BloodMagic/BM_src/WayofTime/alchemicalWizardry/common/renderer/model/ModelBoulderFist.java
2014-01-17 21:43:13 +00:00

153 lines
6 KiB
Java

package WayofTime.alchemicalWizardry.common.renderer.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.util.MathHelper;
public class ModelBoulderFist extends ModelBase
{
//fields
ModelRenderer leftFist;
ModelRenderer leftArm;
ModelRenderer body;
ModelRenderer leftLeg1;
ModelRenderer leftLeg2;
ModelRenderer leftFoot;
ModelRenderer rightFist;
ModelRenderer rightArm;
ModelRenderer rightLeg1;
ModelRenderer rightLeg2;
ModelRenderer rightFoot;
ModelRenderer head;
public ModelBoulderFist()
{
textureWidth = 64;
textureHeight = 64;
leftFist = new ModelRenderer(this, 33, 52);
leftFist.addBox(-1F, 12F, -3F, 6, 6, 6);
leftFist.setRotationPoint(5F, 6F, -6F);
leftFist.setTextureSize(64, 64);
leftFist.mirror = true;
setRotation(leftFist, 0F, 0F, 0F);
leftArm = new ModelRenderer(this, 48, 33);
leftArm.addBox(0F, -2F, -2F, 4, 14, 4);
leftArm.setRotationPoint(5F, 6F, -6F);
leftArm.setTextureSize(64, 64);
leftArm.mirror = true;
setRotation(leftArm, 0F, 0F, 0F);
body = new ModelRenderer(this, 0, 40);
body.addBox(-5F, -2F, -3F, 10, 18, 6);
body.setRotationPoint(0F, 6F, -6F);
body.setTextureSize(64, 64);
body.mirror = true;
setRotation(body, 1.22173F, 0F, 0F);
leftLeg1 = new ModelRenderer(this, 0, 25);
leftLeg1.addBox(0F, -1F, -1F, 4, 6, 2);
leftLeg1.setRotationPoint(5F, 11F, 7F);
leftLeg1.setTextureSize(64, 64);
leftLeg1.mirror = true;
setRotation(leftLeg1, -((float) Math.PI / 4F), 0F, 0F);
leftLeg2 = new ModelRenderer(this, 1, 25);
leftLeg2.addBox(0F, 5F, -1F, 4, 2, 12);
leftLeg2.setRotationPoint(5F, 11F, 7F);
leftLeg2.setTextureSize(64, 64);
leftLeg2.mirror = true;
setRotation(leftLeg2, -((float) Math.PI / 4F), 0F, 0F);
leftFoot = new ModelRenderer(this, 22, 25);
leftFoot.addBox(0F, 11F, -1F, 4, 2, 5);
leftFoot.setRotationPoint(5F, 11F, 7F);
leftFoot.setTextureSize(64, 64);
leftFoot.mirror = true;
setRotation(leftFoot, 0F, 0F, 0F);
rightFist = new ModelRenderer(this, 33, 52);
rightFist.mirror = true;
rightFist.addBox(-5F, 12F, -3F, 6, 6, 6);
rightFist.setRotationPoint(-5F, 6F, -6F);
rightFist.setTextureSize(64, 64);
rightFist.mirror = true;
setRotation(rightFist, 0F, 0F, 0F);
rightFist.mirror = false;
rightArm = new ModelRenderer(this, 48, 33);
rightArm.mirror = true;
rightArm.addBox(-4F, -2F, -2F, 4, 14, 4);
rightArm.setRotationPoint(-5F, 6F, -6F);
rightArm.setTextureSize(64, 64);
rightArm.mirror = true;
setRotation(rightArm, 0F, 0F, 0F);
rightArm.mirror = false;
rightLeg1 = new ModelRenderer(this, 0, 25);
rightLeg1.mirror = true;
rightLeg1.addBox(-4F, -1F, -1F, 4, 6, 2);
rightLeg1.setRotationPoint(-5F, 11F, 7F);
rightLeg1.setTextureSize(64, 64);
rightLeg1.mirror = true;
setRotation(rightLeg1, -((float) Math.PI / 4F), 0F, 0F);
rightLeg1.mirror = false;
rightLeg2 = new ModelRenderer(this, 1, 25);
rightLeg2.mirror = true;
rightLeg2.addBox(-4F, 5F, -1F, 4, 2, 12);
rightLeg2.setRotationPoint(-5F, 11F, 7F);
rightLeg2.setTextureSize(64, 64);
rightLeg2.mirror = true;
setRotation(rightLeg2, -((float) Math.PI / 4F), 0F, 0F);
rightLeg2.mirror = false;
rightFoot = new ModelRenderer(this, 22, 25);
rightFoot.mirror = true;
rightFoot.addBox(-4F, 11F, -1F, 4, 2, 5);
rightFoot.setRotationPoint(-5F, 11F, 7F);
rightFoot.setTextureSize(64, 64);
rightFoot.mirror = true;
setRotation(rightFoot, 0F, 0F, 0F);
rightFoot.mirror = false;
head = new ModelRenderer(this, 0, 0);
head.addBox(-3F, -5F, -5F, 6, 6, 6);
head.setRotationPoint(0F, 5F, -7F);
head.setTextureSize(64, 64);
head.mirror = true;
setRotation(head, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
leftFist.render(f5);
leftArm.render(f5);
body.render(f5);
leftLeg1.render(f5);
leftLeg2.render(f5);
leftFoot.render(f5);
rightFist.render(f5);
rightArm.render(f5);
rightLeg1.render(f5);
rightLeg2.render(f5);
rightFoot.render(f5);
head.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
this.head.rotateAngleX = f4 / (180F / (float) Math.PI);
this.head.rotateAngleY = f3 / (180F / (float) Math.PI);
this.leftFoot.rotateAngleX = MathHelper.cos(f * 0.6662F) * 0.8F * f1;
this.rightFoot.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 0.8F * f1;
this.leftLeg1.rotateAngleX = leftFoot.rotateAngleX - ((float) Math.PI / 4F);
this.rightLeg1.rotateAngleX = rightFoot.rotateAngleX - ((float) Math.PI / 4F);
this.leftLeg2.rotateAngleX = leftFoot.rotateAngleX - ((float) Math.PI / 4F);
this.rightLeg2.rotateAngleX = rightFoot.rotateAngleX - ((float) Math.PI / 4F);
this.rightArm.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 0.9f * f1;
this.leftArm.rotateAngleX = MathHelper.cos(f * 0.6662F) * 0.9f * f1;
this.leftFist.rotateAngleX = leftArm.rotateAngleX;
this.rightFist.rotateAngleX = rightArm.rotateAngleX;
}
}