BloodMagic/BM_src/WayofTime/alchemicalWizardry/common/renderer/model/ModelPedestal.java
2014-01-17 14:12:49 -05:00

59 lines
1.8 KiB
Java

package WayofTime.alchemicalWizardry.common.renderer.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelPedestal extends ModelBase
{
//fields
ModelRenderer base;
ModelRenderer top;
ModelRenderer middle;
public ModelPedestal()
{
textureWidth = 64;
textureHeight = 32;
base = new ModelRenderer(this, 0, 0);
base.addBox(0F, 0F, 0F, 10, 1, 10);
base.setRotationPoint(-5F, 23F, -5F);
base.setTextureSize(64, 32);
base.mirror = true;
setRotation(base, 0F, 0F, 0F);
top = new ModelRenderer(this, 0, 19);
top.addBox(0F, 0F, 0F, 6, 1, 6);
top.setRotationPoint(-3F, 14F, -3F);
top.setTextureSize(64, 32);
top.mirror = true;
setRotation(top, 0F, 0F, 0F);
middle = new ModelRenderer(this, 50, 0);
middle.addBox(0F, 0F, 0F, 2, 8, 2);
middle.setRotationPoint(-1F, 15F, -1F);
middle.setTextureSize(64, 32);
middle.mirror = true;
setRotation(middle, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
base.render(f5);
top.render(f5);
middle.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}