BloodMagic/1.7.2/java/WayofTime/alchemicalWizardry/common/spell/complex/effect/SpellEffectFire.java
2014-04-05 16:00:08 -04:00

166 lines
6.1 KiB
Java

package WayofTime.alchemicalWizardry.common.spell.complex.effect;
import WayofTime.alchemicalWizardry.common.spell.complex.SpellParadigmMelee;
import WayofTime.alchemicalWizardry.common.spell.complex.SpellParadigmProjectile;
import WayofTime.alchemicalWizardry.common.spell.complex.SpellParadigmSelf;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.fire.MeleeDefaultFire;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.fire.MeleeDefensiveFire;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.fire.MeleeEnvironmentalFire;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.fire.MeleeOffensiveFire;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.fire.ProjectileDefaultFire;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.fire.ProjectileDefensiveFire;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.fire.ProjectileEnvironmentalFire;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.fire.ProjectileOffensiveFire;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.fire.SelfDefaultFire;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.fire.SelfDefensiveFire;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.fire.SelfEnvironmentalFire;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.fire.SelfOffensiveFire;
public class SpellEffectFire extends SpellEffect
{
@Override
public void defaultModificationProjectile(SpellParadigmProjectile parad)
{
parad.addImpactEffect(new ProjectileDefaultFire(this.powerEnhancement,this.potencyEnhancement,this.costEnhancement));
parad.damage+=this.potencyEnhancement;
}
@Override
public void offensiveModificationProjectile(SpellParadigmProjectile parad)
{
parad.addImpactEffect(new ProjectileOffensiveFire(this.powerEnhancement,this.potencyEnhancement,this.costEnhancement));
}
@Override
public void defensiveModificationProjectile(SpellParadigmProjectile parad)
{
parad.addImpactEffect(new ProjectileDefensiveFire(this.powerEnhancement,this.potencyEnhancement,this.costEnhancement));
}
@Override
public void environmentalModificationProjectile(SpellParadigmProjectile parad)
{
parad.addUpdateEffect(new ProjectileEnvironmentalFire(this.powerEnhancement,this.potencyEnhancement,this.costEnhancement));
}
@Override
public void defaultModificationSelf(SpellParadigmSelf parad)
{
parad.addSelfSpellEffect(new SelfDefaultFire(powerEnhancement, potencyEnhancement, costEnhancement));
}
@Override
public void offensiveModificationSelf(SpellParadigmSelf parad)
{
parad.addSelfSpellEffect(new SelfOffensiveFire(powerEnhancement,potencyEnhancement,costEnhancement));
}
@Override
public void defensiveModificationSelf(SpellParadigmSelf parad)
{
parad.addSelfSpellEffect(new SelfDefensiveFire(powerEnhancement,potencyEnhancement,costEnhancement));
}
@Override
public void environmentalModificationSelf(SpellParadigmSelf parad)
{
parad.addSelfSpellEffect(new SelfEnvironmentalFire(powerEnhancement, potencyEnhancement, costEnhancement));
}
@Override
public void defaultModificationMelee(SpellParadigmMelee parad)
{
parad.addEntityEffect(new MeleeDefaultFire(this.powerEnhancement, this.potencyEnhancement, this.costEnhancement));
}
@Override
public void offensiveModificationMelee(SpellParadigmMelee parad)
{
parad.addEntityEffect(new MeleeOffensiveFire(this.powerEnhancement,this.potencyEnhancement,this.costEnhancement));
}
@Override
public void defensiveModificationMelee(SpellParadigmMelee parad)
{
parad.addWorldEffect(new MeleeDefensiveFire(this.powerEnhancement,this.potencyEnhancement,this.costEnhancement));
}
@Override
public void environmentalModificationMelee(SpellParadigmMelee parad)
{
parad.addWorldEffect(new MeleeEnvironmentalFire(this.powerEnhancement,this.potencyEnhancement,this.costEnhancement));
}
@Override
protected int getCostForDefaultProjectile()
{
return (int)((5*Math.pow(1.5*this.powerEnhancement+1, 2)*(1.5*this.potencyEnhancement+1)+this.potencyEnhancement*15)*Math.pow(0.85, costEnhancement));
}
@Override
protected int getCostForOffenseProjectile()
{
return (int)(10*Math.pow((this.powerEnhancement)*1.3+1,2)*((1.5*this.potencyEnhancement+1))*Math.pow(0.85, costEnhancement));
}
@Override
protected int getCostForDefenseProjectile()
{
return (int)(25*Math.pow(1*this.powerEnhancement+1,2)*(1*this.potencyEnhancement+1)*Math.pow(0.85, costEnhancement));
}
@Override
protected int getCostForEnvironmentProjectile()
{
return (int)(75*(0.5*this.powerEnhancement+1)*(0.5*this.potencyEnhancement+1)*Math.pow(0.85, costEnhancement));
}
@Override
protected int getCostForDefaultSelf()
{
return 10*(int)(10*Math.pow(1.5, this.powerEnhancement+1.5*this.potencyEnhancement)*Math.pow(0.85, costEnhancement));
}
@Override
protected int getCostForOffenseSelf()
{
return (int)(300*(3*powerEnhancement+1)*(2*potencyEnhancement + 1)*Math.pow(0.85, costEnhancement));
}
@Override
protected int getCostForDefenseSelf()
{
return (int)(25*(3*this.potencyEnhancement+1)*(2*this.powerEnhancement+1)*Math.pow(0.85, costEnhancement));
}
@Override
protected int getCostForEnvironmentSelf()
{
return (int)((15*Math.pow(1.7, powerEnhancement)+10*Math.pow(potencyEnhancement,1.8))*Math.pow(0.85, costEnhancement));
}
@Override
protected int getCostForDefaultMelee()
{
return (int)(25*(1.2*this.potencyEnhancement+1)*(2.5*this.powerEnhancement+2)*Math.pow(0.85, costEnhancement));
}
@Override
protected int getCostForOffenseMelee()
{
return (int)(500*(1+this.potencyEnhancement)*(this.powerEnhancement+1)*Math.pow(0.85, costEnhancement));
}
@Override
protected int getCostForDefenseMelee()
{
return (int)(30*(1.5*potencyEnhancement+1)*(3*powerEnhancement+1)*Math.pow(0.85, costEnhancement));
}
@Override
protected int getCostForEnvironmentMelee()
{
return (int)(25*Math.pow(1.5*this.powerEnhancement+1,3)*(0.25*this.powerEnhancement+1)*Math.pow(0.85, costEnhancement));
}
}