133 lines
3.9 KiB
Java
133 lines
3.9 KiB
Java
package WayofTime.bloodmagic.incense;
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import WayofTime.bloodmagic.api.incense.EnumTranquilityType;
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import WayofTime.bloodmagic.api.incense.ITranquilityHandler;
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import WayofTime.bloodmagic.api.incense.TranquilityStack;
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import WayofTime.bloodmagic.registry.ModBlocks;
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import net.minecraft.block.*;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public class TranquilityHandlers
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{
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public static class Plant implements ITranquilityHandler
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{
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block instanceof BlockLeaves)
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{
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return new TranquilityStack(EnumTranquilityType.PLANT, 1);
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}
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return null;
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}
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}
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public static class Lava implements ITranquilityHandler
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{
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block == Blocks.LAVA || block == Blocks.FLOWING_LAVA)
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{
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return new TranquilityStack(EnumTranquilityType.LAVA, 1.2);
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}
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return null;
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}
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}
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public static class Fire implements ITranquilityHandler
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{
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block instanceof BlockFire)
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{
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return new TranquilityStack(EnumTranquilityType.FIRE, 1);
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}
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if (block == Blocks.NETHERRACK)
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{
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return new TranquilityStack(EnumTranquilityType.FIRE, 0.5);
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}
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return null;
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}
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}
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public static class Earth implements ITranquilityHandler
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{
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block == Blocks.DIRT)
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{
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return new TranquilityStack(EnumTranquilityType.EARTHEN, 0.25);
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}
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if (block instanceof BlockGrass)
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{
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return new TranquilityStack(EnumTranquilityType.EARTHEN, 0.5);
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}
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if (block == Blocks.FARMLAND)
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{
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return new TranquilityStack(EnumTranquilityType.EARTHEN, 1);
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}
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return null;
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}
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}
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public static class Crop implements ITranquilityHandler
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{
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block == Blocks.POTATOES || block == Blocks.CARROTS || block == Blocks.WHEAT || block == Blocks.NETHER_WART)
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{
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return new TranquilityStack(EnumTranquilityType.CROP, 1);
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}
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return null;
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}
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}
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public static class Tree implements ITranquilityHandler
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{
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block instanceof BlockLog)
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{
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return new TranquilityStack(EnumTranquilityType.TREE, 1);
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}
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return null;
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}
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}
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public static class Water implements ITranquilityHandler
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{
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block == Blocks.WATER || block == Blocks.FLOWING_WATER)
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{
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return new TranquilityStack(EnumTranquilityType.WATER, 1);
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}
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if (block == ModBlocks.lifeEssence)
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{
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return new TranquilityStack(EnumTranquilityType.WATER, 1.5);
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}
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return null;
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}
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}
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}
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