BloodMagic/BM_src/WayofTime/alchemicalWizardry/common/renderer/model/ModelShade.java
2014-01-17 21:43:13 +00:00

87 lines
2.9 KiB
Java

package WayofTime.alchemicalWizardry.common.renderer.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelShade extends ModelBase
{
//fields
ModelRenderer body;
ModelRenderer tail1;
ModelRenderer leftArm;
ModelRenderer rightArm;
ModelRenderer tail2;
ModelRenderer head;
public ModelShade()
{
textureWidth = 64;
textureHeight = 64;
body = new ModelRenderer(this, 0, 45);
body.addBox(-6F, 0F, -3F, 12, 12, 6);
body.setRotationPoint(0F, -4F, 0F);
body.setTextureSize(64, 64);
body.mirror = true;
setRotation(body, 0F, 0F, 0F);
tail1 = new ModelRenderer(this, 37, 43);
tail1.addBox(-2F, 1F, -2F, 4, 6, 4);
tail1.setRotationPoint(0F, 8F, 0F);
tail1.setTextureSize(64, 64);
tail1.mirror = true;
setRotation(tail1, 0.122173F, 0F, 0F);
leftArm = new ModelRenderer(this, 0, 0);
leftArm.addBox(0F, -4F, -2F, 4, 20, 4);
leftArm.setRotationPoint(6F, -2F, 0F);
leftArm.setTextureSize(64, 64);
leftArm.mirror = true;
setRotation(leftArm, 0F, 0F, 0F);
rightArm = new ModelRenderer(this, 0, 0);
rightArm.mirror = true;
rightArm.addBox(-4F, -4F, -2F, 4, 20, 4);
rightArm.setRotationPoint(-6F, -2F, 0F);
rightArm.setTextureSize(64, 64);
rightArm.mirror = true;
setRotation(rightArm, 0F, 0F, 0F);
rightArm.mirror = false;
tail2 = new ModelRenderer(this, 37, 54);
tail2.addBox(-1.5F, 6F, -3F, 3, 6, 3);
tail2.setRotationPoint(0F, 8F, 0F);
tail2.setTextureSize(64, 64);
tail2.mirror = true;
setRotation(tail2, 0.4363323F, 0F, 0F);
head = new ModelRenderer(this, 17, 0);
head.addBox(-4F, -8F, -4F, 8, 8, 8);
head.setRotationPoint(0F, -4F, -1F);
head.setTextureSize(64, 64);
head.mirror = true;
setRotation(head, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
body.render(f5);
tail1.render(f5);
leftArm.render(f5);
rightArm.render(f5);
tail2.render(f5);
head.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
this.head.rotateAngleX = f4 / (180F / (float) Math.PI);
this.head.rotateAngleY = f3 / (180F / (float) Math.PI);
}
}