![]() * Implemented Ritual of Grounding, a Ritual to change gravity behavior [x] <- x are new potion effects - (NoMod) moves entities towards the ground, prevents jumping [Grounded] - (Raw) affects players - (Corrosive) disables gravity [Suspension] - (Destructive) increases fall damage [Heavy Heart] - (Steadfast) affects bosses - (Vengeful) stronger effects, (+Corrosive) applies levitation (+Destructive) stronger effect [Grounded] prevents jumping and moves entities towards the ground, higher amplifiers cause a faster descend, interesting interaction with Sigil of Air [Suspension] disables gravity (keeps movement) [Heavy Heart] increases fall height and fall damage multiplier by 1 per level. Fixed a possible division by 0 in RitualConder. Saved event entity variable in PotionEventHandlers. Made rune configuration more readable in RitualHarvest. Signed-off-by: tobias <angryaeon@icloud.com> * Fixed Ritual area * Lists are cleared on world unload. |
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data | ||
recipe | ||
registry | ||
RegistrarBloodMagic.java | ||
RegistrarBloodMagicBlocks.java | ||
RegistrarBloodMagicItems.java | ||
RegistrarBloodMagicRecipes.java |