectRain, ConfigHandler.imperfectRitualRain);
imperfectResistance = new ImperfectRitualResistance();
ImperfectRitualRegistry.registerRitual(imperfectResistance, ConfigHandler.imperfectRitualResistance);
imperfectZombie = new ImperfectRitualZombie();
ImperfectRitualRegistry.registerRitual(imperfectZombie, ConfigHandler.imperfectRitualZombie);
}
public static void initHarvestHandlers()
{
HarvestRegistry.registerRangeAmplifier(new BlockStack(Blocks.diamond_block), 15);
HarvestRegistry.registerRangeAmplifier(new BlockStack(Blocks.gold_block), 10);
HarvestRegistry.registerRangeAmplifier(new BlockStack(Blocks.iron_block), 6);
HarvestRegistry.registerHandler(new HarvestHandlerPlantable());
HarvestRegistry.registerHandler(new HarvestHandlerTall());
HarvestRegistry.registerHandler(new HarvestHandlerStem());
}
}