BloodMagic/src/main/java/WayofTime/bloodmagic/item/ItemDaggerOfSacrifice.java
2016-01-01 12:08:17 -05:00

102 lines
3.4 KiB
Java

package WayofTime.bloodmagic.item;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.DamageSourceBloodMagic;
import WayofTime.bloodmagic.api.altar.IBloodAltar;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.boss.IBossDisplayData;
import net.minecraft.entity.monster.EntityEnderman;
import net.minecraft.entity.monster.EntitySlime;
import net.minecraft.entity.passive.EntityAnimal;
import net.minecraft.entity.passive.EntityVillager;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
public class ItemDaggerOfSacrifice extends Item
{
public ItemDaggerOfSacrifice()
{
super();
setUnlocalizedName(Constants.Mod.MODID + ".daggerOfSacrifice");
setCreativeTab(BloodMagic.tabBloodMagic);
setMaxStackSize(1);
setFull3D();
}
@Override
public boolean hitEntity(ItemStack stack, EntityLivingBase target, EntityLivingBase attacker)
{
if (target == null || attacker == null || attacker.worldObj.isRemote || (attacker instanceof EntityPlayer && !(attacker instanceof EntityPlayerMP)))
return false;
if (target.isChild() || target instanceof EntityPlayer || target instanceof IBossDisplayData)
return false;
if (target.isDead || target.getHealth() < 0.5F)
return false;
// TODO Make these configurable
int lifeEssence = 500;
if (target instanceof EntityVillager)
lifeEssence = 2000;
else if (target instanceof EntitySlime)
lifeEssence = 150;
else if (target instanceof EntityEnderman)
lifeEssence = 200;
else if (target instanceof EntityAnimal)
lifeEssence = 250;
if (findAndFillAltar(attacker.worldObj, target, lifeEssence))
{
double posX = target.posX;
double posY = target.posY;
double posZ = target.posZ;
target.worldObj.playSoundEffect((double) ((float) posX + 0.5F), (double) ((float) posY + 0.5F), (double) ((float) posZ + 0.5F), "random.fizz", 0.5F, 2.6F + (target.worldObj.rand.nextFloat() - target.worldObj.rand.nextFloat()) * 0.8F);
target.setHealth(-1);
target.onDeath(new DamageSourceBloodMagic());
}
return false;
}
public boolean findAndFillAltar(World world, EntityLivingBase sacrifice, int amount)
{
IBloodAltar bloodAltar = findBloodAltar(world, sacrifice.getPosition());
if (bloodAltar != null)
{
bloodAltar.sacrificialDaggerCall(amount, true);
bloodAltar.startCycle();
return true;
}
return false;
}
public IBloodAltar findBloodAltar(World world, BlockPos blockPos)
{
TileEntity tileEntity;
for (int i = -2; i <= 2; i++)
{
for (int j = -2; j <= 2; j++)
{
for (int k = -2; k <= 1; k++)
{
tileEntity = world.getTileEntity(blockPos.add(i, k, j));
if ((tileEntity instanceof IBloodAltar))
return (IBloodAltar) tileEntity;
}
}
}
return null;
}
}