
* Bounding boxes, first part: - BlockDemonCrystal ATTACHED "UP" (facing upwards) (AABB_UP) finished all ages - BlockDemonCrystal Age 0 finished for all ATTACHED values TODO: Remaining ATTACHED/AGE values, making it look a bit more tidy. - BlockIncenseAltar: changed bounding box to the closest full pixel - BlockDemonPylon: Made bounding box a bit higher TODO: remaining blocks that are visually higher or smaller than a full block, how should values be displayed: "x / 16F" or "0.X" * Bounding boxes, second part: - up to EAST, age 1 TODO: Remaining ATTACHED/AGE values. TODO: remaining blocks that are visually higher or smaller than a full block, how should values be displayed: "x / 16F" or "0.X" * Finished EAST, started WEST * finished WEST * Changed Bounding and Collision boxes for: BlockAlchemyTable - lowered by 2 pixels (fits with base model without "accessoires" on the table) BlockAltar - lowered by 4 pixels (fits with base model) BlockDemonCrucible - seperated into ARMS, BODY and LEGS, each with their own collision boxes. Uses BODY as Bounding box BlockDemonPylon - seperated into BODY and LEGS, uses BODY as Bounding box. * Alchemy Table BB
184 lines
6.3 KiB
Java
184 lines
6.3 KiB
Java
package WayofTime.bloodmagic.block;
|
|
|
|
import WayofTime.bloodmagic.BloodMagic;
|
|
import WayofTime.bloodmagic.altar.AltarUtil;
|
|
import WayofTime.bloodmagic.altar.ComponentType;
|
|
import WayofTime.bloodmagic.altar.IAltarManipulator;
|
|
import WayofTime.bloodmagic.altar.IBloodAltar;
|
|
import WayofTime.bloodmagic.client.IVariantProvider;
|
|
import WayofTime.bloodmagic.core.data.Binding;
|
|
import WayofTime.bloodmagic.core.data.SoulNetwork;
|
|
import WayofTime.bloodmagic.iface.IAltarReader;
|
|
import WayofTime.bloodmagic.iface.IBindable;
|
|
import WayofTime.bloodmagic.iface.IDocumentedBlock;
|
|
import WayofTime.bloodmagic.orb.BloodOrb;
|
|
import WayofTime.bloodmagic.orb.IBloodOrb;
|
|
import WayofTime.bloodmagic.tile.TileAltar;
|
|
import WayofTime.bloodmagic.util.Utils;
|
|
import WayofTime.bloodmagic.util.helper.NetworkHelper;
|
|
import net.minecraft.block.Block;
|
|
import net.minecraft.block.material.Material;
|
|
import net.minecraft.block.state.IBlockState;
|
|
import net.minecraft.entity.player.EntityPlayer;
|
|
import net.minecraft.item.ItemBlock;
|
|
import net.minecraft.item.ItemStack;
|
|
import net.minecraft.tileentity.TileEntity;
|
|
import net.minecraft.util.EnumBlockRenderType;
|
|
import net.minecraft.util.EnumFacing;
|
|
import net.minecraft.util.EnumHand;
|
|
import net.minecraft.util.math.AxisAlignedBB;
|
|
import net.minecraft.util.math.BlockPos;
|
|
import net.minecraft.util.text.ITextComponent;
|
|
import net.minecraft.util.text.TextComponentTranslation;
|
|
import net.minecraft.world.IBlockAccess;
|
|
import net.minecraft.world.World;
|
|
import org.apache.commons.lang3.tuple.Pair;
|
|
|
|
import javax.annotation.Nullable;
|
|
import java.util.ArrayList;
|
|
import java.util.List;
|
|
|
|
public class BlockAltar extends Block implements IVariantProvider, IDocumentedBlock, IBMBlock {
|
|
private static final AxisAlignedBB BODY = new AxisAlignedBB(0, 0, 0, 16 / 16F, 12 / 16F, 16 / 16F);
|
|
|
|
public BlockAltar() {
|
|
super(Material.ROCK);
|
|
|
|
setUnlocalizedName(BloodMagic.MODID + ".altar");
|
|
setCreativeTab(BloodMagic.TAB_BM);
|
|
setHardness(2.0F);
|
|
setResistance(5.0F);
|
|
setHarvestLevel("pickaxe", 1);
|
|
}
|
|
|
|
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) {
|
|
return BODY;
|
|
}
|
|
|
|
@Override
|
|
public boolean hasComparatorInputOverride(IBlockState state) {
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public int getComparatorInputOverride(IBlockState state, World world, BlockPos pos) {
|
|
if (world.isRemote)
|
|
return 0;
|
|
|
|
TileEntity tile = world.getTileEntity(pos);
|
|
|
|
if (tile instanceof TileAltar) {
|
|
TileAltar altar = (TileAltar) tile;
|
|
ItemStack orbStack = altar.getStackInSlot(0);
|
|
|
|
if (world.getBlockState(pos.down()).getBlock() instanceof BlockDecorative) {
|
|
if (orbStack.getItem() instanceof IBloodOrb && orbStack.getItem() instanceof IBindable) {
|
|
BloodOrb orb = ((IBloodOrb) orbStack.getItem()).getOrb(orbStack);
|
|
Binding binding = ((IBindable) orbStack.getItem()).getBinding(orbStack);
|
|
if (orb != null && binding != null) {
|
|
SoulNetwork soulNetwork = NetworkHelper.getSoulNetwork(binding);
|
|
|
|
int maxEssence = orb.getCapacity();
|
|
int currentEssence = soulNetwork.getCurrentEssence();
|
|
int level = currentEssence * 15 / maxEssence;
|
|
return Math.min(15, level) % 16;
|
|
}
|
|
}
|
|
} else {
|
|
int maxEssence = altar.getCapacity();
|
|
int currentEssence = altar.getCurrentBlood();
|
|
int level = currentEssence * 15 / maxEssence;
|
|
return Math.min(15, level) % 16;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
@Override
|
|
public boolean isNormalCube(IBlockState state, IBlockAccess world, BlockPos pos) {
|
|
return false;
|
|
}
|
|
|
|
@Override
|
|
public boolean isOpaqueCube(IBlockState state) {
|
|
return false;
|
|
}
|
|
|
|
@Override
|
|
public boolean isFullCube(IBlockState state) {
|
|
return false;
|
|
}
|
|
|
|
@Override
|
|
public boolean causesSuffocation(IBlockState state) {
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public EnumBlockRenderType getRenderType(IBlockState state) {
|
|
return EnumBlockRenderType.MODEL;
|
|
}
|
|
|
|
@Override
|
|
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ) {
|
|
TileAltar altar = (TileAltar) world.getTileEntity(pos);
|
|
|
|
if (altar == null || player.isSneaking())
|
|
return false;
|
|
|
|
ItemStack playerItem = player.getHeldItem(hand);
|
|
|
|
if (playerItem.getItem() instanceof IAltarReader || playerItem.getItem() instanceof IAltarManipulator) {
|
|
playerItem.getItem().onItemRightClick(world, player, hand);
|
|
return true;
|
|
}
|
|
|
|
if (Utils.insertItemToTile(altar, player))
|
|
altar.startCycle();
|
|
else
|
|
altar.setActive();
|
|
|
|
world.notifyBlockUpdate(pos, state, state, 3);
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public void breakBlock(World world, BlockPos blockPos, IBlockState blockState) {
|
|
TileEntity tile = world.getTileEntity(blockPos);
|
|
if (tile instanceof TileAltar)
|
|
((TileAltar) tile).dropItems();
|
|
|
|
super.breakBlock(world, blockPos, blockState);
|
|
}
|
|
|
|
@Override
|
|
public boolean hasTileEntity(IBlockState state) {
|
|
return true;
|
|
}
|
|
|
|
@Nullable
|
|
@Override
|
|
public TileEntity createTileEntity(World world, IBlockState state) {
|
|
return new TileAltar();
|
|
}
|
|
|
|
// IDocumentedBlock
|
|
|
|
@Override
|
|
public List<ITextComponent> getDocumentation(EntityPlayer player, World world, BlockPos pos, IBlockState state) {
|
|
List<ITextComponent> docs = new ArrayList<>();
|
|
IBloodAltar altar = ((IBloodAltar) world.getTileEntity(pos));
|
|
Pair<BlockPos, ComponentType> missingBlock = AltarUtil.getFirstMissingComponent(world, pos, altar.getTier().toInt());
|
|
if (missingBlock != null)
|
|
docs.add(new TextComponentTranslation("chat.bloodmagic.altar.nextTier", new TextComponentTranslation(missingBlock.getRight().getKey()), Utils.prettifyBlockPosString(missingBlock.getLeft())));
|
|
|
|
return docs;
|
|
}
|
|
|
|
@Override
|
|
public ItemBlock getItem() {
|
|
return new ItemBlock(this);
|
|
}
|
|
}
|