BloodMagic/src/main/resources/assets/bloodmagic/textures/models
Yulife f089e2721a Everything needed
@WayofTime @TehNut lots of code changes are needed, e.g. the actual
potion liquid part is an UNDERLAY and then comes the flask and then the
ribbon as an OVERLAY. I put the bar stuff in a HUD folder for structure
reasons and added the demon bar. Each bar is a pixel thick for each
demon will
2016-07-27 12:44:12 +02:00
..
AlchemyArrays (Perhaps) fixed an Atlas issue with the alchemy array, and then proceeded to shrug. 2016-07-18 12:41:08 -04:00
alchemytable.png - Changed Living Armour so that it is now damagable. The Living Armour Chestplate will be damaged, but will not break. If it gets to ~0 durability, it will damage your LP network heavily. 2016-04-29 19:45:45 -04:00
altar.png Replaced textures with existing unity textures 2016-01-01 16:41:54 -08:00
altar_alt.png Replaced textures with existing unity textures 2016-01-01 16:41:54 -08:00
CorrosiveCrystal.png Demon Will Variants & Formula 2016-03-28 17:15:11 +02:00
DefaultCrystal.png Added different types of Demon Will crystals. Obtainment method still TBD 2016-02-25 16:19:57 -05:00
demoncrucible.png Added obj for WIP Demon Crucible (name pending). Fixed Floating Incense Altar syndrome. 2016-02-17 09:21:22 -05:00
demoncrystallizer.png Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP. 2016-02-25 08:54:18 -05:00
demonpylon.png Testing translucent textures. 2016-02-25 10:45:00 -05:00
DestructiveCrystal.png Demon Will Variants & Formula 2016-03-28 17:15:11 +02:00
EnergyBazookaMainProjectile.png Replaced textures with existing unity textures 2016-01-01 16:41:54 -08:00
hellfireforge.png Update models. Change bounding box of Hellfire Forge 2016-02-05 15:17:43 -08:00
incensealtar.png Update models. Change bounding box of Hellfire Forge 2016-02-05 15:17:43 -08:00
Meteor.png Replaced textures with existing unity textures 2016-01-01 16:41:54 -08:00
ModelInputRoutingNode.png Translucified the node textures and decreased the beam width. 2016-02-06 18:06:25 -05:00
ModelMasterRoutingNode.png Translucified the node textures and decreased the beam width. 2016-02-06 18:06:25 -05:00
ModelOutputRoutingNode.png Translucified the node textures and decreased the beam width. 2016-02-06 18:06:25 -05:00
modelroutingnode.png Translucified the node textures and decreased the beam width. 2016-02-06 18:06:25 -05:00
Pedestal.png Replaced textures with existing unity textures 2016-01-01 16:41:54 -08:00
Plinth.png Replaced textures with existing unity textures 2016-01-01 16:41:54 -08:00
Reagent.png Refactor everything to WayofTime.bloodmagic.* 2015-11-02 12:39:47 -08:00
SimpleTransCircle.png Refactor everything to WayofTime.bloodmagic.* 2015-11-02 12:39:47 -08:00
SteadfastCrystal.png Demon Will Variants & Formula 2016-03-28 17:15:11 +02:00
VengefulCrystal.png Demon Will Variants & Formula 2016-03-28 17:15:11 +02:00
WritingTable.png Replaced textures with existing unity textures 2016-01-01 16:41:54 -08:00