BloodMagic/src/main/java/WayofTime/alchemicalWizardry/common/items/ItemBloodLetterPack.java

180 lines
5.2 KiB
Java

package WayofTime.alchemicalWizardry.common.items;
import java.util.List;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.IIcon;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.api.items.IAltarManipulator;
import WayofTime.alchemicalWizardry.api.items.interfaces.ArmourUpgrade;
import WayofTime.alchemicalWizardry.api.soulNetwork.SoulNetworkHandler;
import WayofTime.alchemicalWizardry.common.tileEntity.TEAltar;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class ItemBloodLetterPack extends ItemArmor implements ArmourUpgrade, IAltarManipulator
{
private static IIcon plateIcon;
public static int conversionRate = 100; //LP / half heart
public static float activationPoint = 0.5f;
public static int tickRate = 20;
public static int maxStored = 10000;
public ItemBloodLetterPack()
{
super(ArmorMaterial.CHAIN, 0, 1);
setCreativeTab(AlchemicalWizardry.tabBloodMagic);
}
@Override
@SideOnly(Side.CLIENT)
public void registerIcons(IIconRegister iconRegister)
{
this.plateIcon = iconRegister.registerIcon("AlchemicalWizardry:BloodPack");
}
@Override
public void addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)
{
par3List.add("This pack really chaffes...");
if (!(par1ItemStack.stackTagCompound == null))
{
NBTTagCompound itemTag = par1ItemStack.stackTagCompound;
par3List.add("Stored LP: " + this.getStoredLP(par1ItemStack));
}
}
@SideOnly(Side.CLIENT)
public IIcon getIconFromDamage(int par1)
{
return this.plateIcon;
}
@Override
public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type)
{
return "alchemicalwizardry:models/armor/bloodPack_layer_1.png";
}
@Override
public ItemStack onItemRightClick(ItemStack itemStack, World world, EntityPlayer player)
{
if (world.isRemote)
{
return itemStack;
}
MovingObjectPosition movingobjectposition = this.getMovingObjectPositionFromPlayer(world, player, false);
if (movingobjectposition == null)
{
return super.onItemRightClick(itemStack, world, player);
} else
{
if (movingobjectposition.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK)
{
int x = movingobjectposition.blockX;
int y = movingobjectposition.blockY;
int z = movingobjectposition.blockZ;
TileEntity tile = world.getTileEntity(x, y, z);
if (!(tile instanceof TEAltar))
{
return super.onItemRightClick(itemStack, world, player);
}
TEAltar altar = (TEAltar)tile;
if(!altar.isActive())
{
int amount = this.getStoredLP(itemStack);
if(amount > 0)
{
int filledAmount = altar.fillMainTank(amount);
amount -= filledAmount;
this.setStoredLP(itemStack, amount);
world.markBlockForUpdate(x, y, z);
}
}
}
}
return itemStack;
}
public void setStoredLP(ItemStack itemStack, int lp)
{
if(!itemStack.hasTagCompound())
{
itemStack.setTagCompound(new NBTTagCompound());
}
NBTTagCompound tag = itemStack.getTagCompound();
tag.setInteger("storedLP", lp);
}
public int getStoredLP(ItemStack itemStack)
{
if(!itemStack.hasTagCompound())
{
itemStack.setTagCompound(new NBTTagCompound());
}
NBTTagCompound tag = itemStack.getTagCompound();
return tag.getInteger("storedLP");
}
@Override
public void onArmorTick(World world, EntityPlayer player, ItemStack itemStack)
{
//This is where I need to do the updating
if(world.isRemote)
{
return;
}
if(world.getWorldTime() % tickRate == 0)
{
boolean shouldExecute = player.getHealth() / player.getMaxHealth() > activationPoint && this.getStoredLP(itemStack) < maxStored;
if(shouldExecute)
{
SoulNetworkHandler.hurtPlayer(player, 1.0f);
this.setStoredLP(itemStack, Math.min(this.getStoredLP(itemStack) + conversionRate, maxStored));
}
}
}
@Override
public void onArmourUpdate(World world, EntityPlayer player, ItemStack thisItemStack)
{
return;
}
@Override
public boolean isUpgrade()
{
return true;
}
@Override
public int getEnergyForTenSeconds()
{
return 0;
}
}