
* Reimplemented a lot of mimic logic and did a first run of changing how mimics store their states. * Finished removing all metadata calls for blocks replaced by mimics. * Update EntityMimic.java * Update ItemBlockMimic.java * Update TileMimic.java * How did I even replace a semicolon with a slash. * Changed all tabs to 4 spaces. Changed Serializer to StateUtil * Fixed spacing again, hopefully for the last time
37 lines
No EOL
1.5 KiB
Java
37 lines
No EOL
1.5 KiB
Java
package WayofTime.bloodmagic.util;
|
|
|
|
import net.minecraft.block.Block;
|
|
import net.minecraft.block.properties.IProperty;
|
|
import net.minecraft.block.state.BlockStateContainer;
|
|
import net.minecraft.block.state.IBlockState;
|
|
import net.minecraft.init.Blocks;
|
|
import net.minecraft.util.ResourceLocation;
|
|
import net.minecraftforge.fml.common.registry.ForgeRegistries;
|
|
|
|
public class StateUtil
|
|
{
|
|
public static IBlockState parseState(String blockInfo)
|
|
{
|
|
String[] split = blockInfo.split("\\[");
|
|
split[1] = split[1].substring(0, split[1].lastIndexOf("]")); // Make sure brackets are removed from state
|
|
|
|
Block block = ForgeRegistries.BLOCKS.getValue(new ResourceLocation(split[0])); // Find the block
|
|
if (block == Blocks.AIR)
|
|
return Blocks.AIR.getDefaultState(); // The block is air, so we're looking at invalid data
|
|
|
|
BlockStateContainer blockState = block.getBlockState();
|
|
IBlockState returnState = blockState.getBaseState();
|
|
|
|
// Force our values into the state
|
|
String[] stateValues = split[1].split(","); // Splits up each value
|
|
for (String value : stateValues)
|
|
{
|
|
String[] valueSplit = value.split("="); // Separates property and value
|
|
IProperty property = blockState.getProperty(valueSplit[0]);
|
|
if (property != null)
|
|
returnState = returnState.withProperty(property, (Comparable) property.parseValue(valueSplit[1]).get()); // Force the property into the state
|
|
}
|
|
|
|
return returnState;
|
|
}
|
|
} |