BloodMagic/src/main/java/WayofTime/bloodmagic/block/BlockPath.java

58 lines
1.8 KiB
Java

package WayofTime.bloodmagic.block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.incense.IIncensePath;
import WayofTime.bloodmagic.block.base.BlockString;
public class BlockPath extends BlockString implements IIncensePath
{
public static final String[] names = { "wood", "woodTile", "stone", "stoneTile", "wornstone", "wornstoneTile", "obsidian", "obsidianTile" };
public BlockPath()
{
super(Material.rock, names);
setUnlocalizedName(Constants.Mod.MODID + ".path.");
setRegistryName(Constants.BloodMagicBlock.PATH.getRegName());
setCreativeTab(BloodMagic.tabBloodMagic);
setHardness(2.0F);
setResistance(5.0F);
setStepSound(soundTypeStone);
setHarvestLevel("axe", 0, getStateFromMeta(0));
setHarvestLevel("axe", 0, getStateFromMeta(1));
setHarvestLevel("pickaxe", 0, getStateFromMeta(2));
setHarvestLevel("pickaxe", 0, getStateFromMeta(3));
setHarvestLevel("pickaxe", 0, getStateFromMeta(4));
setHarvestLevel("pickaxe", 0, getStateFromMeta(5));
setHarvestLevel("pickaxe", 3, getStateFromMeta(6));
setHarvestLevel("pickaxe", 3, getStateFromMeta(7));
}
@Override
public int getLevelOfPath(World world, BlockPos pos, IBlockState state)
{
switch (this.getMetaFromState(state))
{
case 0:
case 1:
return 2;
case 2:
case 3:
return 4;
case 4:
case 5:
return 6;
case 6:
case 7:
return 8;
default:
return 0;
}
}
}