![]() @WayofTime @TehNut lots of code changes are needed, e.g. the actual potion liquid part is an UNDERLAY and then comes the flask and then the ribbon as an OVERLAY. I put the bar stuff in a HUD folder for structure reasons and added the demon bar. Each bar is a pixel thick for each demon will |
||
---|---|---|
.. | ||
armor | ||
block | ||
item | ||
bloodaltar-fixeUV.obj | ||
bloodaltar.obj |